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Atlantis Animation busca Lighting TD

Tipo de contrato:

Contrato de duración determinada

Tipo de jornada:

Jornada completa

Texto de la oferta:

We””re seeking a skilled and passionate Mid+ to Senior level Lighting TD to join our growing team for the upcoming series Messi and the Giants.

The Lighting TD works closely with Lighting Artists within the team to deliver high-quality, optimized lighting renders for animated projects. You will be responsible for optimizing lighting and render settings using Arnold, ensuring both visual quality and performance.

This role includes developing tools for the lighting department using Python within a USD-based pipeline. All tools created should support production workflows and contribute to a smooth and efficient production process. Therefore, it is essential that you are able to design and develop tools that are robust, efficient, well-documented, and easy to use for other team members.

– Type of contract: Fixed-term Employee contract.
– Location: 100% On-site in Tenerife. Remote work won””t be possible for this specific position.

Requisitos mínimos:

– Proven experience working as a Lighting TD in the TV animation industry.
– Ability to deliver high-quality lighting renders under tight deadlines.
– Strong understanding of USD-based pipelines and experience collaborating with multiple departments.
– Solid knowledge of lighting fundamentals and industry-standard tools.
– Strong understanding of color spaces, bit depth, and lighting data representation, including ACES.
– Ability to script using Python.
– Strong understanding of physically based rendering.
– Good knowledge of rendering efficiency and optimization techniques.
– Proven experience with Arnold
– Experience using production tracking tools such as ShotGrid (Flow).
– Excellent communication skills and ability to work effectively in a collaborative team environment.
– High attention to detail.
– Fluent in English (spoken and written).
– Ability to work on-site at our studio in Tenerife.
– A valid EU/Spanish work permit is required.

Nice to have:
– Experience with Qt
– Experience working with Nuke
– Experience in shading.

Responsabilidades:

Main Responsibilities:

– Technical Problem Solving & Tool Development: Diagnose and resolve complex technical issues related to lighting and rendering. Develop, maintain, and optimize tools, scripts, and workflows to automate tasks and improve efficiency within the lighting department.
– Troubleshoot technical issues such as render noise, long render times, and memory usage in a modern path-tracing renderer
– Workflow & Pipeline Integration: Collaborate with the Pipeline team and other departments (Look Development, Compositing, FX) to ensure seamless integration of lighting tools and processes within the broader production pipeline.
– Look Development Support: Work closely with Look Development and Surfacing artists to ensure shaders and assets behave correctly within lighting and color pipeline requirements.
– Complete assigned tasks within established deadlines, following direction from Supervisors and Leads.
– Maintain organized, clean, and well-documented files and scripts, ready for downstream use and internal documentation (e.g. Wiki pages).
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