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Lingokids busca Senior Level Designer (Tech Designer)

Empresa: Lingokids
Web: https://jobs.lingokids.com/
Actividades: Desarrollo de aplicaciones
Desarrollo de videojuegos
Desarrollo web
Diseño gráfico
Edición de libros digitales
Edición de videojuegos
Producción audiovisual
Producción de audio
Servicios de Internet
Testing & QA

Número de trabajadores: 152
Información acerca de la empresa:
Lingokids is a global leader in educational technology, helping over 160 million families worldwide raise amazing kids through Playlearning™—our unique approach that blends education with play. Our mission is to empower children with modern learning experiences, combining educational subjects with essential life skills to help them grow into confident, conscious, and resilient lifelong learners.

Beyond our award-winning app, we’ve built a multi-platform educational universe, including our “Baby Bot” and “Baby Bot’s Backyard Tales” shows, Podcasts, and Music Publishing. Our content, developed in collaboration with top education experts and Oxford Press University, ensures an engaging, high-quality learning experience in a safe, ad-free environment. This dedication to excellence has earned Lingokids multiple industry awards across app, podcast, and video categories, including Best Original Learning App by Kidscreen Awards, National Parenting Product Awards by NAPPA Awards, and Best Parenting Product by Good Housekeeping, among many others!

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

As a Sr. Level Designer you will design engaging games and interactive experiences that delight children and resonate with parents. This role is all about championing fun, intuitive play while pushing the boundaries of innovation to make Lingokids stand out in the world of educational entertainment. A key responsibility of this role is to mentor a team of ~five junior level designers, providing guidance and support in their day-to-day work and professional development.

Requisitos mínimos:

What you’ll bring
– 4+ years of experience as a Level Designer, or Technical Game Designer, ideally within mobile or educational gaming.
– Proven experience designing and shipping interactive experiences or games in Unity.
– Previous experience working with children’s digital content or products aimed at young audiences (2-8 years old) is highly valued.
– 1+ years of experience mentoring or supervising junior team members is a strong plus.
– Proficiency in Unity Editor for designing levels, features, layouts, and game parameters.
– Experience with technical documentation: ability to define, write, and maintain in-depth design documentation and specifications.
– Strong understanding of technical optimization practices in Unity to ensure performance and quality.
– Familiarity with scripting logic and basic implementation of gameplay mechanics (visual scripting or basic coding knowledge is a plus).
– Solid grasp of interaction design, game mechanics, player motivation, and level design principles.
– High-quality standards and strong attention to detail in gameplay polish.
– Strong collaboration skills to work across teams (production, UX, art, engineering).
– Excellent communication skills, both written and verbal.
– Ability to motivate, mentor, and guide less experienced designers.
*Please note that this role requires candidates to be located in Madrid.

English is a must: We’re a multicultural team providing a service in English, so while certifications aren’t necessary, fluency is essential. Clear and effective spoken and written communication is key to collaborating successfully.

Responsabilidades:

What you’ll do
– Onboard, supervise, inspire, motivate, and mentor other Junior and Mid Technical Level Designers.
– Collaborate with Production to plan for future game releases that align with the company’s goals.
– Design and produce, according to set guidelines, the layouts, levels, parameters, and features for our games inside the Unity Editor.
– Ensure that Interactive Contents contribute to players retention and engagement KPIs.
– Develop and evolve in-depth technical design documentation.
– Study, synthesise, and communicate technical requirements for assets among the various teams.
– Ensure the technical optimization of existing games and work towards processes that can improve the games performance and quality.
– Promote quality standards and best practices for asset implementation and optimization inside the team.
– Assist in the prototype of simple game experiences using internal tools.
– Understand the particularities, motivations and expectations of children, from 2 to 8 years old, regarding games.
Collect qualitative feedback from user tests with kids, and quantitative data from metrics, analyze the results and make development decisions based on them.

Beneficios:

Life at Lingokids
– Career Growth: Your growth drives our success! We invest in your development up to €2,000 per year for books, conferences, and training, so you can keep learning and growing with us.
– Stock Options: Your contribution matters! You”ll receive stock options, giving you the opportunity to own part of the company and share in its success.

– Meal Allowances: Get €60/month on your Cobee card to enjoy meals at restaurants or food delivery—good food makes everything better!

– Flexible Compensation: Manage your meal, transport and childcare expenses easily with Cobee, integrating them directly into your payroll.

– Health Insurance: Access private health coverage at exclusive rates through Adeslas, seamlessly deducted from your payroll—quality care made simple.

– Mental Health Support: We care about your well-being. Get access to professional mental health support through TherapySide whenever you need it.

– Language Lessons: Learning never stops! Enjoy free language classes in Spanish and English, to sharpen your skills and stay connected in a global team.

– Visa Sponsorship: If you need a visa to work in the EU, we’ll handle the process and cover the costs to make your transition seamless.

– Company events: Yes! We’re a fully remote team spread across different countries, but we love getting together from time to time in different corners of Spain, for team gatherings and recharging at our amazing offsites!
http://dlvr.it/TK3N2n

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Saber Interactive Spain S.L. busca 3D Weapon Artist

trabajos: Empresa: Saber Interactive Spain S.L.
Web: http://www.saber3d.com
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Saber Interactive is one of the world’s leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

Saber specializes in applying our proprietary cross-platform game engines to original IPs, as well as executing on a broad array of design, production, and management services – including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the world’s biggest IPs – Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We’re looking for a 3D Weapon Artist to join our team in Madrid, Spain. Our studio is currently working on exciting AAA projects such as Turok Origins and other AAA projects yet to be announced.

If you’ve ever dreamed of designing legendary weapons that players will remember long after the credits roll, this is your moment. As a 3D Weapon Artist, you’ll be at the heart of the action — crafting high-quality, realistic weapons that feel as powerful as they look.

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe.

Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, and Expeditions: A MudRunner Game. Founded in 2001, Saber is known for two decades of development partnerships with leading developer and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others.

To stay in the loop on all of our upcoming announcements, please make sure you’re following Saber across our official social channels.

Trailer Turok Origins: https://www.youtube.com/watch?v=x1ELi_UslrA

Please apply at: https://saber-interactive-spain.jobs.personio.com/job/2048641?language=es&display=en

Requisitos mínimos:

• +3 years of proven experience making Weapons for AAA video games.
• Extensive knowledge of 3D hard surface modelling techniques and experience using different workflows. Either 3D Studio Max, Blender or Maya + zBrush. Willingness to adapt and learn based on production requirements.
• Knowledge of scifi design, traditional art and ability to create sketches and paint-overs.
• Knowledge of real weapons.
• Ability to iterate changes fast and provide solutions.
• Being proactive, communicative, self motivated and detail oriented is a must.
• Experience with Unreal Engine.

Requisitos deseados:

• Fully organic modelling skills.
• Bachelor’s degree in Fine Arts or related field.
• Ability to create simple animations.
• Fusion 360 /cad.

Responsabilidades:

• Create high-quality 3D models of weapons based on concept art and design specifications.
• Ensure weapons are visually consistent and aligned with the game’s art style and overall vision.
• Collaborate closely with riggers and animators to implement and test weapon rigs and animations within UE5.
• Model and texture assets.
• Collaborate with the Art team to ensure consistency and quality in weapon design.

Beneficios:

• Opportunity to work with a great international team of professionals on the next generation of AAA titles.
• Salary based on experience.
• Permanent, full-time contract.
• A good work environment.
• Flexible working hours.
• Hybrid working model.
• Fresh fruit, coffee and beverages at the office.

Saber Interactive Spain is an equal opportunity employer committed to diversity and inclusion in the workplace, especially to gender equality. We prohibit discrimination and harassment based on race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
Saber Interactive Spain makes hiring decisions based solely on qualifications, merit, and business needs at the time.
http://dlvr.it/TK3HzR

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FrameOver busca Prototipado en Unreal Engine 5

trabajos: Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa técnico en Unreal Engine 5 con experiencia demostrable en proyectos publicados.
Buscamos a alguien experimentado en la creación de prototipos de juegos, resolutivo y pro-activo.

Requisitos mínimos:

Conocimientos del Engine en sus versiones 5.4 y 5.5 para la creación de prototipos con los siguientes requisitos aproximados:

Se valorarán especialmente conocimientos y experiencia en:
· Diseño de mecánicas de juego y gamefeel en general.
· Configuración y depuración de animaciones de personajes, incluyendo transiciones y blending avanzado.
· Experiencia integrando animaciones personalizadas y trabajando con esqueletos.

Responsabilidades:

Formarás parte de un equipo en pleno desarrollo de varios prototipos.
http://dlvr.it/TK36Pb

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Aristocrat busca Art Manager

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are seeking a dynamic and experienced Art Lead to drive the artistic vision, execution, and team management for our Innovation Lab. This role is an exciting opportunity to shape the creative direction of new games and ensure seamless coordination between internal and external teams while maintaining high artistic and technical standards.
As an Art Lead, you will play a pivotal role in influencing and shaping the game’s creative vision, art execution, and overall player experience—from early ideation to market launch. You will partner closely with the Art Director, Product Directors, Game Designers, Engineers, and Project Managers to ensure the successful development, iteration, and release of compelling mobile games.

Beyond delivering stunning visuals, this role is about strategy, leadership, and innovation. In addition to developing and refining the art direction, pipeline workflows, and team strategy, you will mentor and guide a team of talented artists across multiple workstreams, fostering a culture of collaboration, creativity, and continuous improvement. You will be responsible for the your artists professional and personal growth as well as bringing the team together and drive the team spirit and collaboration culture.

Requisitos mínimos:

What We’re Looking For

Required Experience & Skills

– 5+ years of experience leading or managing a team of artists in a mobile game development environment.

– Demonstrated expertise in mobile game art development, from concept through completion.

– Strong leadership and mentorship skills, with experience managing artists at different career levels.

– Proven ability to develop and execute art strategies that align with game and business objectives.

– Excellent communication and collaboration skills, with the ability to work effectively with multiple stakeholders.

– Deep understanding of art pipelines, production tools, and optimization techniques in a game development setting.

– Ability to create and guide a wide range of game assets, ensuring consistency and quality across all visual elements.

– Familiarity with market testing and iterative development processes.

– Experience working on a game from prototype to launch.

– Strong problem-solving skills and a proactive, solution-oriented mindset.

– Passion for mobile gaming and industry trends, with a keen eye for innovation and player expectations.

Responsabilidades:

Responsibilities

Creative & Strategic Leadership

– Own and drive the creative direction for the game, ensuring all artistic elements align with business objectives and player experience goals.

– Influence and shape the game’s visual style from concept through launch, ensuring a cohesive look, feel, and tone of voice.

– Champion innovation by exploring and implementing new visual approaches that enhance gameplay and engagement.

– Ensure artistic consistency and quality across all assets, balancing high-fidelity visuals with clarity and gameplay readability.

Team Leadership & Management

– Lead, mentor, and inspire a team of artists across various disciplines, ensuring clear direction, collaboration, and growth.

– Establish and communicate team objectives, ensuring alignment with the overall game and company vision.

– Build and maintain trust within the team by providing consistent feedback, support, and career development guidance.

– Foster a positive and collaborative team culture, encouraging ownership, creativity, and accountability.

Project Execution & Coordination

– Oversee art production pipelines and workflows, optimizing efficiency and ensuring seamless cross-department collaboration.

– Work closely with production teams to manage schedules, prioritize tasks, and ensure project deadlines and milestones are met.

– Coordinate with game designers, developers, and product managers to ensure art direction enhances gameplay and player engagement.

– Adapt and problem-solve when technical or production challenges arise, ensuring a smooth development process.

Operational Excellence

– Establish and refine standardized processes to improve asset creation, implementation, and iteration cycles.

– Own the creation and delivery of compelling art concepts that enable effective market testing and prototype validation.

– Leverage data and player insights to iterate on visual styles and optimize the player experience.

– Ensure technical constraints and optimizations are accounted for in asset creation, maintaining performance and quality across all platforms

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TK31GH