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StickyLock B.V. busca Senior Unreal Engine Developer (Backend & Graphics Focus)

trabajos: Empresa: StickyLock B.V.
Web: https://stickylock.com/
Actividades: Animación 3D
Arte conceptual
Contenidos para móviles
Desarrollo de aplicaciones
Desarrollo de videojuegos
Diseño 3D
Edición de videojuegos
Investigación y desarrollo
Post-producción
Producción audiovisual
Producción de audio
Realidad virtual
Servicios para empresas
Simulación 3D
Testing & QA

Número de trabajadores: 20
Información acerca de la empresa:
We are StickyLock – a passionate international studio creating innovative digital experiences.

Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.

We have offices in the Netherlands(HQ) and Spain.

We truly love what we do and want to share our passion for the interactive entertainment industry with professionals and players worldwide.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Join us to build high-performance multiplayer experiences with cutting-edge backend systems and advanced rendering technology.
We are looking for a Senior Unreal Engine Developer with strong expertise in backend architecture and/or graphics programming to help shape the next generation of immersive interactive experiences. This role is ideal for engineers who enjoy solving complex technical challenges across gameplay systems, networking, rendering pipelines, and scalable online infrastructure.
You will work closely with multidisciplinary teams in an international environment, contributing to both core engine systems and player-facing features.

Who are we:

We are StickyLock – a passionate international studio creating innovative digital experiences. Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.
Our offices are in the Netherlands and Spain. Currently we are developing a realistic simulated golf game.

Requisitos mínimos:

Required

• Bachelor’s degree in Computer Science, Software Engineering, Game Development, or equivalent practical experience
• 6+ years of professional experience with Unreal Engine development
• Strong C++ programming skills and solid experience with Unreal Engine architecture
• Experience shipping commercial Unreal Engine projects
• Strong understanding of multiplayer systems, networking, replication, or backend integration
• OR strong graphics/rendering expertise, including shaders and GPU optimization
• Excellent debugging, profiling, and problem-solving skills
• Ability to work independently and collaboratively in a cross-functional team
• Strong communication skills in English

Strongly preferred

We are especially interested in candidates with experience in one or more of the following areas:

Backend / Online Systems
• REST APIs, microservices, cloud infrastructure, or backend integrations
• Database technologies and scalable backend systems

Graphics / Rendering
• Graphics programming and rendering pipelines
• HLSL shader development
• Unreal rendering systems, materials, post-processing, and optimization
• GPU/CPU profiling and performance tuning
• Experience with modern graphics APIs or rendering techniques

You are a self-motivated and highly organized person, capable of working independently and with in-office and remote team members to meet deadlines and milestone requirements.

Requisitos deseados:

• Experience working on performance-critical applications
• Familiarity with tools such as Jira and version control systems
• Passion for technology, simulation, sports, or golf
• Experience working in an international development environment

Responsabilidades:

What will you be doing:

• Develop and implement new gameplay features within the Unreal Engine to deliver exceptional user experience,
• Collaborate with designers, artists, and helping co-programmers to create optimal, scalable solutions for game design challenges,
• Debug, optimize, and ensure software stability and security in the game””””s engine,
• Integrate assets from the art and design teams, ensuring they meet the necessary technical requirements,
• Write clear, maintainable, portable, and highly functional code,
• Provide input during the design process and contribute to the overall game concept and playability,
• Maintain and enhance the Unreal Engine as required for the game’s development.

Beneficios:

What do we offer:

An exciting role, within an international growing company, plus:
• A good salary according to experience,
• An innovative, international and fast-growing environment,
• Work in a great project with a lot of visibility and international press coverage,
• Excellent and informal working atmosphere,
• Team-building activities,
• Fully remote or in-office Mallorca, Spain (relocation pack provided).
http://dlvr.it/TStygH

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Agenda – The Week Ahead 08 – 14 June 2026

Committee and political group meetings, Brussels

Source : © European Union, 2026 – EP
http://dlvr.it/TStrDX

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servicio de noticias del blog de mexico

StickyLock B.V. busca Senior Unreal Engine Developer (Backend & Graphics Focus)

Empresa: StickyLock B.V.
Web: https://stickylock.com/
Actividades: Animación 3D
Arte conceptual
Contenidos para móviles
Desarrollo de aplicaciones
Desarrollo de videojuegos
Diseño 3D
Edición de videojuegos
Investigación y desarrollo
Post-producción
Producción audiovisual
Producción de audio
Realidad virtual
Servicios para empresas
Simulación 3D
Testing & QA

Número de trabajadores: 20
Información acerca de la empresa:
We are StickyLock – a passionate international studio creating innovative digital experiences.

Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.

We have offices in the Netherlands(HQ) and Spain.

We truly love what we do and want to share our passion for the interactive entertainment industry with professionals and players worldwide.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Join us to build high-performance multiplayer experiences with cutting-edge backend systems and advanced rendering technology.
We are looking for a Senior Unreal Engine Developer with strong expertise in backend architecture and/or graphics programming to help shape the next generation of immersive interactive experiences. This role is ideal for engineers who enjoy solving complex technical challenges across gameplay systems, networking, rendering pipelines, and scalable online infrastructure.
You will work closely with multidisciplinary teams in an international environment, contributing to both core engine systems and player-facing features.

Who are we:

We are StickyLock – a passionate international studio creating innovative digital experiences. Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.
Our offices are in the Netherlands and Spain. Currently we are developing a realistic simulated golf game.

Requisitos mínimos:

Required

• Bachelor’s degree in Computer Science, Software Engineering, Game Development, or equivalent practical experience
• 6+ years of professional experience with Unreal Engine development
• Strong C++ programming skills and solid experience with Unreal Engine architecture
• Experience shipping commercial Unreal Engine projects
• Strong understanding of multiplayer systems, networking, replication, or backend integration
• OR strong graphics/rendering expertise, including shaders and GPU optimization
• Excellent debugging, profiling, and problem-solving skills
• Ability to work independently and collaboratively in a cross-functional team
• Strong communication skills in English

Strongly preferred

We are especially interested in candidates with experience in one or more of the following areas:

Backend / Online Systems
• REST APIs, microservices, cloud infrastructure, or backend integrations
• Database technologies and scalable backend systems

Graphics / Rendering
• Graphics programming and rendering pipelines
• HLSL shader development
• Unreal rendering systems, materials, post-processing, and optimization
• GPU/CPU profiling and performance tuning
• Experience with modern graphics APIs or rendering techniques

You are a self-motivated and highly organized person, capable of working independently and with in-office and remote team members to meet deadlines and milestone requirements.

Requisitos deseados:

• Experience working on performance-critical applications
• Familiarity with tools such as Jira and version control systems
• Passion for technology, simulation, sports, or golf
• Experience working in an international development environment

Responsabilidades:

What will you be doing:

• Develop and implement new gameplay features within the Unreal Engine to deliver exceptional user experience,
• Collaborate with designers, artists, and helping co-programmers to create optimal, scalable solutions for game design challenges,
• Debug, optimize, and ensure software stability and security in the game””””s engine,
• Integrate assets from the art and design teams, ensuring they meet the necessary technical requirements,
• Write clear, maintainable, portable, and highly functional code,
• Provide input during the design process and contribute to the overall game concept and playability,
• Maintain and enhance the Unreal Engine as required for the game’s development.

Beneficios:

What do we offer:

An exciting role, within an international growing company, plus:
• A good salary according to experience,
• An innovative, international and fast-growing environment,
• Work in a great project with a lot of visibility and international press coverage,
• Excellent and informal working atmosphere,
• Team-building activities,
• Fully remote or in-office Mallorca, Spain (relocation pack provided).
http://dlvr.it/TSt0k2

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servicio de noticias del blog de mexico

Mad Mouse Studio busca Artista 3D generalista

trabajos: Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada completa

Texto de la oferta:

Necesitamos incorporar un artista 3D generalista experimentado, freelance/autónomo, para participar en un proyecto audiovisual 3D. La incorporación es inmediata, el proyecto debe estar completo para finales de julio.
El perfil que buscamos es:
-Trabajo a distancia. Reuniones online a diario.
-Capacidad para llevar parte del proyecto en solitario.
-Preferimos 3Ds max, pero se puede usar otro software.
-Experiencia demostrable (enviar reel o similar).
-Se valora haber participado en temas de biotecnología y salud.
-Salario a convenir dependiendo de capacidad.

Requisitos mínimos:

Experiencia demostrable.

Requisitos deseados:

-Capacidad para llevar parte del proyecto en solitario.
-Preferimos 3Ds max, pero se puede usar otro software.
-Experiencia demostrable (enviar reel o similar).
-Se valora haber participado en temas de biotecnología y salud.
http://dlvr.it/TSstx8

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servicio de noticias del blog de mexico

Sindria World Games busca Video game 3D Character Animator [BLENDER]

trabajos: Tipo de contrato:

Autónomo/freelance

Texto de la oferta:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7

Requisitos mínimos:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7

Requisitos deseados:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7

Responsabilidades:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7

Beneficios:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7
http://dlvr.it/TSsmbQ

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Press release – Ukraine: MEPs welcome reform efforts amid ongoing war

MEPs are encouraged by the EU accession-related reforms carried out by Ukraine’s government, and insist Ukrainians should determine the conditions for peace with Russia.
Committee on Foreign Affairs

Source : © European Union, 2026 – EP
http://dlvr.it/TSs22L

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Mad Mouse Studio busca Artista 3D generalista

Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada completa

Texto de la oferta:

Necesitamos incorporar un artista 3D generalista experimentado, freelance/autónomo, para participar en un proyecto audiovisual 3D. La incorporación es inmediata, el proyecto debe estar completo para finales de julio.
El perfil que buscamos es:
-Trabajo a distancia. Reuniones online a diario.
-Capacidad para llevar parte del proyecto en solitario.
-Preferimos 3Ds max, pero se puede usar otro software.
-Experiencia demostrable (enviar reel o similar).
-Se valora haber participado en temas de biotecnología y salud.
-Salario a convenir dependiendo de capacidad.

Requisitos mínimos:

Experiencia demostrable.

Requisitos deseados:

-Capacidad para llevar parte del proyecto en solitario.
-Preferimos 3Ds max, pero se puede usar otro software.
-Experiencia demostrable (enviar reel o similar).
-Se valora haber participado en temas de biotecnología y salud.
http://dlvr.it/TSrtxk

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servicio de noticias del blog de mexico

Betaking Studios busca Artista pixel art 2D

trabajos: Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada indiferente

Texto de la oferta:

Estamos comenzando el desarrollo de nuestro cuarto videojuego.

Se trata de un juego de acción y plataformas 2D de desplazamiento lateral, inspirado en clásicos como Metal Slug, con una ambientación postapocalíptica donde el jugador deberá abrirse paso a través de una ciudad infestada de zombis.

Buscamos un artista especializado en Pixel Art para colaborar mediante comisiones durante el desarrollo del proyecto. Inicialmente necesitamos la creación del tileset principal del juego, pero la idea es continuar colaborando a largo plazo en la producción de enemigos, jefes, decoraciones, efectos visuales y otros elementos artísticos.

Si estás interesado, envíanos tu portfolio y cualquier trabajo relevante relacionado con Pixel Art.

Presupuesto disponible. Se valorará indicar tarifas aproximadas o precio por encargo.

Requisitos mínimos:

Experiencia realizando arte 2D Pixel Art.
Portfolio con trabajos previos.
Buena comunicación y cumplimiento de plazos acordados.

Requisitos deseados:

Experiencia previa en desarrollo de videojuegos.
Experiencia creando tilesets modulares para entornos 2D.
Conocimientos de animación Pixel Art.
Experiencia diseñando personajes, enemigos y bosses.
Interés por colaborar a largo plazo en proyectos indie.

Responsabilidades:

Diseñar y producir tilesets para los distintos escenarios del juego.
Crear elementos decorativos y props ambientales.
Diseñar y animar enemigos y bosses.
Crear efectos visuales en Pixel Art cuando sea necesario.
Colaborar con el equipo para mantener una dirección artística consistente durante todo el proyecto.

Beneficios:

Trabajo flexible por comisiones.
Participación en un proyecto indie desde sus primeras fases.
Colaboración continuada durante el desarrollo del juego.
Libertad creativa para aportar ideas visuales y artísticas.
Posibilidad de establecer una relación profesional para futuros proyectos.
http://dlvr.it/TSrpbX

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Sindria World Games busca Video game 3D Character Animator [BLENDER]

Tipo de contrato:

Autónomo/freelance

Texto de la oferta:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7

Requisitos mínimos:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7

Requisitos deseados:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7

Responsabilidades:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7

Beneficios:

We”re looking for a freelance Character Animator to collaborate with our small indie team on psychological horror and narrative-driven game projects. This is a fully remote freelance opportunity with flexible scheduling. Work is assigned on a per-project or per-scene basis rather than fixed hours, making it ideal for animators seeking flexible contract work.

Our projects explore dark themes and may include violent, disturbing, gruesome, and gore-heavy scenes. Applicants should be comfortable creating animations that support intense horror storytelling and mature content.

Depending on the task, animations may be created entirely by hand or built using AI-assisted motion capture workflows that require cleanup, refinement, and artistic polish. Experience with either traditional keyframe animation, motion capture editing, or both is welcome.

All character models and rigs are created and provided in Blender. Animators will receive fully rigged Blender files and are expected to work within a Blender-based animation pipeline.

We”re looking for someone passionate about character performance, eager to grow their skills, and excited to help bring memorable horror experiences to life.

to apply use this form: https://forms.gle/cURQgsin1AzGPj2F7
http://dlvr.it/TSrmK9

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Cosmic Spell busca Game Programmer

trabajos: Empresa: Cosmic Spell
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Número de trabajadores: 16
Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.
Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.
No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Game Programmer to join our team and reinforce the development of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics. Please note that this position is intended for candidates based within the Central European time zone (CET/CEST), and fluency in Spanish is required, as Spanish is the primary language used for day-to-day communication within the team.

Requisitos mínimos:

• 3+ years of experience as a Game Programmer, preferably in the mobile game industry.
• Proficiency in Unity 6 and C#.
• Solid understanding of software architecture, clean code principles, design patterns, and maintainable programming practices.
• Proven experience implementing complex gameplay features and systems.
• Experience integrating games with backend services through RESTful APIs, WebSockets, or similar client-server communication systems.
• Good understanding of asynchronous programming, data serialization, error handling, and network-related edge cases in game clients.
• Proficient with Git and comfortable working with CI/CD pipelines for deployment and automation.
• Ability to write clean, maintainable, and well-documented code.
• Strong problem-solving and debugging skills, with an autonomous and proactive approach.
• Excellent communication and critical thinking skills.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Previous experience working on online mobile games, RPGs, gacha games, turn-based combat, or F2P titles.
• Knowledge of Kotlin, or experience with related languages such as Java or Scala.
• Experience building internal tools for content or game design teams.
• Basic experience integrating and implementing game assets and UI elements in Unity.
• Familiarity with backend concepts such as authentication, session management, player progression, persistent data, economy systems, and live service features.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Develop, implement, and maintain complex gameplay features and systems.
• Build maintainable, scalable, and modular systems following clean code principles, software architecture best practices, and appropriate design patterns.
• Integrate the Unity client with backend services using RESTful APIs, WebSockets, and other client-server communication systems.
• Implement robust client-side handling of asynchronous operations, data serialization, network errors, reconnection flows, latency, and edge cases related to online gameplay.
• Work with game designers to translate gameplay requirements into functional, polished, and data-driven systems.
• Support the integration of UI elements, game assets, animations, and visual feedback into gameplay features.
• Develop or improve internal tools that help game design, content, and production teams configure, test, and validate game content more efficiently.
• Participate in code reviews, technical discussions, sprint planning, and cross-disciplinary collaboration while identifying technical risks, proposing solutions, and communicating progress clearly.
• Meet development deadlines and deliverables established by the production team, ensuring clear and proactive communication on progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Europe).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.

Ready to Join?

If you are interested and would like to join our team, please send your CV and a link to your portfolio (if available) to jobs@cosmicspell.com, using the subject line: Game Programmer – [Your Name].

We look forward to discovering what you can bring to the world of Soul Breach.
http://dlvr.it/TSqskb

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servicio de noticias del blog de mexico

Betaking Studios busca Artista pixel art 2D

Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada indiferente

Texto de la oferta:

Estamos comenzando el desarrollo de nuestro cuarto videojuego.

Se trata de un juego de acción y plataformas 2D de desplazamiento lateral, inspirado en clásicos como Metal Slug, con una ambientación postapocalíptica donde el jugador deberá abrirse paso a través de una ciudad infestada de zombis.

Buscamos un artista especializado en Pixel Art para colaborar mediante comisiones durante el desarrollo del proyecto. Inicialmente necesitamos la creación del tileset principal del juego, pero la idea es continuar colaborando a largo plazo en la producción de enemigos, jefes, decoraciones, efectos visuales y otros elementos artísticos.

Si estás interesado, envíanos tu portfolio y cualquier trabajo relevante relacionado con Pixel Art.

Presupuesto disponible. Se valorará indicar tarifas aproximadas o precio por encargo.

Requisitos mínimos:

Experiencia realizando arte 2D Pixel Art.
Portfolio con trabajos previos.
Buena comunicación y cumplimiento de plazos acordados.

Requisitos deseados:

Experiencia previa en desarrollo de videojuegos.
Experiencia creando tilesets modulares para entornos 2D.
Conocimientos de animación Pixel Art.
Experiencia diseñando personajes, enemigos y bosses.
Interés por colaborar a largo plazo en proyectos indie.

Responsabilidades:

Diseñar y producir tilesets para los distintos escenarios del juego.
Crear elementos decorativos y props ambientales.
Diseñar y animar enemigos y bosses.
Crear efectos visuales en Pixel Art cuando sea necesario.
Colaborar con el equipo para mantener una dirección artística consistente durante todo el proyecto.

Beneficios:

Trabajo flexible por comisiones.
Participación en un proyecto indie desde sus primeras fases.
Colaboración continuada durante el desarrollo del juego.
Libertad creativa para aportar ideas visuales y artísticas.
Posibilidad de establecer una relación profesional para futuros proyectos.
http://dlvr.it/TSqpZz

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servicio de noticias del blog de mexico

Press release – Deal on new EU rules on migrant returns

On Monday, Parliament and Council negotiators agreed provisionally on changes to EU policy on the return of non-EU nationals staying illegally in the EU.
Committee on Civil Liberties, Justice and Home Affairs

Source : © European Union, 2026 – EP
http://dlvr.it/TSqMXC

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servicio de noticias del blog de mexico

Cosmic Spell busca Game Programmer

Empresa: Cosmic Spell
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Número de trabajadores: 16
Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.
Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.
No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Game Programmer to join our team and reinforce the development of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics. Please note that this position is intended for candidates based within the Central European time zone (CET/CEST), and fluency in Spanish is required, as Spanish is the primary language used for day-to-day communication within the team.

Requisitos mínimos:

• 3+ years of experience as a Game Programmer, preferably in the mobile game industry.
• Proficiency in Unity 6 and C#.
• Solid understanding of software architecture, clean code principles, design patterns, and maintainable programming practices.
• Proven experience implementing complex gameplay features and systems.
• Experience integrating games with backend services through RESTful APIs, WebSockets, or similar client-server communication systems.
• Good understanding of asynchronous programming, data serialization, error handling, and network-related edge cases in game clients.
• Proficient with Git and comfortable working with CI/CD pipelines for deployment and automation.
• Ability to write clean, maintainable, and well-documented code.
• Strong problem-solving and debugging skills, with an autonomous and proactive approach.
• Excellent communication and critical thinking skills.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Previous experience working on online mobile games, RPGs, gacha games, turn-based combat, or F2P titles.
• Knowledge of Kotlin, or experience with related languages such as Java or Scala.
• Experience building internal tools for content or game design teams.
• Basic experience integrating and implementing game assets and UI elements in Unity.
• Familiarity with backend concepts such as authentication, session management, player progression, persistent data, economy systems, and live service features.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Develop, implement, and maintain complex gameplay features and systems.
• Build maintainable, scalable, and modular systems following clean code principles, software architecture best practices, and appropriate design patterns.
• Integrate the Unity client with backend services using RESTful APIs, WebSockets, and other client-server communication systems.
• Implement robust client-side handling of asynchronous operations, data serialization, network errors, reconnection flows, latency, and edge cases related to online gameplay.
• Work with game designers to translate gameplay requirements into functional, polished, and data-driven systems.
• Support the integration of UI elements, game assets, animations, and visual feedback into gameplay features.
• Develop or improve internal tools that help game design, content, and production teams configure, test, and validate game content more efficiently.
• Participate in code reviews, technical discussions, sprint planning, and cross-disciplinary collaboration while identifying technical risks, proposing solutions, and communicating progress clearly.
• Meet development deadlines and deliverables established by the production team, ensuring clear and proactive communication on progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Europe).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.

Ready to Join?

If you are interested and would like to join our team, please send your CV and a link to your portfolio (if available) to jobs@cosmicspell.com, using the subject line: Game Programmer – [Your Name].

We look forward to discovering what you can bring to the world of Soul Breach.
http://dlvr.it/TSptzJ

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servicio de noticias del blog de mexico

Toricatetos busca Generalist Game Designer (Junior)

trabajos: Tipo de contrato:

Otros contratos

Tipo de jornada:

Jornada parcial (Indiferente)

Texto de la oferta:

Datos del puesto
– Tipo de contrato: Colaborador (Revenue Share)
– Modalidad: Remoto
– Jornada: Jornada partida
– Ubicación: España
– Experiencia: Entry Level

Descripción del puesto

Trabajarás codo a codo con nosotros para dar vida al mundo de nuestro juego dentro del motor de Unreal Engine, desde el diseño de mecánicas y sistemas hasta la creación de niveles que enriquezcan la experiencia del jugador. Al ser un equipo compacto, tu trabajo tendrá un impacto directo desde el primer día, con espacio para crecer hacia un rol de mayor responsabilidad a medida que el proyecto escale.

Sobre el equipo

Toricatetos es un pequeño equipo dedicado a la creación de experiencias interactivas con lógica y misterio. Formado por dos artistas (Generalista 3D y Concept Artist), llevamos 4 años colaborando en juegos, principalmente de puzzles narrativos.

Este proyecto es un videojuego de rompecabezas que se planteó inicialmente como TFG y ahora, con la ayuda de Level Up, queremos exprimir su máximo potencial y lanzarlo al mercado.

Nos gusta trabajar de forma colaborativa, respetando la experiencia y talento de cada departamento, con un interés conjunto por el futuro del juego.

¡Si encajas en esta oferta, estaremos encantados de conocerte!????

Requisitos mínimos:

– Dominio básico de Unreal Engine (Blueprints).
– Experiencia previa diseñando puzzles e iterando sobre ello.
– Integración narrativa dentro de las mecánicas de puzzle y componente de estos.
– Documentar el diseño de forma clara y escalable, priorizando la comunicación interdepartamental.

Requisitos deseados:

– Experiencia en Escape Rooms.
– Haber probado la saga The Room o títulos similares de puzzle 3D.
– Conocimiento básico del panorama y diseño indie.
– Iniciativa y colaboración.

Responsabilidades:

– Crear una experiencia donde la narrativa no sea lineal.
– Diseñar puzzles.
– Documentar de forma clara teniendo en cuenta que sea de fácil legibilidad para el departamento de programación.
– Colaborar con el equipo de programación para integrar.
– Velar por la creación de un loop de progresión sólido, único, con potencial de expansión a medio y largo plazo.
– Capacidades sólidas de iteración.

Beneficios:

– Puesto de Entry Level.
– Experiencia en un proyecto real desde sus primeras fases, con capacidad real de influir en las decisiones de diseño y tecnología.
– Entorno de trabajo flexible y colaborativo dentro de un ecosistema de preincubación.
– Oportunidad de crecer junto al proyecto a medida que este avance hacia su publicación.
– Beneficiarse del material educativo perteneciendo a la preincubadora de Level Up.
– Contacto con expertos en mentorías personales.
http://dlvr.it/TSppm6

Categories
servicio de noticias del blog de mexico

Toricatetos busca Generalist Game Programmer (Junior)

trabajos: Tipo de contrato:

Otros contratos

Tipo de jornada:

Jornada parcial (Indiferente)

Texto de la oferta:

Datos del puesto
– Tipo de contrato: Colaborador (Revenue Share)
– Jornada: Jornada partida
– Ubicación: España
– Experiencia: Entry Level

Descripción del puesto

Trabajarás codo a codo con nosotros para dar vida al mundo de nuestro juego dentro del motor de Unreal Engine, desde la lógica de gameplay y sistemas de juego hasta herramientas y pulido técnico. Al ser un equipo compacto, tu trabajo tendrá un impacto directo desde el primer día, con espacio para crecer hacia un rol de mayor responsabilidad a medida que el proyecto escale.

Sobre el equipo

Toricatetos es un pequeño equipo dedicado a la creación de experiencias interactivas con lógica y misterio. Formado por dos artistas (Generalista 3D y Concept Artist), llevamos 4 años colaborando en juegos, principalmente de puzzles narrativos.

Este proyecto es un videojuego de rompecabezas que se planteó inicialmente como TFG y ahora, con la ayuda de Level Up, queremos exprimir su máximo potencial y lanzarlo al mercado.

Nos gusta trabajar de forma colaborativa, respetando la experiencia y talento de cada departamento, con un interés conjunto por el futuro del juego.

¡Si encajas en esta oferta, estaremos encantados de conocerte!????

Requisitos mínimos:

– Dominio sólido de Unreal Engine ya sea con Blueprints o en código C + +.
– Desarrollar el sistema de progresión del juego: desbloqueo de fases, condiciones de avance y gestión de estado de los puzzles.
– Integrar teniendo en cuenta la optimización del proyecto
– Mantener el código limpio, documentado y escalable para facilitar futuras iteraciones.
– Colaborar estrechamente con el equipo a través de reuniones, sesiones de feedback y revisiones.

Requisitos deseados:

– Haber jugado a juegos de puzzles 3D.
– Conocimiento de shaders + Tech Art.
– Se valora positivamente la experiencia o conocimientos en mecánicas de puzzle adventure.

Beneficios:

– Puesto de Entry Level.
– Experiencia en un proyecto real desde sus primeras fases, con capacidad real de influir en las decisiones de diseño y tecnología.
– Entorno de trabajo flexible y colaborativo dentro de un ecosistema de preincubación.
– Oportunidad de crecer junto al proyecto a medida que este avance hacia su publicación.
– Beneficiarse del material educativo perteneciendo a la preincubadora de Level Up.
– Contacto con expertos en mentorías personales.
http://dlvr.it/TSppXw