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FrameOver busca Artista MetaHumans para videojuego en Unreal Engine 5

trabajos: Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

La persona seleccionada se encargará de crear y cargar personajes MetaHuman para Cinemáticas en Unreal Engine 5, vestirlos, integrar animaciones y aprovechar paquetes de Fab para acelerar la producción, así como de dar vida a sus expresiones faciales mediante captura con Live Link Face.

Buscamos a alguien resolutivo, con criterio artístico, autonomía y acostumbrado/a a trabajar de forma iterativa dentro de un pipeline en Unreal.

Requisitos mínimos:

– Experiencia demostrable creando y configurando personajes MetaHuman (MetaHuman Creator / Mesh to MetaHuman) e integrándolos en Unreal Engine 5.
– Experiencia vistiendo MetaHumans: integración de ropa y accesorios, ajuste de skinning, corrección de clipping y adaptación de assets externos al rig de MetaHuman.
– Experiencia integrando animaciones en MetaHumans (Control Rig, retargeting de animaciones desde otros esqueletos, IK Rig/IK Retargeter).
– Experiencia con captura facial y gestos mediante Live Link Face (o equivalente) y aplicación de la animación facial sobre el personaje en Unreal.

Requisitos deseados:

– Nociones de cinemática en Sequencer y montaje de escenas de personaje para cinemáticas o demos.
– Manejo de control de versiones (Git/Perforce) y flujo de trabajo en equipo.
– Sensibilidad artística: lenguaje corporal, acting facial y atención al detalle en la puesta en escena del personaje.

Responsabilidades:

– Crear y configurar personajes MetaHuman a partir de los referentes y necesidades del proyecto.
– Vestir e integrar ropa, accesorios y props sobre los MetaHumans, asegurando un buen acabado en Unreal.
– Integrar y retargetizar animaciones de cuerpo completo sobre los MetaHumans.
– Capturar e implementar animaciones faciales y gestos mediante Live Link Face, dejándolos listos para uso en cinemáticas o gameplay.
– Colaborar con el resto del equipo para mantener la coherencia visual y técnica de los personajes dentro del proyecto.

Beneficios:

– Modalidad 100% remota y horario flexible orientado a objetivos.
– Incorporación a un proyecto en su fase inicial, con margen para aportar y dejar huella en el resultado.
– Posibilidad real de continuidad en el estudio una vez completada la fase inicial, si el encaje es positivo.
– Entorno de trabajo cercano, con comunicación directa con el equipo y decisiones ágiles.
http://dlvr.it/TSWV9T

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servicio de noticias del blog de mexico

Cosmic Spell busca Game Designer

trabajos: Empresa: Cosmic Spell
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Número de trabajadores: 16
Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.
Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.
No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Game Designer to join our team and reinforce the design department of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics.

Requisitos mínimos:

• 3+ years of experience as a Game Designer, with at least one shipped title.
• Proven experience in RPG and/or turn-based game design (preferably mobile or multiplatform).
• Strong game design fundamentals: systems design, balance, and pacing.
• Excellent documentation skills and ability to translate ideas into dev-ready specs.
• Experience working with large data tables and balancing spreadsheets for gameplay systems, progression, and collectible content.
• Clear communication and critical thinking.
• Autonomous, structured, and proactive approach to problem-solving.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Experience with free-to-play mobile game design and monetization strategies.
• Experience with collection-based combat systems.
• Experience designing live-ops features, in-game events, and seasonal content.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Design, prototype, and iterate on game systems and features that enhance player engagement and retention, including combat mechanics, progression loops, economy, and live events.
• Translate high-level design goals into clear, actionable feature specs and user flows.
• Maintain and update detailed design documentation to ensure clarity and alignment across teams.
• Work closely with the Lead Game Designer and Game Director to refine and balance systems based on feedback, analytics, and playtesting.
• Collaborate with other departments to ensure features are implemented as intended and meet quality standards.
• Playtest and evaluate the game regularly to identify issues, propose improvements, and ensure a consistent player-first experience.
• Support live ops by helping plan and design events, content updates, and gameplay tweaks that respond to player behavior and needs.
• Assist with large gameplay and balancing datasets, progression, combat values, rewards, monetization variables, and collectible systems through data tables and iterative tuning.
• Meet deadlines and deliverables established by the production team, ensuring consistent communication on design progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Spain).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.
http://dlvr.it/TSWKdD

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servicio de noticias del blog de mexico

Legends of Learning busca Game programmers

Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada indiferente

Texto de la oferta:

Hi everyone!
I””m Bryan from Legends of Learning, an educational game marketplace where we’re transforming education through games. We currently teach math and science to nearly 10 million students across over +30,000 schools, and growing fast!
You might have heard about us through our collaboration with Angry Birds and ZeptoLab!
We’re looking to partner with passionate game developers to create FUN and educational games. Our platform offers a revenue-share model where you can earn money by creating games that teach specific academic topics. The games on our platform are short, about 10-15 minutes long, and developers have complete creative freedom to decide how to teach those topics in their games. We””ll just give you the academic content that needs to be taught, and leave all the development up to you.
The longer your game stays on our platform, the more you can earn. Last year, we distributed over $1 million to game developers. And, many of them have multiple games on the platform, which significantly increases their total earnings.
One of the best parts? You retain the rights to your game IP and can reuse assets from previous projects, as long as they fit an educational context.
Whether you””re an indie developer or part of a big studio, we want to work with you. Our model rewards all developers, with great payouts for top performers.
Interested? Sign up at Legends of Learning Game Dev – Be Part of the Revolution! If you have any questions, feel free to DM me or leave a comment.
http://dlvr.it/TSWBfG