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servicio de noticias del blog de mexico

Typing Monke busca Artista 2D

Tipo de contrato:

Otros contratos

Tipo de jornada:

Jornada completa

Texto de la oferta:

???? ¿Eres artista 2D y quieres dejar huella en un videojuego real publicado en Steam?

En Typing Monke, un estudio indie de Málaga, buscamos a una persona con talento y motivación para unirse como colaborador/a en arte 2D para nuestro próximo proyecto.

No es un encargo. Es una colaboración creativa dentro de un equipo con pasión, ideas claras y muchas ganas de hacerlo bien.

???? ¿Qué ofrecemos?

• Tu arte en un juego publicado en Steam

• Trabajo en equipo con programadores y diseñadores

• Experiencia real en producción y visibilidad en créditos

• Un entorno profesional, ágil y motivador

• Oportunidad de crecer junto a un estudio en evolución

???? ¿A quién buscamos?

• Estilo propio o capacidad de adaptación a referencias como Inscryption o Buckshot Roulette

• Manejo de herramientas como Photoshop, Illustrator o Procreate

• Compromiso, actitud proactiva y muchas ganas de aprender

????? Importante:

Actualmente todo el equipo colabora sin remuneración. Queremos construir algo significativo y real, donde el aprendizaje y la visibilidad sí valen la pena. Si esto encaja contigo, hablamos.

???? ¿Te interesa?

Escríbenos con tu portfolio o muestras recientes. Y si tienes dudas, estamos para responder.

#2DArtist #GameDev #IndieGame #Collaboration #SteamRelease #TypingMonke #MálagaDev #Arte2D

Requisitos mínimos:

Estudios relacionados con Arte finalizados.

Requisitos deseados:

Estudios de Arte relacionado con videojuegos finalizado

Responsabilidades:

Como artista 2D colaborador/a en Typing Monke, te encargarás de:

Diseñar y crear ilustraciones, personajes y elementos gráficos en línea con las referencias visuales de juegos como Inscryption y Buckshot Roulette.

Adaptar tu estilo artístico a las necesidades del proyecto, manteniendo la coherencia visual del juego.

Trabajar en la creación de interfaces, fondos y assets 2D para el videojuego.

Colaborar estrechamente con el equipo de diseño y programación para integrar tu trabajo de manera efectiva en el juego.

Participar en reuniones creativas y aportar ideas que enriquezcan el apartado visual del proyecto.

Gestionar tus tareas de forma autónoma, cumpliendo con los plazos establecidos.

Beneficios:

Beneficios
Publicación en Steam: Tu trabajo será parte de un videojuego publicado en Steam, una gran oportunidad para destacar en tu portafolio y currículum.

Experiencia práctica en desarrollo indie: Colaborarás en un proyecto real, trabajando junto a un equipo multidisciplinar de programadores y diseñadores.

Crecimiento profesional: Ganarás experiencia en el sector de videojuegos y podrás desarrollar habilidades clave en diseño y producción artística.

Referencias profesionales: Obtendrás experiencia demostrable y contactos en la industria para futuros proyectos.

Entorno creativo: Formarás parte de un equipo apasionado donde tus ideas y tu estilo artístico serán valorados.

Flexibilidad creativa: Tendrás la oportunidad de experimentar y proponer ideas dentro de las necesidades del proyecto.
http://dlvr.it/TL23NL

Categories
servicio de noticias del blog de mexico

Typing Monke busca Artista 2D

Tipo de contrato:

Otros contratos

Tipo de jornada:

Jornada completa

Texto de la oferta:

???? ¿Eres artista 2D y quieres dejar huella en un videojuego real publicado en Steam?

En Typing Monke, un estudio indie de Málaga, buscamos a una persona con talento y motivación para unirse como colaborador/a en arte 2D para nuestro próximo proyecto.

No es un encargo. Es una colaboración creativa dentro de un equipo con pasión, ideas claras y muchas ganas de hacerlo bien.

???? ¿Qué ofrecemos?

• Tu arte en un juego publicado en Steam

• Trabajo en equipo con programadores y diseñadores

• Experiencia real en producción y visibilidad en créditos

• Un entorno profesional, ágil y motivador

• Oportunidad de crecer junto a un estudio en evolución

???? ¿A quién buscamos?

• Estilo propio o capacidad de adaptación a referencias como Inscryption o Buckshot Roulette

• Manejo de herramientas como Photoshop, Illustrator o Procreate

• Compromiso, actitud proactiva y muchas ganas de aprender

????? Importante:

Actualmente todo el equipo colabora sin remuneración. Queremos construir algo significativo y real, donde el aprendizaje y la visibilidad sí valen la pena. Si esto encaja contigo, hablamos.

???? ¿Te interesa?

Escríbenos con tu portfolio o muestras recientes. Y si tienes dudas, estamos para responder.

#2DArtist #GameDev #IndieGame #Collaboration #SteamRelease #TypingMonke #MálagaDev #Arte2D

Requisitos mínimos:

Estudios relacionados con Arte finalizados.

Requisitos deseados:

Estudios de Arte relacionado con videojuegos finalizado

Responsabilidades:

Como artista 2D colaborador/a en Typing Monke, te encargarás de:

Diseñar y crear ilustraciones, personajes y elementos gráficos en línea con las referencias visuales de juegos como Inscryption y Buckshot Roulette.

Adaptar tu estilo artístico a las necesidades del proyecto, manteniendo la coherencia visual del juego.

Trabajar en la creación de interfaces, fondos y assets 2D para el videojuego.

Colaborar estrechamente con el equipo de diseño y programación para integrar tu trabajo de manera efectiva en el juego.

Participar en reuniones creativas y aportar ideas que enriquezcan el apartado visual del proyecto.

Gestionar tus tareas de forma autónoma, cumpliendo con los plazos establecidos.

Beneficios:

Beneficios
Publicación en Steam: Tu trabajo será parte de un videojuego publicado en Steam, una gran oportunidad para destacar en tu portafolio y currículum.

Experiencia práctica en desarrollo indie: Colaborarás en un proyecto real, trabajando junto a un equipo multidisciplinar de programadores y diseñadores.

Crecimiento profesional: Ganarás experiencia en el sector de videojuegos y podrás desarrollar habilidades clave en diseño y producción artística.

Referencias profesionales: Obtendrás experiencia demostrable y contactos en la industria para futuros proyectos.

Entorno creativo: Formarás parte de un equipo apasionado donde tus ideas y tu estilo artístico serán valorados.

Flexibilidad creativa: Tendrás la oportunidad de experimentar y proponer ideas dentro de las necesidades del proyecto.
http://dlvr.it/TL1x9c

Categories
servicio de noticias del blog de mexico

Simodar Training Solutions S.L. busca Programador/a C++ / OpenGL (Mid/Senior)

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Buscamos un/a programador/a C++ con experiencia en OpenGL para unirse a nuestro equipo. Desarrollamos simuladores de formación para maquinaria portuaria, agrícola y de construcción usando un motor propio en C++, con OpenGL, PhysX y realidad virtual.
Además de software, trabajamos con hardware especializado: volantes, pedales, botoneras personalizadas, plataformas de movimiento, cámaras de tracking, simuladores con hasta 6 o más pantallas y PCs con múltiples gráficas.

Ofrecemos
Contrato estable, jornada completa y horario flexible.
Salario competitivo.

???? Envía tu CV a: info@simodar.com

Requisitos mínimos:

Experiencia sólida en C++ (mínimo 3/5 años).
Conocimientos avanzados de OpenGL.
Buen nivel de inglés técnico.

Requisitos deseados:

Experiencia con NVIDIA PhysX o cualquier otro motor de físicas similar.
Conocimientos en realidad virtual (VR), especialmente OpenXR.
Conocimientos de Vulkan.
Estudios universitarios (grado, máster, doctorado).
http://dlvr.it/TL1wYL

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servicio de noticias del blog de mexico

IGT busca Mid Technical Artist

Texto de la oferta:

We are seeking a highly skilled Technical Artist specializing in Pipelines and Tools to join our team. The ideal candidate will bridge the gap between game artists and game developers, ensuring smooth workflows and efficient pipelines. You will play a key role in developing tools, automating processes, and optimizing performance to enhance our creative output

Requisitos mínimos:

• Proven experience as a Technical Artist, preferably in 2D game development or a similar field (e.g. mobile or gambling games).
• Strong proficiency in scripting languages such as JavaScript, Python or C#.
• Solid understanding of 2D asset creation and animation workflows, including sprite sheets, and texture optimization.
• Solid understanding of asset optimization techniques and performance profiling.
• Excellent problem-solving skills and the ability to work in a collaborative environment.
• Effective communication skills, with the ability to articulate technical concepts to non-technical and cross-functional teams.
• Hands-on experience with software such as:
o Adobe Creative Suite
o Unity
o Spine or similar 2D animation tools
o TexturePacker or equivalent for sprite sheet generation
o Git or other version control systems
o Visual Studio or equivalent IDE for scripting tasks

Requisitos deseados:

• Experience with shader programming (HLSL, GLSL, or similar).
• Background in computer graphics, game design, or a related technical field.
• Experience with AI tools and their integration into creative pipelines.

Responsabilidades:

• Pipeline Development: Design, implement, and maintain efficient content pipelines for 2D/3D assets, animations, and visual effects.
• Tool Creation: Develop and maintain tools to streamline workflows for artists, animators, and designers.
• Scripting for Automation: Write scripts to automate repetitive tasks and enhance pipeline efficiency.
• Technical Design: Create and manage scripts and tools that align with project needs and technical goals. Assist with shaders, VFX, and animations in Real Time Game Engine.
• Infrastructure Maintenance: Support and maintain existing infrastructure to ensure seamless communication between artists and programmers
• AI Image Generation Development: Explore and develop tools and workflows for integrating AI-generated imagery into the graphic pipeline.
• Collaboration: Work closely with teams across disciplines to identify bottlenecks and provide technical solutions.
• Optimization: Ensure assets and pipelines are optimized for performance without compromising quality.
• Training and Documentation: Provide training for artists on new tools and workflows and maintain clear documentation. Stay up to date with industry trends and integrate new techniques and tools to enhance our processes
• Problem-Solving: Debug and troubleshoot issues related to tools, pipelines, and visual asset integration.

Beneficios:

• Competitive salary and benefits package.
• Flexible working hours and hybrid work options.
• Opportunities for professional growth and skill development.
• A collaborative and inclusive work environment.
• Access to cutting-edge technology and tools.
http://dlvr.it/TL15v1

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servicio de noticias del blog de mexico

Aristocrat busca Unity Developer

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are looking for a developer to join one of our game development teams based in Barcelona. You’re expected to have a good understanding of object oriented programming, design patterns, also a thorough understanding of graphics, performance issues and trade-offs, great attention to detail and ability to work with deadlines.

Requisitos mínimos:

What We’re Looking For

Essential Requirements :

– At least 4 years of experience working with Unity

– Experience with best practices such as TDD

– Has shipped at least 1 mobile title into production

– Experience in building flexible and reusable systems

– Ability to easily learn and work with new problems and new technologies

– Experience with optimisation of complex systems.

– Understanding how network protocols work and experience with client-server communication

– Experience with UML and/or diagrams

– Ability to work with scrum and agile

Requisitos deseados:

Nice to Have:

– Best practices such as TDD, BDD, ect.

– Shipped mobile titles into production

– Knowledge of network protocols work

– Experience with client-server communication

– Experience with UML and/or diagrams

Responsabilidades:

Your role will be hands-on in the development of new features and also supporting existing ones, writing unit tests and code reviews. As a Unity developer you’ll be asked to provide support and mentor junior developers and take part in technical discussions. You’ll work closely with producers, designers, and developers in a highly collaborative and genuinely agile environment.

Beneficios:

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TL0tB7

Categories
servicio de noticias del blog de mexico

Aristocrat busca Product Analyst

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are growing our teams and this is an opportunity for you to join our sunny Barcelona office as a Data/Product Analyst. You will be working together with other product analysts and data scientists embedded in our games team. You will have a key role in defining, extracting and actioning product data from big datasets. Thus, covering the full scope of data mining to reporting. In addition you will also be responsible to show the impact of product data via dashboards and/or other means of visualisations to key stakeholders throughout the company.

Requisitos mínimos:

What We’re Looking For

Previous experience in a product or data analyst role

Strong SQL and Excel skills

Experience of standard reporting tools such as Looker/QlikView/Tableau/Power BI etc.

Working experience setting up and analyzing A/B-tests would be desirable

Strong in mathematics and quantitative analysis with a passion for numbers and data

Interested in gaming and the mobile game industry, any experience in these industries would be highly desirable

Fluent in English

A Masters degree in Computer Science, Data Science, Mathematics or a analytical field is preferred

Experience with Python and/or R would be ideal but not essential

Responsabilidades:

Why this role?

This role is intended to strengthen the craft of analytics in Product Madness and to ensure the game teams are making informed decisions based on actionable insights. Your key responsibilities will be:

Working closely with product and the game teams, implement tracking in games to capture player data and create reports that give further insight into player behaviour and product performance.

Form new insights and perspectives that inform decisions and help us continue to delight the people playing our games.

Produce reports and deliver insights that have an impact on the future direction of our games and the game roadmap.

Work with game teams and DWH to produce end to end data pipelines that empower end users.

Work closely with product and game teams to create reports and monitoring of daily KPIs.

Investigating issues in the Production environment, analysing and optimising existing product features and A/B tests.

Apply creative thinking towards designing, testing, verifying, and implementing solutions.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So, what’s stopping you?

Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TL0t96

Categories
servicio de noticias del blog de mexico

Simodar Training Solutions S.L. busca Programador/a C++ / OpenGL (Mid/Senior)

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Buscamos un/a programador/a C++ con experiencia en OpenGL para unirse a nuestro equipo. Desarrollamos simuladores de formación para maquinaria portuaria, agrícola y de construcción usando un motor propio en C++, con OpenGL, PhysX y realidad virtual.
Además de software, trabajamos con hardware especializado: volantes, pedales, botoneras personalizadas, plataformas de movimiento, cámaras de tracking, simuladores con hasta 6 o más pantallas y PCs con múltiples gráficas.

Ofrecemos
Contrato estable, jornada completa y horario flexible.
Salario competitivo.

???? Envía tu CV a: info@simodar.com

Requisitos mínimos:

Experiencia sólida en C++ (mínimo 3/5 años).
Conocimientos avanzados de OpenGL.
Buen nivel de inglés técnico.

Requisitos deseados:

Experiencia con NVIDIA PhysX o cualquier otro motor de físicas similar.
Conocimientos en realidad virtual (VR), especialmente OpenXR.
Conocimientos de Vulkan.
Estudios universitarios (grado, máster, doctorado).
http://dlvr.it/TL0s3Z

Categories
servicio de noticias del blog de mexico

SPAICE Technology Ltd busca Senior Software Engineer – Virtual Worlds

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

About SPAICE

SPAICE is building the autonomy operating system that empowers satellites and drones to navigate and interact with the world – regardless of the environment. From GPS-denied zones on Earth to the unexplored frontiers of space, our Spatial AI delivers unprecedented levels of autonomy, resilience, and adaptability.

At SPAICE, you’ll work on real missions alongside leading aerospace and defense contractors, shaping the future of space and autonomous systems. If you’re looking for a place where your work has a real, tangible impact – SPAICE is that place.

About the Role – Software Engineer (Virtual Worlds)

Traditionally, game engines were used to build experiences for human players. In this role, you’ll design virtual worlds where the player is not a human – but an algorithm. Specifically, a Spatial AI Agent navigating satellites or drones through complex, simulated environments.

As a Software Engineer (Virtual Worlds), you’ll develop high-fidelity simulations to train, test, and validate navigation algorithms across different platforms-supporting both single-vehicle and multi-agent autonomy. You’ll work closely with Aerospace Engineers, GNC experts, and AI developers to create physically accurate environments with real-world dynamics, control pipelines, and sensor perception interfaces.

Requisitos mínimos:

What we are looking for

– Senior-level experience with C++, including development inside modern game engines
– Hands-on experience with Unreal Engine, ideally including custom plugin development or editor scripting
– A versatile, systems-oriented mindset – you’re excited about integrating new tools, SDKs, or third-party simulators and making them work together
– Ability to think in terms of physical realism, sensor models, and environment variability
– Strong understanding of simulation environments for robotics, drones, automotive, or aerospace systems
– Comfort working in a multidisciplinary team, collaborating with control engineers, AI researchers, and aerospace experts

Requisitos deseados:

– Bonus: Familiarity with sensor simulation (e.g., LiDAR, cameras, radar) or synthetic data generation
– Bonus: Experience with ROS, Isaac Sim, AirSim, or Unity in robotics or autonomous systems contexts

Responsabilidades:

What you might work on

– Designing and developing virtual worlds for drones and satellites, both terrestrial and orbital
– Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery)
– Combining game engines, physics simulators, and other tools (e.g., Unreal Engine, NVIDIA Omniverse, Simulink, Gazebo)
– Building custom tools and SDKs to enable faster iteration for autonomy testing
– Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software-in-the-Loop (SIL) setups

Beneficios:

Competitive salary, based on your experience and impact.
Equity options – you are going to be part of our journey from the ground up.
Well-being perks – access to premium gyms, climbing centers, and wellness programs.
Team retreats & offsites. The last ones included a half-marathon in Formentera and a Los Angeles retreat during the Oscars weekend.
http://dlvr.it/TL0d1z

Categories
servicio de noticias del blog de mexico

Aristocrat busca Unity Developer

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are looking for a developer to join one of our game development teams based in Barcelona. You’re expected to have a good understanding of object oriented programming, design patterns, also a thorough understanding of graphics, performance issues and trade-offs, great attention to detail and ability to work with deadlines.

Requisitos mínimos:

What We’re Looking For

Essential Requirements :

– At least 4 years of experience working with Unity

– Experience with best practices such as TDD

– Has shipped at least 1 mobile title into production

– Experience in building flexible and reusable systems

– Ability to easily learn and work with new problems and new technologies

– Experience with optimisation of complex systems.

– Understanding how network protocols work and experience with client-server communication

– Experience with UML and/or diagrams

– Ability to work with scrum and agile

Requisitos deseados:

Nice to Have:

– Best practices such as TDD, BDD, ect.

– Shipped mobile titles into production

– Knowledge of network protocols work

– Experience with client-server communication

– Experience with UML and/or diagrams

Responsabilidades:

Your role will be hands-on in the development of new features and also supporting existing ones, writing unit tests and code reviews. As a Unity developer you’ll be asked to provide support and mentor junior developers and take part in technical discussions. You’ll work closely with producers, designers, and developers in a highly collaborative and genuinely agile environment.

Beneficios:

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKztc7

Categories
servicio de noticias del blog de mexico

Aristocrat busca Product Analyst

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are growing our teams and this is an opportunity for you to join our sunny Barcelona office as a Data/Product Analyst. You will be working together with other product analysts and data scientists embedded in our games team. You will have a key role in defining, extracting and actioning product data from big datasets. Thus, covering the full scope of data mining to reporting. In addition you will also be responsible to show the impact of product data via dashboards and/or other means of visualisations to key stakeholders throughout the company.

Requisitos mínimos:

What We’re Looking For

Previous experience in a product or data analyst role

Strong SQL and Excel skills

Experience of standard reporting tools such as Looker/QlikView/Tableau/Power BI etc.

Working experience setting up and analyzing A/B-tests would be desirable

Strong in mathematics and quantitative analysis with a passion for numbers and data

Interested in gaming and the mobile game industry, any experience in these industries would be highly desirable

Fluent in English

A Masters degree in Computer Science, Data Science, Mathematics or a analytical field is preferred

Experience with Python and/or R would be ideal but not essential

Responsabilidades:

Why this role?

This role is intended to strengthen the craft of analytics in Product Madness and to ensure the game teams are making informed decisions based on actionable insights. Your key responsibilities will be:

Working closely with product and the game teams, implement tracking in games to capture player data and create reports that give further insight into player behaviour and product performance.

Form new insights and perspectives that inform decisions and help us continue to delight the people playing our games.

Produce reports and deliver insights that have an impact on the future direction of our games and the game roadmap.

Work with game teams and DWH to produce end to end data pipelines that empower end users.

Work closely with product and game teams to create reports and monitoring of daily KPIs.

Investigating issues in the Production environment, analysing and optimising existing product features and A/B tests.

Apply creative thinking towards designing, testing, verifying, and implementing solutions.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So, what’s stopping you?

Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKztZP

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SPAICE Technology Ltd busca Senior Software Engineer – Virtual Worlds

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

About SPAICE

SPAICE is building the autonomy operating system that empowers satellites and drones to navigate and interact with the world – regardless of the environment. From GPS-denied zones on Earth to the unexplored frontiers of space, our Spatial AI delivers unprecedented levels of autonomy, resilience, and adaptability.

At SPAICE, you’ll work on real missions alongside leading aerospace and defense contractors, shaping the future of space and autonomous systems. If you’re looking for a place where your work has a real, tangible impact – SPAICE is that place.

About the Role – Software Engineer (Virtual Worlds)

Traditionally, game engines were used to build experiences for human players. In this role, you’ll design virtual worlds where the player is not a human – but an algorithm. Specifically, a Spatial AI Agent navigating satellites or drones through complex, simulated environments.

As a Software Engineer (Virtual Worlds), you’ll develop high-fidelity simulations to train, test, and validate navigation algorithms across different platforms-supporting both single-vehicle and multi-agent autonomy. You’ll work closely with Aerospace Engineers, GNC experts, and AI developers to create physically accurate environments with real-world dynamics, control pipelines, and sensor perception interfaces.

Requisitos mínimos:

What we are looking for

– Senior-level experience with C++, including development inside modern game engines
– Hands-on experience with Unreal Engine, ideally including custom plugin development or editor scripting
– A versatile, systems-oriented mindset – you’re excited about integrating new tools, SDKs, or third-party simulators and making them work together
– Ability to think in terms of physical realism, sensor models, and environment variability
– Strong understanding of simulation environments for robotics, drones, automotive, or aerospace systems
– Comfort working in a multidisciplinary team, collaborating with control engineers, AI researchers, and aerospace experts

Requisitos deseados:

– Bonus: Familiarity with sensor simulation (e.g., LiDAR, cameras, radar) or synthetic data generation
– Bonus: Experience with ROS, Isaac Sim, AirSim, or Unity in robotics or autonomous systems contexts

Responsabilidades:

What you might work on

– Designing and developing virtual worlds for drones and satellites, both terrestrial and orbital
– Integrating real-world datasets into simulation frameworks (e.g., terrain, satellite imagery)
– Combining game engines, physics simulators, and other tools (e.g., Unreal Engine, NVIDIA Omniverse, Simulink, Gazebo)
– Building custom tools and SDKs to enable faster iteration for autonomy testing
– Interfacing simulation environments with Hardware-in-the-Loop (HIL) and Software-in-the-Loop (SIL) setups

Beneficios:

Competitive salary, based on your experience and impact.
Equity options – you are going to be part of our journey from the ground up.
Well-being perks – access to premium gyms, climbing centers, and wellness programs.
Team retreats & offsites. The last ones included a half-marathon in Formentera and a Los Angeles retreat during the Oscars weekend.
http://dlvr.it/TKzfKl

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Old Point Games busca Artista 2D

trabajos: Tipo de contrato:

Autónomo/freelance

Texto de la oferta:

En Old Point Games estamos comenzando el desarrollo de un videojuego indie 2D del género shop keeper, ambientado en un mundo de fantasía medieval.

Buscamos un/a artista 2D freelance que se encargue de todo el apartado visual del juego: desde la dirección de arte hasta la creación de sprites, animaciones, fondos, interfaz y elementos gráficos. El estilo visual aún no está definido; queremos que el/la artista proponga y desarrolle una dirección artística coherente y atractiva, acorde a la temática del juego.

Este es un proyecto indie, por lo que valoramos la colaboración cercana y la comunicación fluida. Aunque se trata de un trabajo remunerado, buscamos a alguien que se sienta parte del proyecto y aporte ideas y creatividad.

Si te interesa lo que ves y quieres sumarte, o si deseas saber más, ponte en contacto con nosotros. Incluye tu portfolio y CV o cualquier información relevante sobre tu experiencia freelance.

Requisitos mínimos:

– Experiencia previa creando arte 2D para videojuegos (personal o profesional).

– Capacidad para encargarse de todo el apartado visual del juego: dirección de arte, personajes, animaciones, UI, etc.

– Capacidad para proponer y desarrollar un estilo visual propio y coherente.

– Compromiso y autonomía para trabajar de forma remota y cumplir con plazos acordados.

– Portfolio con ejemplos relevantes de trabajos anteriores.

– Capacidad para trabajar como profesional freelance/autónomo

Requisitos deseados:

– Pasión por los videojuegos indie y/o de gestión.

– Interés por la fantasía medieval y sus elementos visuales.

– Disfrutar ilustrando armas, personajes y objetos de ambientación medieval.

– Experiencia previa desarrollando el arte completo de un proyecto.

– Conocimientos básicos de cómo funciona un pipeline de desarrollo de videojuegos.

– Buenas habilidades de comunicación y colaboración en remoto.

Responsabilidades:

– Definir la dirección de arte del juego junto al desarrollador.

– Diseñar y crear todos los elementos visuales: personajes, escenarios, UI, objetos, animaciones, etc.

– Asegurar coherencia estética en todos los assets del juego.

– Entregar el material gráfico en los formatos y tiempos acordados.

– Proponer soluciones visuales creativas durante el desarrollo.

Beneficios:

– Tu estilo marcará la identidad visual del juego.

– Trabajo 100?% remoto y flexible.

– Proyecto remunerado con posibilidad de negociar pagos por hitos o fases.
http://dlvr.it/TKz0qC

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servicio de noticias del blog de mexico

Old Point Games busca Artista 2D

Tipo de contrato:

Autónomo/freelance

Texto de la oferta:

En Old Point Games estamos comenzando el desarrollo de un videojuego indie 2D del género shop keeper, ambientado en un mundo de fantasía medieval.

Buscamos un/a artista 2D freelance que se encargue de todo el apartado visual del juego: desde la dirección de arte hasta la creación de sprites, animaciones, fondos, interfaz y elementos gráficos. El estilo visual aún no está definido; queremos que el/la artista proponga y desarrolle una dirección artística coherente y atractiva, acorde a la temática del juego.

Este es un proyecto indie, por lo que valoramos la colaboración cercana y la comunicación fluida. Aunque se trata de un trabajo remunerado, buscamos a alguien que se sienta parte del proyecto y aporte ideas y creatividad.

Si te interesa lo que ves y quieres sumarte, o si deseas saber más, ponte en contacto con nosotros. Incluye tu portfolio y CV o cualquier información relevante sobre tu experiencia freelance.

Requisitos mínimos:

– Experiencia previa creando arte 2D para videojuegos (personal o profesional).

– Capacidad para encargarse de todo el apartado visual del juego: dirección de arte, personajes, animaciones, UI, etc.

– Capacidad para proponer y desarrollar un estilo visual propio y coherente.

– Compromiso y autonomía para trabajar de forma remota y cumplir con plazos acordados.

– Portfolio con ejemplos relevantes de trabajos anteriores.

– Capacidad para trabajar como profesional freelance/autónomo

Requisitos deseados:

– Pasión por los videojuegos indie y/o de gestión.

– Interés por la fantasía medieval y sus elementos visuales.

– Disfrutar ilustrando armas, personajes y objetos de ambientación medieval.

– Experiencia previa desarrollando el arte completo de un proyecto.

– Conocimientos básicos de cómo funciona un pipeline de desarrollo de videojuegos.

– Buenas habilidades de comunicación y colaboración en remoto.

Responsabilidades:

– Definir la dirección de arte del juego junto al desarrollador.

– Diseñar y crear todos los elementos visuales: personajes, escenarios, UI, objetos, animaciones, etc.

– Asegurar coherencia estética en todos los assets del juego.

– Entregar el material gráfico en los formatos y tiempos acordados.

– Proponer soluciones visuales creativas durante el desarrollo.

Beneficios:

– Tu estilo marcará la identidad visual del juego.

– Trabajo 100?% remoto y flexible.

– Proyecto remunerado con posibilidad de negociar pagos por hitos o fases.
http://dlvr.it/TKyKkd

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Kluge Interactive busca UX/UI Designer

trabajos: Empresa: Kluge Interactive
Web: http://klugeinteractive.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 20

Texto de la oferta:

Kluge Interactive es un estudio de juegos inmersivos, que está forjando el camino hacia el futuro de la conexión humana mediante experiencias inmersivas y optimizadas. Somos mejor conocidos por Synth Riders, uno de los juegos de ritmo de realidad virtual más populares del momento.

Actualmente, estamos trabajando en diversos títulos de realidad virtual, incluyendo la creación de experiencias móviles y de realidad virtual en una plataforma social UGC, para algunas de las compañías más influyentes de la industria musical, tecnológica y de VR.

Los candidatos deben demostrar su capacidad para aprender nuevos sistemas rápidamente. Después del proceso de incorporación, confiaremos en su experiencia como especialista en su campo, combinando habilidades artísticas con conocimientos técnicos para alcanzar nuestros objetivos.

El Equipo

Somos un equipo apasionado y diverso, de personas altamente capacitadas y entusiastas, Estamos formados por talentos de diferentes partes del mundo, con culturas, antecedentes y habilidades distintas.

Nos esforzamos constantemente por alcanzar la máxima calidad, tanto en nuestros juegos como en nuestra cultura y valores empresariales. El recurso más valioso de nuestro estudio son nuestras personas; por eso, nuestra meta es brindarte la libertad creativa, las herramientas y el apoyo que necesites para convertirte en la mejor versión de ti mismo/a.

Tendrás el apoyo de líderes creativos y un equipo conformado por diversos diseñadores de juegos. Además, te ofrecemos la oportunidad de colaborar con un equipo multifuncional que incluye desarrolladores, diseñadores de juegos, diseñadores de sonido, escritores creativos y productores.

Requisitos mínimos:

-Experiencia en desarrollo de juegos móviles
-5+ años de experiencia en diseño UX/UI
-Dominio de herramientas de diseño UX/UI (Figma, Sketch, Adobe XD, etc.)
-Capacidad para crear wireframes, prototipos y diseños de alta fidelidad
-Gran sentido artístico, atención al detalle y experiencia en múltiples estilos (realista, estilizado, etc.)
-Habilidades de comunicación en inglés (escrito y verbal)
-Experiencia en diseño responsive y desarrollo multiplataforma para la industria de videojuegos
-Fuerte comprensión de principios y prácticas de diseño centrado en el usuario
-Sólidos conocimientos técnicos y visión holística de los estándares de la industria
-2-3 años de experiencia en un rol similar

Requisitos deseados:

-Experiencia en VR
-Familiaridad con Unity y/o Unreal Engine
-Habilidades de comunicación en español (escrito y verbal)
-Experiencia en UX/UI para juegos sociales

Responsabilidades:

-Colaborar con los equipos de arte, diseño y programación para desarrollar e implementar soluciones de UX/UI para juegos/experiencias multiplataforma que sean mobile-first y también compatibles con VR
-Desarrollar y mantener sistemas de diseño, garantizando la consistencia en todos los elementos e interacciones de la UI
–Mantenerse al día de las últimas tendencias y técnicas de UX/UI, y proponer mejoras en procesos y flujos de trabajo
-Crear wireframes, prototipos y diseños de alta fidelidad que mejoren la experiencia de usuario y se alineen con la estética y funcionalidad del juego
-Formarás parte de un equipo multifuncional más amplio y, dentro de él, colaborarás con otros artistas del departamento de arte para definir interfaces e interacciones de usuario para nuestros juegos

Beneficios:

-Tarifa como contratista en función de la experiencia
-Trabajo 100% remoto y con gran flexibilidad: podrás organizarte según tu estilo y horario
-Posibilidad de pasar a un puesto full-time si los proyectos continúan

Somos un estudio independiente apasionado por hacer juegos de calidad, nos preocupamos por abrir el camino del futuro de XR. Formarás parte de un entorno de trabajo creativo y positivo con un equipo diverso de talentos altamente experimentados y entusiastas. ¡Tu voz será valorada en nuestro equipo! Consideramos que una buena idea puede venir de cualquier persona.

Si compartes estas pasiones y crees que tienes las habilidades para hacer este trabajo, incluso si no todo encaja ¡Contáctanos!
http://dlvr.it/TKy47Q

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Kluge Interactive busca Technical Artist – Mid/Senior

trabajos: Empresa: Kluge Interactive
Web: http://klugeinteractive.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 20

Texto de la oferta:

Kluge Interactive es un estudio de juegos inmersivos, que está forjando el camino hacia el futuro de la conexión humana mediante experiencias inmersivas y optimizadas. Somos mejor conocidos por Synth Riders, uno de los juegos de ritmo de realidad virtual más populares del momento.

Actualmente, estamos trabajando en diversos títulos de realidad virtual, incluyendo la creación de experiencias móviles y de realidad virtual en una plataforma social UGC, para algunas de las compañías más influyentes de la industria musical, tecnológica y de VR.

Los candidatos deben demostrar su capacidad para aprender nuevos sistemas rápidamente. Después del proceso de incorporación, confiaremos en su experiencia como especialista en su campo, combinando habilidades artísticas con conocimientos técnicos para alcanzar nuestros objetivos.

El Equipo

Somos un equipo apasionado y diverso, de personas altamente capacitadas y entusiastas, Estamos formados por talentos de diferentes partes del mundo, con culturas, antecedentes y habilidades distintas.

Nos esforzamos constantemente por alcanzar la máxima calidad, tanto en nuestros juegos como en nuestra cultura y valores empresariales. El recurso más valioso de nuestro estudio son nuestras personas; por eso, nuestra meta es brindarte la libertad creativa, las herramientas y el apoyo que necesites para convertirte en la mejor versión de ti mismo/a.

Tendrás el apoyo de líderes creativos y un equipo conformado por diversos artistas 3D. Además, te ofrecemos la oportunidad de colaborar con un equipo multifuncional que incluye desarrolladores, diseñadores de juegos, diseñadores de sonido, escritores creativos y productores.

Requisitos mínimos:

-Experiencia en desarrollo de juegos móviles
-Experiencia en optimización para dispositivos móviles
-2-3 años de experiencia en un rol similar
-5+ años de experiencia con Unity
-Altas habilidades técnicas y visión holística de los estándares de la industria
-Conocimientos sólidos de creación de assets
-Dominio total de Blender (herramienta obligatoria)
-Capacidad para equilibrar aspectos artísticos y restricciones técnicas
-Colaborar con level designers para entender las necesidades de los entornos
-Gran sentido artístico, atención al detalle y experiencia en múltiples estilos (realista, estilizado, etc.)
-Habilidades de comunicación en inglés (escrito y verbal)

Requisitos deseados:

-Experiencia en VR
-Experiencia con lenguajes de programación o scripting
-Experiencia en optimización de assets

Responsabilidades:

-Colaborar con los equipos de arte, diseño y programación para desarrollar e implementar soluciones técnicas para arte y animación
-Desarrollar y mantener herramientas y scripts para los pipelines de arte y animación que mejoren la eficiencia y calidad de los assets
-Mantenerse al día con el software y las técnicas más recientes en arte y animación, y proponer mejoras en procesos y flujos de trabajo
-Solucionar y resolver problemas técnicos relacionados con arte y animación, trabajando de cerca con los equipos de arte y programación
-Crear y optimizar shaders, materiales y sistemas de iluminación para entornos y personajes

Formarás parte de un equipo multifuncional más amplio y, dentro de él, colaborarás con otros technical artists del departamento de arte para definir y optimizar los pipelines de nuestros juegos.

Beneficios:

-Tarifa como contratista en función de la experiencia
-Trabajo 100% remoto y con gran flexibilidad: podrás organizarte según tu estilo y horario
-Posibilidad de pasar a un puesto full-time si los proyectos continúan

Somos un estudio independiente apasionado por hacer juegos de calidad, nos preocupamos por abrir el camino del futuro de XR. Formarás parte de un entorno de trabajo creativo y positivo con un equipo diverso de talentos altamente experimentados y entusiastas. ¡Tu voz será valorada en nuestro equipo! Consideramos que una buena idea puede venir de cualquier persona.

Si compartes estas pasiones y crees que tienes las habilidades para hacer este trabajo, incluso si no todo encaja ¡Contáctanos!
http://dlvr.it/TKx1F8

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Kluge Interactive busca Programmer / UGC Platform – Mid/Senior (4 Months Contract)

trabajos: Empresa: Kluge Interactive
Web: http://klugeinteractive.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 20

Texto de la oferta:

Kluge Interactive es un estudio de juegos inmersivos, que está forjando el camino hacia el futuro de la conexión humana mediante experiencias inmersivas y optimizadas. Somos mejor conocidos por Synth Riders, uno de los juegos de ritmo de realidad virtual más populares del momento.

Actualmente, estamos trabajando en diversos títulos de realidad virtual, incluyendo la creación de experiencias móviles y de realidad virtual en una plataforma social UGC, para algunas de las compañías más influyentes de la industria musical, tecnológica y de VR.

Los candidatos deben demostrar su capacidad para aprender nuevos sistemas rápidamente. Después del proceso de incorporación, confiaremos en su experiencia como especialista en su campo, combinando habilidades artísticas con conocimientos técnicos para alcanzar nuestros objetivos.

El Equipo

Somos un equipo apasionado y diverso, de personas altamente capacitadas y entusiastas, Estamos formados por talentos de diferentes partes del mundo, con culturas, antecedentes y habilidades distintas.

Nos esforzamos constantemente por alcanzar la máxima calidad, tanto en nuestros juegos como en nuestra cultura y valores empresariales. El recurso más valioso de nuestro estudio son nuestras personas; por eso, nuestra meta es brindarte la libertad creativa, las herramientas y el apoyo que necesites para convertirte en la mejor versión de ti mismo/a.

Contarás con el respaldo del liderazgo de desarrollo y de un equipo de varios ingenieros. Trabajarás estrechamente con un equipo multifuncional que incluye desarrolladores, game designers, diseñadores de sonido, guionistas y productores.

Requisitos mínimos:

-Experiencia en desarrollo de juegos móviles
-2-3 años de experiencia en un rol similar
-3-5 años de programación en Unity
-Experiencia programando en otros lenguajes como JavaScript y TypeScript
-Capacidad para trabajar en equipo
-Habilidad para resolver problemas complejos de software y código
-Dominio del inglés (lectura y escritura)
-Capacidad para trabajar bajo presión y cumplir plazos ajustados
-Buenas habilidades de comunicación

Requisitos deseados:

-Experiencia en VR
-Manejo de sistemas de control de versiones como Git
-Experiencia desarrollando en plataformas UGC como Roblox, VRChat o Rec Room
-Conocimiento de lenguajes de scripting como Lua

Responsabilidades:

-Generar scripts y lógica de juego
-Programar el motor base del juego
-Desarrollar hitos y checkpoints del proyecto
-Solucionar errores y depurar el código
-Optimizar el código según las mejores prácticas de la compañía
-Monitorizar el rendimiento y alertar sobre cambios en la plataforma o el juego

Formarás parte de un equipo multifuncional más amplio y, dentro de él, colaborarás con otros desarrolladores para ayudarnos a crear nuestros juegos.

Beneficios:

-Tarifa como contratista en función de la experiencia
-Trabajo 100% remoto y con gran flexibilidad: podrás organizarte según tu estilo y horario
-Posibilidad de pasar a un puesto full-time si los proyectos continúan

Somos un estudio independiente apasionado por hacer juegos de calidad, nos preocupamos por abrir el camino del futuro de XR. Formarás parte de un entorno de trabajo creativo y positivo con un equipo diverso de talentos altamente experimentados y entusiastas. ¡Tu voz será valorada en nuestro equipo! Consideramos que una buena idea puede venir de cualquier persona.

Si compartes estas pasiones y crees que tienes las habilidades para hacer este trabajo, incluso si no todo encaja ¡Contáctanos!
http://dlvr.it/TKy3gG

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Kluge Interactive busca Productor Senior

trabajos: Empresa: Kluge Interactive
Web: http://klugeinteractive.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 20

Texto de la oferta:

Kluge Interactive es un estudio de juegos inmersivos, que está forjando el camino hacia el futuro de la conexión humana mediante experiencias inmersivas y optimizadas. Somos mejor conocidos por Synth Riders, uno de los juegos de ritmo de realidad virtual más populares del momento.

Actualmente, estamos trabajando en diversos títulos de realidad virtual, incluyendo la creación de experiencias móviles y de realidad virtual en una plataforma social UGC, para algunas de las compañías más influyentes de la industria musical, tecnológica y de VR.

Como Productor/a serás responsable de llevar adelante la producción de equipos multidisciplinarios, garantizando que los objetivos del proyecto se cumplan a tiempo y con la calidad esperada. Colaborarás con desarrolladores, artistas, diseñadores y otros stakeholders para mantener flujos de trabajo fluidos, eliminar bloqueos y asegurar una comunicación clara en todas las áreas de desarrollo.

Buscamos a alguien proactivo/a, organizado/a y con experiencia en procesos de producción de videojuegos—idealmente en entornos de VR y Móvil, o ambientes igualmente dinámicos y rápidos.

El Equipo

Somos un equipo apasionado y diverso, de personas altamente capacitadas y entusiastas, Estamos formados por talentos de diferentes partes del mundo, con culturas, antecedentes y habilidades distintas.

Nos esforzamos constantemente por alcanzar la máxima calidad, tanto en nuestros juegos como en nuestra cultura y valores empresariales. El recurso más valioso de nuestro estudio son nuestras personas; por eso, nuestra meta es brindarte la libertad creativa, las herramientas y el apoyo que necesites para convertirte en la mejor versión de ti mismo/a.

Trabajarás de cerca con el liderazgo creativo y con equipos multifuncionales que incluyen ingenieros, artistas, diseñadores, diseñadores de sonido y guionistas.

Requisitos mínimos:

-3+ años de experiencia en producción de videojuegos, preferentemente en títulos publicados (Live Services) o/y multiplataforma
-Sólidas habilidades de gestión de proyectos y manejo práctico de herramientas como Jira, Asana, Notion, Trello u otras similares
-Familiaridad con Unity u otros motores de juego
-Entendimiento sólido de los flujos y pipelines de desarrollo de videojuegos
-Excelentes habilidades de comunicación y colaboración en inglés (escrito y verbal)
-Comodidad para trabajar en un entorno primeramente remoto con equipos distribuidos
-Gran atención al detalle y capacidad para gestionar múltiples prioridades y cronogramas

Requisitos deseados:

-Experiencia en desarrollo de juegos Móviles y VR
-Experiencia con plataformas UGC (p. ej., Roblox, Rec Room, Horizon Worlds)
-Familiaridad con metodologías ágiles o híbridas
-Experiencia en QA, diseño o coordinación de producción
-Habilidades de comunicación en español

Responsabilidades:

-Diseñar y dirigir planes de producción, calendarios y hitos para uno o más proyectos
-Coordinar el desarrollo diario entre disciplinas
-Facilitar planificaciones, sprint reviews, retrospectivas y revisiones de hitos
-Hacer seguimiento del progreso, anticipar riesgos y resolver de forma proactiva problemas de cronograma y alcance
-Comunicar de forma clara con equipos internos y socios/stakeholders externos
-Apoyar al equipo para entregar trabajo de alta calidad a tiempo y dentro del alcance
-Ayudar a mantener un entorno de desarrollo saludable, creativo y colaborativo

Beneficios:

-Salario según experiencia (contrato full-time)
-Trabajo 100 % remoto con horario flexible
-Presupuesto anual para equipamiento de oficina y aprendizaje/desarrollo
-Equipo colaborativo y de apoyo que valora tu voz y creatividad

Somos un estudio independiente apasionado por hacer juegos de calidad, nos preocupamos por abrir el camino del futuro de XR. Formarás parte de un entorno de trabajo creativo y positivo con un equipo diverso de talentos altamente experimentados y entusiastas. ¡Tu voz será valorada en nuestro equipo! Consideramos que una buena idea puede venir de cualquier persona.

Si compartes estas pasiones y crees que tienes las habilidades para hacer este trabajo, incluso si no todo encaja ¡Contáctanos!
http://dlvr.it/TKy3Yy

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Digital Sun Games busca Game Designer

trabajos: Empresa: Digital Sun Games
Web: www.digitalsungames.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 50
Información acerca de la empresa:
We are an independent game studio based in Valencia, Spain. We are the developers of the indie hit Moonlighter and a multi-game studio, working on several high-quality indie games.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Digital Sun is a standout studio in the indie game world. With three successful titles behind us, we’re always pushing creative boundaries and exploring new frontiers. Now, we’re searching for talented individuals to join us as we take on fresh challenges and continue shaping the future of indie gaming.

We are looking for a creative and passionate Game Designer to join our in-house team in the vibrant city of Valencia, Spain. 

If you have a talent for designing engaging gameplay mechanics, balancing systems, and crafting compelling player experiences, we’d love to hear from you!

Requisitos mínimos:

2+ years of experience as a Game Designer in the gaming industry or related field.

Proven ability to design and implement game mechanics, systems, and features.

Strong understanding of game design fundamentals, including pacing, progression, and balance.

Experience creating detailed design documents, wireframes, and prototypes.

Familiarity with game engines (Unity, Unreal Engine) and ability to collaborate with developers and artists.

Ability to iterate on designs based on player feedback and playtesting.

Excellent problem-solving skills and a keen eye for detail.

Strong communication skills and ability to work in a Spanish and English-speaking environment.

Requisitos deseados:

Experience with level design and creating immersive, well-paced environments.

Knowledge of UI/UX design principles and how they impact player interaction.

Familiarity with narrative design and experience crafting game stories.

Experience with scripting languages or visual scripting for gameplay prototyping.

Passion for gaming with a strong understanding of current game industry trends.

Experience working with multiplayer systems and designing for competitive/cooperative play.

A portfolio or examples of previous game design work, showing a range of projects and creative solutions.

Beneficios:

Flexible working hours with the option to work remotely one day per week.

Work-life balance made easier with a 35-hour work week (7-hour workday).

Competitive salary, aligned with your experience and profile.

A supportive and dynamic work environment, where creativity and collaboration thrive.

The opportunity to work on top-tier, high-quality games that push the boundaries of innovation.

Complimentary breakfast every morning at the office to start your day right.

Private health insurance subsidy to help keep you and your loved ones protected.

Mental health support because we care about your well-being.

Free language classes in both English and Spanish to help you grow personally and professionally.

Optional benefits for transportation and dining to make your daily routine smoother.

Regular social events and team gatherings, fostering a strong sense of community and fun.
http://dlvr.it/TKxZ7s

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Digital Sun Games busca Art Lead / Art Director

trabajos: Empresa: Digital Sun Games
Web: www.digitalsungames.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 50
Información acerca de la empresa:
We are an independent game studio based in Valencia, Spain. We are the developers of the indie hit Moonlighter and a multi-game studio, working on several high-quality indie games.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Digital Sun is a standout studio in the indie game world. With three successful titles behind us and new ambitious projects underway, we’re looking for someone ready to help shape the visual identity of our next games and lead our talented team of artists.

We’re searching for an experienced Art Lead or Art Director to join our in-house team in Valencia, Spain. If you’re passionate about building worlds, guiding artistic vision, and also creating high-level art yourself, we’d love to hear from you.

Requisitos mínimos:

5+ years of experience in the game industry, with at least 1-2 years in a lead or director role.

A strong portfolio demonstrating both high-quality personal work and leadership over a coherent visual style.

Experience overseeing multiple art disciplines (2D, 3D, UI, etc.) within a game team.

Ability to communicate clearly with both artists and non-artists.

Proven track record of shipping high-quality games with a cohesive artistic direction.

Experience working with game engines like Unity or Unreal.

Requisitos deseados:

Hands-on experience creating both 2D and 3D assets.

Experience managing outsourcing or freelance artists.

Strong understanding of pipelines, tools, and workflows for games development.

Experience with shaders, lighting, VFX, or technical art.

Familiarity with agile production environments.

Experience being part of a game project from early incubation all the way through post-production. We really value people who have seen the full journey.

Responsabilidades:

Define and maintain the visual direction of our games, in collaboration with the game directors and leads from other disciplines.

Guide and mentor the art team (2D, 3D, animation, VFX, UI) to deliver consistent, high-quality visuals.

Create key art assets and visual benchmarks. This role includes hands-on artistic work at a high level.

Help plan and prioritize the art team’s workload, balancing creative ambition with production needs.

Ensure the artistic vision stays aligned across all areas: characters, environments, UI, and more.

Provide feedback and support to artists to help them grow and reach their full potential.

Beneficios:

Flexible working hours with the option to work remotely one day per week.

Work-life balance made easier with a 35-hour work week (7-hour workday).

Competitive salary, aligned with your experience and profile.

A supportive and dynamic work environment, where creativity and collaboration thrive.

The opportunity to work on top-tier, high-quality games that push the boundaries of innovation.

Complimentary breakfast every morning at the office to start your day right.

Private health insurance subsidy to help keep you and your loved ones protected.

Mental health support because we care about your well-being.

Free language classes in both English and Spanish to help you grow personally and professionally.

Optional benefits for transportation and dining to make your daily routine smoother.

Regular social events and team gatherings, fostering a strong sense of community and fun.
http://dlvr.it/TKxXFz

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Renderside S.L. busca Programador/@

trabajos: Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada indiferente

Texto de la oferta:

Se necesita crear una APP móvil para gestionar el uso de un elemento físico tipo locker. La plataforma a desarrollar deberá ser lo más simple e intuitiva posible y deberá contar con las funcionalidades indicadas a continuación, de manera general:

– Registro de usuarios (LOGIN en el sistema – WEBSERVICES) -dos tipologías de users (standard y profesional)
– Mostrar información del contenido del locker en cuestión (imágenes y textos asociados a cada locker).
– Comunicación con elemento físico vía Bluetooth (orden de apertura/cierre de locker)
– Gestión de reserva de locker por parte del usuario (control del quién/cuándo/dónde del momento de la apertura del locker)
– Puntuación de usuarios (tipo profesional) por parte del resto de usuarios.

Se trata de un proyecto experimental con la intención de contar con un PMV para testar el mercado y la aceptación del mismo. Este proyecto cuenta con dos líneas de desarrollo; el desarrollo de la APP; y el desarrollo físico del locker.

Junto con la persona candidata se valorará más en detalle el alcance del desarrollo para poder concretar una valoración económica más ajustada en base a los criterios de la persona candidata.

Requisitos mínimos:

Experiencia en la creación de APP móvil tanto para Android como para IOS.
Desarrollo del Backend -> Node.js (o similar)
Desarrollo del Frontend -> React Native (+ Expo, + Lint) (o similar)
Gestión y desarrollo de servidores (comunicación webservices)

En base a la idoneidad y eficiencia en la ejecución se podrán valorar otro tipo de herramientas de desarrollo.

La persona deberá estar dada de alta como autónom@

Requisitos deseados:

Conocimientos en:
– Unity3D.
– Raspberry PI.
– Python.

*** persona con ganas de ir aprendiendo día a día, empática y receptiva.

Responsabilidades:

Responsable del desarrollo de la APP en el caso de que a su vez se tuviesen que subcontratar a otras personas para desarrollos específicos de la propia APP como por ejemplo para la parte de la UI o diseño gráfico de la misma.

Beneficios:

La persona podrá organizarse el trabajo según sus preferencias.
No existe un deadline para el desarrollo del proyecto.
http://dlvr.it/TKxQYK

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Kluge Interactive busca UX/UI Designer

Empresa: Kluge Interactive
Web: http://klugeinteractive.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 20

Texto de la oferta:

Kluge Interactive es un estudio de juegos inmersivos, que está forjando el camino hacia el futuro de la conexión humana mediante experiencias inmersivas y optimizadas. Somos mejor conocidos por Synth Riders, uno de los juegos de ritmo de realidad virtual más populares del momento.

Actualmente, estamos trabajando en diversos títulos de realidad virtual, incluyendo la creación de experiencias móviles y de realidad virtual en una plataforma social UGC, para algunas de las compañías más influyentes de la industria musical, tecnológica y de VR.

Los candidatos deben demostrar su capacidad para aprender nuevos sistemas rápidamente. Después del proceso de incorporación, confiaremos en su experiencia como especialista en su campo, combinando habilidades artísticas con conocimientos técnicos para alcanzar nuestros objetivos.

El Equipo

Somos un equipo apasionado y diverso, de personas altamente capacitadas y entusiastas, Estamos formados por talentos de diferentes partes del mundo, con culturas, antecedentes y habilidades distintas.

Nos esforzamos constantemente por alcanzar la máxima calidad, tanto en nuestros juegos como en nuestra cultura y valores empresariales. El recurso más valioso de nuestro estudio son nuestras personas; por eso, nuestra meta es brindarte la libertad creativa, las herramientas y el apoyo que necesites para convertirte en la mejor versión de ti mismo/a.

Tendrás el apoyo de líderes creativos y un equipo conformado por diversos diseñadores de juegos. Además, te ofrecemos la oportunidad de colaborar con un equipo multifuncional que incluye desarrolladores, diseñadores de juegos, diseñadores de sonido, escritores creativos y productores.

Requisitos mínimos:

-Experiencia en desarrollo de juegos móviles
-5+ años de experiencia en diseño UX/UI
-Dominio de herramientas de diseño UX/UI (Figma, Sketch, Adobe XD, etc.)
-Capacidad para crear wireframes, prototipos y diseños de alta fidelidad
-Gran sentido artístico, atención al detalle y experiencia en múltiples estilos (realista, estilizado, etc.)
-Habilidades de comunicación en inglés (escrito y verbal)
-Experiencia en diseño responsive y desarrollo multiplataforma para la industria de videojuegos
-Fuerte comprensión de principios y prácticas de diseño centrado en el usuario
-Sólidos conocimientos técnicos y visión holística de los estándares de la industria
-2-3 años de experiencia en un rol similar

Requisitos deseados:

-Experiencia en VR
-Familiaridad con Unity y/o Unreal Engine
-Habilidades de comunicación en español (escrito y verbal)
-Experiencia en UX/UI para juegos sociales

Responsabilidades:

-Colaborar con los equipos de arte, diseño y programación para desarrollar e implementar soluciones de UX/UI para juegos/experiencias multiplataforma que sean mobile-first y también compatibles con VR
-Desarrollar y mantener sistemas de diseño, garantizando la consistencia en todos los elementos e interacciones de la UI
–Mantenerse al día de las últimas tendencias y técnicas de UX/UI, y proponer mejoras en procesos y flujos de trabajo
-Crear wireframes, prototipos y diseños de alta fidelidad que mejoren la experiencia de usuario y se alineen con la estética y funcionalidad del juego
-Formarás parte de un equipo multifuncional más amplio y, dentro de él, colaborarás con otros artistas del departamento de arte para definir interfaces e interacciones de usuario para nuestros juegos

Beneficios:

-Tarifa como contratista en función de la experiencia
-Trabajo 100% remoto y con gran flexibilidad: podrás organizarte según tu estilo y horario
-Posibilidad de pasar a un puesto full-time si los proyectos continúan

Somos un estudio independiente apasionado por hacer juegos de calidad, nos preocupamos por abrir el camino del futuro de XR. Formarás parte de un entorno de trabajo creativo y positivo con un equipo diverso de talentos altamente experimentados y entusiastas. ¡Tu voz será valorada en nuestro equipo! Consideramos que una buena idea puede venir de cualquier persona.

Si compartes estas pasiones y crees que tienes las habilidades para hacer este trabajo, incluso si no todo encaja ¡Contáctanos!
http://dlvr.it/TKx1Q6

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Kluge Interactive busca Technical Artist – Mid/Senior

Empresa: Kluge Interactive
Web: http://klugeinteractive.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 20

Texto de la oferta:

Kluge Interactive es un estudio de juegos inmersivos, que está forjando el camino hacia el futuro de la conexión humana mediante experiencias inmersivas y optimizadas. Somos mejor conocidos por Synth Riders, uno de los juegos de ritmo de realidad virtual más populares del momento.

Actualmente, estamos trabajando en diversos títulos de realidad virtual, incluyendo la creación de experiencias móviles y de realidad virtual en una plataforma social UGC, para algunas de las compañías más influyentes de la industria musical, tecnológica y de VR.

Los candidatos deben demostrar su capacidad para aprender nuevos sistemas rápidamente. Después del proceso de incorporación, confiaremos en su experiencia como especialista en su campo, combinando habilidades artísticas con conocimientos técnicos para alcanzar nuestros objetivos.

El Equipo

Somos un equipo apasionado y diverso, de personas altamente capacitadas y entusiastas, Estamos formados por talentos de diferentes partes del mundo, con culturas, antecedentes y habilidades distintas.

Nos esforzamos constantemente por alcanzar la máxima calidad, tanto en nuestros juegos como en nuestra cultura y valores empresariales. El recurso más valioso de nuestro estudio son nuestras personas; por eso, nuestra meta es brindarte la libertad creativa, las herramientas y el apoyo que necesites para convertirte en la mejor versión de ti mismo/a.

Tendrás el apoyo de líderes creativos y un equipo conformado por diversos artistas 3D. Además, te ofrecemos la oportunidad de colaborar con un equipo multifuncional que incluye desarrolladores, diseñadores de juegos, diseñadores de sonido, escritores creativos y productores.

Requisitos mínimos:

-Experiencia en desarrollo de juegos móviles
-Experiencia en optimización para dispositivos móviles
-2-3 años de experiencia en un rol similar
-5+ años de experiencia con Unity
-Altas habilidades técnicas y visión holística de los estándares de la industria
-Conocimientos sólidos de creación de assets
-Dominio total de Blender (herramienta obligatoria)
-Capacidad para equilibrar aspectos artísticos y restricciones técnicas
-Colaborar con level designers para entender las necesidades de los entornos
-Gran sentido artístico, atención al detalle y experiencia en múltiples estilos (realista, estilizado, etc.)
-Habilidades de comunicación en inglés (escrito y verbal)

Requisitos deseados:

-Experiencia en VR
-Experiencia con lenguajes de programación o scripting
-Experiencia en optimización de assets

Responsabilidades:

-Colaborar con los equipos de arte, diseño y programación para desarrollar e implementar soluciones técnicas para arte y animación
-Desarrollar y mantener herramientas y scripts para los pipelines de arte y animación que mejoren la eficiencia y calidad de los assets
-Mantenerse al día con el software y las técnicas más recientes en arte y animación, y proponer mejoras en procesos y flujos de trabajo
-Solucionar y resolver problemas técnicos relacionados con arte y animación, trabajando de cerca con los equipos de arte y programación
-Crear y optimizar shaders, materiales y sistemas de iluminación para entornos y personajes

Formarás parte de un equipo multifuncional más amplio y, dentro de él, colaborarás con otros technical artists del departamento de arte para definir y optimizar los pipelines de nuestros juegos.

Beneficios:

-Tarifa como contratista en función de la experiencia
-Trabajo 100% remoto y con gran flexibilidad: podrás organizarte según tu estilo y horario
-Posibilidad de pasar a un puesto full-time si los proyectos continúan

Somos un estudio independiente apasionado por hacer juegos de calidad, nos preocupamos por abrir el camino del futuro de XR. Formarás parte de un entorno de trabajo creativo y positivo con un equipo diverso de talentos altamente experimentados y entusiastas. ¡Tu voz será valorada en nuestro equipo! Consideramos que una buena idea puede venir de cualquier persona.

Si compartes estas pasiones y crees que tienes las habilidades para hacer este trabajo, incluso si no todo encaja ¡Contáctanos!
http://dlvr.it/TKx1F8

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Kluge Interactive busca Programmer / UGC Platform – Mid/Senior (4 Months Contract)

Empresa: Kluge Interactive
Web: http://klugeinteractive.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 20

Texto de la oferta:

Kluge Interactive es un estudio de juegos inmersivos, que está forjando el camino hacia el futuro de la conexión humana mediante experiencias inmersivas y optimizadas. Somos mejor conocidos por Synth Riders, uno de los juegos de ritmo de realidad virtual más populares del momento.

Actualmente, estamos trabajando en diversos títulos de realidad virtual, incluyendo la creación de experiencias móviles y de realidad virtual en una plataforma social UGC, para algunas de las compañías más influyentes de la industria musical, tecnológica y de VR.

Los candidatos deben demostrar su capacidad para aprender nuevos sistemas rápidamente. Después del proceso de incorporación, confiaremos en su experiencia como especialista en su campo, combinando habilidades artísticas con conocimientos técnicos para alcanzar nuestros objetivos.

El Equipo

Somos un equipo apasionado y diverso, de personas altamente capacitadas y entusiastas, Estamos formados por talentos de diferentes partes del mundo, con culturas, antecedentes y habilidades distintas.

Nos esforzamos constantemente por alcanzar la máxima calidad, tanto en nuestros juegos como en nuestra cultura y valores empresariales. El recurso más valioso de nuestro estudio son nuestras personas; por eso, nuestra meta es brindarte la libertad creativa, las herramientas y el apoyo que necesites para convertirte en la mejor versión de ti mismo/a.

Contarás con el respaldo del liderazgo de desarrollo y de un equipo de varios ingenieros. Trabajarás estrechamente con un equipo multifuncional que incluye desarrolladores, game designers, diseñadores de sonido, guionistas y productores.

Requisitos mínimos:

-Experiencia en desarrollo de juegos móviles
-2-3 años de experiencia en un rol similar
-3-5 años de programación en Unity
-Experiencia programando en otros lenguajes como JavaScript y TypeScript
-Capacidad para trabajar en equipo
-Habilidad para resolver problemas complejos de software y código
-Dominio del inglés (lectura y escritura)
-Capacidad para trabajar bajo presión y cumplir plazos ajustados
-Buenas habilidades de comunicación

Requisitos deseados:

-Experiencia en VR
-Manejo de sistemas de control de versiones como Git
-Experiencia desarrollando en plataformas UGC como Roblox, VRChat o Rec Room
-Conocimiento de lenguajes de scripting como Lua

Responsabilidades:

-Generar scripts y lógica de juego
-Programar el motor base del juego
-Desarrollar hitos y checkpoints del proyecto
-Solucionar errores y depurar el código
-Optimizar el código según las mejores prácticas de la compañía
-Monitorizar el rendimiento y alertar sobre cambios en la plataforma o el juego

Formarás parte de un equipo multifuncional más amplio y, dentro de él, colaborarás con otros desarrolladores para ayudarnos a crear nuestros juegos.

Beneficios:

-Tarifa como contratista en función de la experiencia
-Trabajo 100% remoto y con gran flexibilidad: podrás organizarte según tu estilo y horario
-Posibilidad de pasar a un puesto full-time si los proyectos continúan

Somos un estudio independiente apasionado por hacer juegos de calidad, nos preocupamos por abrir el camino del futuro de XR. Formarás parte de un entorno de trabajo creativo y positivo con un equipo diverso de talentos altamente experimentados y entusiastas. ¡Tu voz será valorada en nuestro equipo! Consideramos que una buena idea puede venir de cualquier persona.

Si compartes estas pasiones y crees que tienes las habilidades para hacer este trabajo, incluso si no todo encaja ¡Contáctanos!
http://dlvr.it/TKx0p2

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Kluge Interactive busca Productor Senior

Empresa: Kluge Interactive
Web: http://klugeinteractive.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 20

Texto de la oferta:

Kluge Interactive es un estudio de juegos inmersivos, que está forjando el camino hacia el futuro de la conexión humana mediante experiencias inmersivas y optimizadas. Somos mejor conocidos por Synth Riders, uno de los juegos de ritmo de realidad virtual más populares del momento.

Actualmente, estamos trabajando en diversos títulos de realidad virtual, incluyendo la creación de experiencias móviles y de realidad virtual en una plataforma social UGC, para algunas de las compañías más influyentes de la industria musical, tecnológica y de VR.

Como Productor/a serás responsable de llevar adelante la producción de equipos multidisciplinarios, garantizando que los objetivos del proyecto se cumplan a tiempo y con la calidad esperada. Colaborarás con desarrolladores, artistas, diseñadores y otros stakeholders para mantener flujos de trabajo fluidos, eliminar bloqueos y asegurar una comunicación clara en todas las áreas de desarrollo.

Buscamos a alguien proactivo/a, organizado/a y con experiencia en procesos de producción de videojuegos—idealmente en entornos de VR y Móvil, o ambientes igualmente dinámicos y rápidos.

El Equipo

Somos un equipo apasionado y diverso, de personas altamente capacitadas y entusiastas, Estamos formados por talentos de diferentes partes del mundo, con culturas, antecedentes y habilidades distintas.

Nos esforzamos constantemente por alcanzar la máxima calidad, tanto en nuestros juegos como en nuestra cultura y valores empresariales. El recurso más valioso de nuestro estudio son nuestras personas; por eso, nuestra meta es brindarte la libertad creativa, las herramientas y el apoyo que necesites para convertirte en la mejor versión de ti mismo/a.

Trabajarás de cerca con el liderazgo creativo y con equipos multifuncionales que incluyen ingenieros, artistas, diseñadores, diseñadores de sonido y guionistas.

Requisitos mínimos:

-3+ años de experiencia en producción de videojuegos, preferentemente en títulos publicados (Live Services) o/y multiplataforma
-Sólidas habilidades de gestión de proyectos y manejo práctico de herramientas como Jira, Asana, Notion, Trello u otras similares
-Familiaridad con Unity u otros motores de juego
-Entendimiento sólido de los flujos y pipelines de desarrollo de videojuegos
-Excelentes habilidades de comunicación y colaboración en inglés (escrito y verbal)
-Comodidad para trabajar en un entorno primeramente remoto con equipos distribuidos
-Gran atención al detalle y capacidad para gestionar múltiples prioridades y cronogramas

Requisitos deseados:

-Experiencia en desarrollo de juegos Móviles y VR
-Experiencia con plataformas UGC (p. ej., Roblox, Rec Room, Horizon Worlds)
-Familiaridad con metodologías ágiles o híbridas
-Experiencia en QA, diseño o coordinación de producción
-Habilidades de comunicación en español

Responsabilidades:

-Diseñar y dirigir planes de producción, calendarios y hitos para uno o más proyectos
-Coordinar el desarrollo diario entre disciplinas
-Facilitar planificaciones, sprint reviews, retrospectivas y revisiones de hitos
-Hacer seguimiento del progreso, anticipar riesgos y resolver de forma proactiva problemas de cronograma y alcance
-Comunicar de forma clara con equipos internos y socios/stakeholders externos
-Apoyar al equipo para entregar trabajo de alta calidad a tiempo y dentro del alcance
-Ayudar a mantener un entorno de desarrollo saludable, creativo y colaborativo

Beneficios:

-Salario según experiencia (contrato full-time)
-Trabajo 100 % remoto con horario flexible
-Presupuesto anual para equipamiento de oficina y aprendizaje/desarrollo
-Equipo colaborativo y de apoyo que valora tu voz y creatividad

Somos un estudio independiente apasionado por hacer juegos de calidad, nos preocupamos por abrir el camino del futuro de XR. Formarás parte de un entorno de trabajo creativo y positivo con un equipo diverso de talentos altamente experimentados y entusiastas. ¡Tu voz será valorada en nuestro equipo! Consideramos que una buena idea puede venir de cualquier persona.

Si compartes estas pasiones y crees que tienes las habilidades para hacer este trabajo, incluso si no todo encaja ¡Contáctanos!
http://dlvr.it/TKx0mk

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StickyLock B.V. busca Senior Environment Artist

trabajos: Empresa: StickyLock B.V.
Web: https://stickylock.com/
Actividades: Animación 3D
Arte conceptual
Contenidos para móviles
Desarrollo de aplicaciones
Desarrollo de videojuegos
Diseño 3D
Edición de videojuegos
Investigación y desarrollo
Post-producción
Producción audiovisual
Producción de audio
Realidad virtual
Servicios para empresas
Simulación 3D
Testing & QA

Número de trabajadores: 20
Información acerca de la empresa:
We are StickyLock – a passionate international studio creating innovative digital experiences.

Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.

We have offices in the Netherlands(HQ) and Spain.

We truly love what we do and want to share our passion for the interactive entertainment industry with professionals and players worldwide.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Do you want to work for an international digital entertainment studio where you can put all your creativity in stunning landscapes, so our customers get the best immersive experience?

For our office in Palma de Mallorca, Spain we are looking for a Senior Environment Artist with an eye for detail, solid knowledge of game development processes, especially the art- and rendering pipeline and a hands-on mentality. Our ideal candidate has expertise in 3D modeling software, advanced texturing skills and extensive knowledge of Unreal Engine 5 and its environment creation tools.

Who are we:
We are StickyLock – a passionate international studio creating innovative digital experiences. Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.

Our offices are in the Netherlands and Spain. Currently we are developing a realistic simulated golf game.

Requisitos mínimos:

What will you bring with you:
• A degree in Arts and a minimum of 6 years of relevant work experience,
• A professional portfolio showcasing a wide range of environment artwork,
• Expertise in 3D modelling software such as Maya, 3ds Max, or Blender,
• Experience in Unreal Engine 5, including newer technologies like Nanite and Lumen,
• Advanced texturing skills using tools like Substance Painter, Substance Designer, or Photoshop,
• Strong written and verbal communication in English,
• Excellent time management, organizational and prioritization skills.

Who are YOU:
A self-motivated and highly organized person, capable of working independently and with in-office and remote team members to meet deadlines and milestone requirements.

Requisitos deseados:

What makes you stand out:
• Affinity with technology and/or golf,
• Experienced in working in an internationally operating organization,
• A critical eye for realistic graphics, showcased by artwork in your portfolio.

Responsabilidades:

What will you be doing:
• Create high-quality 3D environments, including landscapes, nature and props,
• Ensure artistic consistency and quality across all assets and environments,
• Optimize assets and environments for performance without compromising visual quality,
• Troubleshoot and solve technical and creative challenges with our technical team related to environments and visual fidelity,
• Deliver work on time and according to schedule, set the example as a senior,
• Provide clear direction to the Art team members and actively collaborate with the entire production team to ensure alignment with the project’s vision and scope,
• Provide mentorship if needed.

Beneficios:

What we offer:
• A good salary according to experience,
• Working within an innovative, international and fast-growing environment,
• Work in a great project with a lot of visibility and international press coverage,
• Excellent and informal working atmosphere,
• Team-building activities,
• Fully remote or in-office Mallorca, Spain (relocation pack provided).
http://dlvr.it/TKwdC2

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Digital Sun Games busca Game Designer

Empresa: Digital Sun Games
Web: www.digitalsungames.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 50
Información acerca de la empresa:
We are an independent game studio based in Valencia, Spain. We are the developers of the indie hit Moonlighter and a multi-game studio, working on several high-quality indie games.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Digital Sun is a standout studio in the indie game world. With three successful titles behind us, we’re always pushing creative boundaries and exploring new frontiers. Now, we’re searching for talented individuals to join us as we take on fresh challenges and continue shaping the future of indie gaming.

We are looking for a creative and passionate Game Designer to join our in-house team in the vibrant city of Valencia, Spain. 

If you have a talent for designing engaging gameplay mechanics, balancing systems, and crafting compelling player experiences, we’d love to hear from you!

Requisitos mínimos:

2+ years of experience as a Game Designer in the gaming industry or related field.

Proven ability to design and implement game mechanics, systems, and features.

Strong understanding of game design fundamentals, including pacing, progression, and balance.

Experience creating detailed design documents, wireframes, and prototypes.

Familiarity with game engines (Unity, Unreal Engine) and ability to collaborate with developers and artists.

Ability to iterate on designs based on player feedback and playtesting.

Excellent problem-solving skills and a keen eye for detail.

Strong communication skills and ability to work in a Spanish and English-speaking environment.

Requisitos deseados:

Experience with level design and creating immersive, well-paced environments.

Knowledge of UI/UX design principles and how they impact player interaction.

Familiarity with narrative design and experience crafting game stories.

Experience with scripting languages or visual scripting for gameplay prototyping.

Passion for gaming with a strong understanding of current game industry trends.

Experience working with multiplayer systems and designing for competitive/cooperative play.

A portfolio or examples of previous game design work, showing a range of projects and creative solutions.

Beneficios:

Flexible working hours with the option to work remotely one day per week.

Work-life balance made easier with a 35-hour work week (7-hour workday).

Competitive salary, aligned with your experience and profile.

A supportive and dynamic work environment, where creativity and collaboration thrive.

The opportunity to work on top-tier, high-quality games that push the boundaries of innovation.

Complimentary breakfast every morning at the office to start your day right.

Private health insurance subsidy to help keep you and your loved ones protected.

Mental health support because we care about your well-being.

Free language classes in both English and Spanish to help you grow personally and professionally.

Optional benefits for transportation and dining to make your daily routine smoother.

Regular social events and team gatherings, fostering a strong sense of community and fun.
http://dlvr.it/TKwScT

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Digital Sun Games busca Art Lead / Art Director

Empresa: Digital Sun Games
Web: www.digitalsungames.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 50
Información acerca de la empresa:
We are an independent game studio based in Valencia, Spain. We are the developers of the indie hit Moonlighter and a multi-game studio, working on several high-quality indie games.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Digital Sun is a standout studio in the indie game world. With three successful titles behind us and new ambitious projects underway, we’re looking for someone ready to help shape the visual identity of our next games and lead our talented team of artists.

We’re searching for an experienced Art Lead or Art Director to join our in-house team in Valencia, Spain. If you’re passionate about building worlds, guiding artistic vision, and also creating high-level art yourself, we’d love to hear from you.

Requisitos mínimos:

5+ years of experience in the game industry, with at least 1-2 years in a lead or director role.

A strong portfolio demonstrating both high-quality personal work and leadership over a coherent visual style.

Experience overseeing multiple art disciplines (2D, 3D, UI, etc.) within a game team.

Ability to communicate clearly with both artists and non-artists.

Proven track record of shipping high-quality games with a cohesive artistic direction.

Experience working with game engines like Unity or Unreal.

Requisitos deseados:

Hands-on experience creating both 2D and 3D assets.

Experience managing outsourcing or freelance artists.

Strong understanding of pipelines, tools, and workflows for games development.

Experience with shaders, lighting, VFX, or technical art.

Familiarity with agile production environments.

Experience being part of a game project from early incubation all the way through post-production. We really value people who have seen the full journey.

Responsabilidades:

Define and maintain the visual direction of our games, in collaboration with the game directors and leads from other disciplines.

Guide and mentor the art team (2D, 3D, animation, VFX, UI) to deliver consistent, high-quality visuals.

Create key art assets and visual benchmarks. This role includes hands-on artistic work at a high level.

Help plan and prioritize the art team’s workload, balancing creative ambition with production needs.

Ensure the artistic vision stays aligned across all areas: characters, environments, UI, and more.

Provide feedback and support to artists to help them grow and reach their full potential.

Beneficios:

Flexible working hours with the option to work remotely one day per week.

Work-life balance made easier with a 35-hour work week (7-hour workday).

Competitive salary, aligned with your experience and profile.

A supportive and dynamic work environment, where creativity and collaboration thrive.

The opportunity to work on top-tier, high-quality games that push the boundaries of innovation.

Complimentary breakfast every morning at the office to start your day right.

Private health insurance subsidy to help keep you and your loved ones protected.

Mental health support because we care about your well-being.

Free language classes in both English and Spanish to help you grow personally and professionally.

Optional benefits for transportation and dining to make your daily routine smoother.

Regular social events and team gatherings, fostering a strong sense of community and fun.
http://dlvr.it/TKwQmB

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Renderside S.L. busca Programador/@

Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada indiferente

Texto de la oferta:

Se necesita crear una APP móvil para gestionar el uso de un elemento físico tipo locker. La plataforma a desarrollar deberá ser lo más simple e intuitiva posible y deberá contar con las funcionalidades indicadas a continuación, de manera general:

– Registro de usuarios (LOGIN en el sistema – WEBSERVICES) -dos tipologías de users (standard y profesional)
– Mostrar información del contenido del locker en cuestión (imágenes y textos asociados a cada locker).
– Comunicación con elemento físico vía Bluetooth (orden de apertura/cierre de locker)
– Gestión de reserva de locker por parte del usuario (control del quién/cuándo/dónde del momento de la apertura del locker)
– Puntuación de usuarios (tipo profesional) por parte del resto de usuarios.

Se trata de un proyecto experimental con la intención de contar con un PMV para testar el mercado y la aceptación del mismo. Este proyecto cuenta con dos líneas de desarrollo; el desarrollo de la APP; y el desarrollo físico del locker.

Junto con la persona candidata se valorará más en detalle el alcance del desarrollo para poder concretar una valoración económica más ajustada en base a los criterios de la persona candidata.

Requisitos mínimos:

Experiencia en la creación de APP móvil tanto para Android como para IOS.
Desarrollo del Backend -> Node.js (o similar)
Desarrollo del Frontend -> React Native (+ Expo, + Lint) (o similar)
Gestión y desarrollo de servidores (comunicación webservices)

En base a la idoneidad y eficiencia en la ejecución se podrán valorar otro tipo de herramientas de desarrollo.

La persona deberá estar dada de alta como autónom@

Requisitos deseados:

Conocimientos en:
– Unity3D.
– Raspberry PI.
– Python.

*** persona con ganas de ir aprendiendo día a día, empática y receptiva.

Responsabilidades:

Responsable del desarrollo de la APP en el caso de que a su vez se tuviesen que subcontratar a otras personas para desarrollos específicos de la propia APP como por ejemplo para la parte de la UI o diseño gráfico de la misma.

Beneficios:

La persona podrá organizarse el trabajo según sus preferencias.
No existe un deadline para el desarrollo del proyecto.
http://dlvr.it/TKwJtq

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StickyLock B.V. busca Senior Environment Artist

Empresa: StickyLock B.V.
Web: https://stickylock.com/
Actividades: Animación 3D
Arte conceptual
Contenidos para móviles
Desarrollo de aplicaciones
Desarrollo de videojuegos
Diseño 3D
Edición de videojuegos
Investigación y desarrollo
Post-producción
Producción audiovisual
Producción de audio
Realidad virtual
Servicios para empresas
Simulación 3D
Testing & QA

Número de trabajadores: 20
Información acerca de la empresa:
We are StickyLock – a passionate international studio creating innovative digital experiences.

Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.

We have offices in the Netherlands(HQ) and Spain.

We truly love what we do and want to share our passion for the interactive entertainment industry with professionals and players worldwide.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Do you want to work for an international digital entertainment studio where you can put all your creativity in stunning landscapes, so our customers get the best immersive experience?

For our office in Palma de Mallorca, Spain we are looking for a Senior Environment Artist with an eye for detail, solid knowledge of game development processes, especially the art- and rendering pipeline and a hands-on mentality. Our ideal candidate has expertise in 3D modeling software, advanced texturing skills and extensive knowledge of Unreal Engine 5 and its environment creation tools.

Who are we:
We are StickyLock – a passionate international studio creating innovative digital experiences. Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.

Our offices are in the Netherlands and Spain. Currently we are developing a realistic simulated golf game.

Requisitos mínimos:

What will you bring with you:
• A degree in Arts and a minimum of 6 years of relevant work experience,
• A professional portfolio showcasing a wide range of environment artwork,
• Expertise in 3D modelling software such as Maya, 3ds Max, or Blender,
• Experience in Unreal Engine 5, including newer technologies like Nanite and Lumen,
• Advanced texturing skills using tools like Substance Painter, Substance Designer, or Photoshop,
• Strong written and verbal communication in English,
• Excellent time management, organizational and prioritization skills.

Who are YOU:
A self-motivated and highly organized person, capable of working independently and with in-office and remote team members to meet deadlines and milestone requirements.

Requisitos deseados:

What makes you stand out:
• Affinity with technology and/or golf,
• Experienced in working in an internationally operating organization,
• A critical eye for realistic graphics, showcased by artwork in your portfolio.

Responsabilidades:

What will you be doing:
• Create high-quality 3D environments, including landscapes, nature and props,
• Ensure artistic consistency and quality across all assets and environments,
• Optimize assets and environments for performance without compromising visual quality,
• Troubleshoot and solve technical and creative challenges with our technical team related to environments and visual fidelity,
• Deliver work on time and according to schedule, set the example as a senior,
• Provide clear direction to the Art team members and actively collaborate with the entire production team to ensure alignment with the project’s vision and scope,
• Provide mentorship if needed.

Beneficios:

What we offer:
• A good salary according to experience,
• Working within an innovative, international and fast-growing environment,
• Work in a great project with a lot of visibility and international press coverage,
• Excellent and informal working atmosphere,
• Team-building activities,
• Fully remote or in-office Mallorca, Spain (relocation pack provided).
http://dlvr.it/TKvXJ8

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Aristocrat busca Senior Project Manager

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are seeking an experienced Senior Project Manager to join our Production Team. In this role, you will collaborate with stakeholders, senior leadership, and cross-functional teams to align Aristocrat’s strategic objectives with Product Madness’s project portfolio. End to end project management will include facilitating and executing project intake and discovery efforts, driving process improvements, facilitating positive change, and fostering a culture of continuous improvement. Owning the projects’ outcome, making sure there is tight governance and a driving force is essential for this role. Exceptional strategic thinking, technical expertise, project management skills, customer focus will be instrumental in achieving successful project outcomes.

Reporting to the Program Manager, the Senior Project Manager in our central team, working closely with Game Producers in Business Units and with the wider Aristocrat PMO teams will oversee multiple projects within Product Madness.

Requisitos mínimos:

What We’re Looking For

Required Skills and Experience

· Bachelor’s degree in Business Administration, Project Management, or a related field.

· 6+ years of relevant experience as a Project Manager, leading strategic project intake, discovery, end to end delivery and change management for multiple initiatives, and overseeing the operational excellence of PMO functions.

· Exceptional strategic thinking and analytical skills, aligning operational project objectives with the business’ goals, delivering tangible results and continuous process improvement.

· Subject matter expert in project management methodologies, frameworks, and best practices, with proficiency in both Agile methodologies (e.g., Scrum, Kanban)/Waterfall and traditional project management practices.

· Exceptional communication and interpersonal skills with the ability to influence and collaborate effectively with stakeholders at all levels.

· Strong experience managing complex operational projects in a matrix organisation.

· Ability to manage multiple projects and priorities simultaneously while meeting deadlines.

· Experience in reporting status, risks, issues, and resource utilisation to stakeholders and leadership.

· Strong leadership abilities, including the ability to motivate and inspire cross-functional teams and foster a culture of excellence.

· Familiarity with resource management, capacity planning tools and techniques.

Requisitos deseados:

Preferred Skills and Experience:

· Knowledge of software development workflows, automated deployment processes, and collaborative coding platforms.

· AgilePM, PgMP, PMP or CSM certification is highly preferred.

· Experience in the gaming or entertainment technology sector.

· Passion for mobile games & the social casino category.

· Knowledge of regulatory requirements in the gaming industry.

About You:

· You are a strategic thinker with a creative mindset, capable of turning complex ideas into actionable plans.

· You possess a strong business acumen, combined with technical expertise.

· You are passionate about people and product, ensuring both are at the heart of everything you do.

· You thrive in a fast-paced, collaborative environment and are infamous for rolling up your sleeves to get things done.

· This role is pivotal in driving the success of our production and strategic technical initiatives within the Business Units and ensuring the delivery of exceptional products that delight our customers and drive business growth.

Responsabilidades:

What You’ll Do

Key Responsibilities:

Successful operational excellence for strategic project delivery demands critical daily, weekly, and monthly requirements and duties in the role:

· Collaborate with stakeholders, senior leadership, and cross-functional teams to facilitate and execute project intake and discovery efforts, aligning Product Madness’s business strategic objectives with the wider Aristocrat (ALABs’) project portfolio

· Having a transparent up-to-date status of the projects and relevant reporting

· Driving process improvements, facilitating positive change, and fostering a culture of continuous improvement.

· Plan and contribute to the development and implementation of PMO capabilities, toolsets and processes aligned with the PMO framework and methodology, driving operational excellence and ensuring efficient project execution.

· Define and monitor key performance indicators (KPIs) and metrics to assess health and effectiveness of the project management practices.

· Conduct thorough project discovery activities to gather requirements, analyze risks and dependencies, and define project scope and success criteria.

· Lead regular project reviews to evaluate project performance, risks, and issues.

· Monitor and evaluate change management efforts, measure effectiveness, and adjust as needed.

· Stay updated on industry trends, emerging tools, and methodologies related to project management, business case development, and change management.

· Ensure compliance with governance frameworks, project management methodologies, and regulatory requirements.

· Adapt and contribute to the overall success of the project management practice within the organization.

· Develop and maintain a comprehensive release management strategy aligned with project objectives and organizational goals.

· Oversee release planning activities across multiple projects

· Collaborate with Producers, development teams, QA, and operations to establish and optimize release processes and schedules.

· Facilitate communication between technical teams and business stakeholders regarding release status, timelines, and potential impacts.

· Provide guidance and mentorship to junior team members, fostering their growth in technical skills, project management practices.

Beneficios:

Why Product Madness?

You will be joining a global powerhouse where you will be part of a world-class talented team that creates remarkable hit games such as Heart of Vegas, Lightning Link, Cashman Casino, Mighty Fu, and Big Fish Casino. The success of these titles has led to over 400 million downloads and more than 50 million active users. But there is no stopping us there, we also have a new games team that is working on bringing new hit games to the market. Product Madness is an Aristocrat Technologies company within its digital games division of Pixel United.

Outstanding growth has seen us build Product Madness to more than 800 team members and counting, you can join one of our seven global talent hubs including London, USA, Canada, Spain, Poland, Ukraine & Israel.

You will be part of a company that is not only Mad about games but Mad about our people. Living by our value of people first, you will feel this firsthand from the moment you step into one of our fantastic studios. This is made possible by our amazing studio experience team who help make Product Madness such a fun place to work. Be it arranging endless snacks, weekly breakfasts & lunches, lavish Christmas & summer parties, happy hour drinks, social get-togethers and so much more.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So what is stopping you from coming and joining the Madness?

Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None
http://dlvr.it/TKtQSW

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Aristocrat busca QA Automation Engineer

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

You’ll be joining a newly formed Automation and AI team dedicated to revolutionizing how we develop, operate, and maintain our live games. Our mission is to build pipelines, tools, and AI-driven solutions that automate repetitive tasks, reduce operational overhead, and unlock new creative possibilities within Product Madness. This team has a startup mindset within a well-established gaming powerhouse, giving you the best of both worlds: the agility to innovate and the resources to make a real impact. We are embarking on a strategic roadmap involving the creation of an AI Knowledge Graph, implementation of Model-Based Testing, and leveraging AI for smarter QA practices.

As one of the foundational QA Engineers on the Automation and AI team, you will be instrumental in shaping and ensuring the quality of our innovative solutions from the ground up. You will be responsible for validating the end-to-end automation pipelines, the AI Knowledge Graph, AI-driven tools, Model-Based Testing implementations, and their integration with our Unity-based gaming platforms and backend systems. Your work involves defining QA strategies for novel systems, testing complex integrations including telemetry and AI feedback loops, and contributing directly to the team’s goals of enabling data-driven, risk-based, and eventually predictive QA approaches. You will collaborate closely with developers, designers, and data scientists to embed quality throughout the lifecycle of tools and workflows leveraging the latest AI trends.

Requisitos mínimos:

What We’re Looking For

Must-Have:

Proven QA Experience: 3-5+ years of professional experience in software quality assurance, with a strong emphasis on testing complex systems, integrations, and data pipelines.
Test Automation Proficiency: Demonstrable experience designing, developing, and maintaining automated test frameworks and scripts (e.g., using C#, Python, Java, or similar).
Technical Aptitude: Solid understanding of SDLC, QA methodologies, API testing (RESTful), database concepts (SQL/NoSQL), and CI/CD practices (Git, Jenkins, Docker).
Analytical & Problem-Solving Skills: Excellent ability to analyze complex requirements, identify risks/edge cases, troubleshoot issues, and think critically about testing novel systems.
Adaptability & Learning Mindset: Eagerness to learn and apply new concepts, particularly in AI/ML testing, Knowledge Graphs, and advanced automation techniques.
Excellent Communication & Teamwork: Ability to collaborate effectively in an agile, cross-functional team and communicate technical concepts clearly.

Requisitos deseados:

Nice to have:

Experience testing AI/ML-driven systems, understanding concepts like model validation, bias detection, or explainability testing.
Experience with Model-Based Testing (MBT) tools or methodologies.
Experience testing within the Unity engine environment or testing game development tools.
Familiarity with Knowledge Management systems, graph databases (like Neo4j), or testing semantic search functionality.
Experience validating telemetry/analytics data pipelines.
Experience implementing or utilizing risk-based testing strategies.
Experience working in the gaming industry.
Familiarity with cloud platforms (AWS, Azure, or GCP).

Responsabilidades:

Key Responsibilities

AI Knowledge Graph (KB) Quality Assurance:

Develop and execute test strategies for the AI Knowledge Graph, validating its structure, data ingestion (content aggregation, telemetry), accuracy of linkages (features, test cases, bugs, configs), and functionality (e.g., semantic search).
Test the integration points and feedback loops between the KB and AI tools (KB feeding test strategies/patterns to AI, AI generating insights/test cases back to KB).
Ensure the reliability and performance of the KB as it expands.
Model-Based Testing (MBT) Implementation & Validation:

Actively participate in the implementation of MBT methodologies.
Collaborate on MBT model design, ensuring accuracy and coverage of the systems under test.
Validate the correctness and effectiveness of automatically generated test cases derived from MBT models.
Test the integration of MBT execution and reporting within the CI/CD pipeline.
AI-Driven Automation & Tooling Validation:

Design and execute test plans for custom automation tools, AI features (including aspects of explainable AI), backend services, and Unity editor extensions developed by the team.
Validate telemetry integration, ensuring accurate collection of usage analytics and error logs for AI-driven testing insights.
Contribute to defining strategies for monitoring and testing AI model drift over time.
Test Automation Development & Maintenance:

Design, implement, and maintain robust automated test scripts and frameworks (potentially using C# for Unity, Python/Java/etc. for backend/APIs) to validate the team’s deliverables, including KB components and MBT outputs.
Integrate automated tests into CI/CD pipelines (e.g., Jenkins) for continuous quality feedback and reporting.
QA Strategy, Execution & Defect Management:

Define overall testing scope, approaches (manual, automated, performance, risk-based), and plans aligned with the project roadmap phases (KB building, Pilot Automation, MBT implementation, Expansion).
Execute diverse tests, meticulously document defects, verify fixes, and perform regression testing.
Contribute QA perspective to defining guidelines on data usage, model transparency, and compliance.
Collaboration & Continuous Improvement:

Partner effectively with developers and data scientists to understand technical implementations, AI models, reproduce issues, and ensure timely defect resolution.
Communicate test results, quality status, risks (especially related to AI/automation), and coverage gaps clearly.
Actively contribute to evolving QA processes towards risk-based testing, AI-driven test prioritization, and potentially bug prediction, leveraging insights from the KB and telemetry.
Participate in defining AI governance practices from a quality assurance standpoint.

Beneficios:

Why Join Us?
Impact & Innovation: Be a foundational member defining QA for cutting-edge AI and automation in game development, working on key initiatives like our AI Knowledge Graph and Model-Based Testing.
Growth Opportunities: Deep dive into AI testing, MBT, and data-driven QA practices; explore emerging technologies and shape the future of quality assurance at Product Madness.
Collaboration & Autonomy: Join a small, agile team with the freedom to experiment, influence process, and learn rapidly.
Work-Life Balance: Our culture places a high value on flexibility, well-being, and supportive collaboration.
Why Product Madness?
As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks
– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

Teambuilding-Aristocrat

So, what’s stopping you?
Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKtQRx

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servicio de noticias del blog de mexico

BitBotNetworks busca Senior Backend Developer

trabajos: Empresa: BitBotNetworks
Web: bitbotnetworks.com
Actividades: Desarrollo de videojuegos
Servicios de Internet
Servicios para empresas

Número de trabajadores: 3
Información acerca de la empresa:
BitBotNetworks somos una empresa pequeña con una misión: ayudar a otras empresas de videojuegos a que desarrollen de manera óptima sus juegos multijugador.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

¡Hola! En BitBotNetworks buscamos un programador de backend con muchas ganas de afrontar el reto de permitir a centenares de miles de jugadores usar nuestro juego multijugador cooperativo simultáneamente.

Nuestra empresa es pequeña y la jerarquía de trabajo es bastante horizontal. Nuestra misión: ayudar a otras empresas de videojuegos a que desarrollen de manera o?tima juegos multijugador.

Se ofrece un contrato indefinido, a tiempo completo y 100% remoto.

Requisitos mínimos:

– Nivel alto de inglés tanto oral como escrito
– 5 años de experiencia demostrable en sistemas backend, no necesariamente en videojuegos
– Amplia experiencia con bases de datos relacionales
– Conocimiento avanzado de diversos temas: Programación de Redes, Sistemas Distribuidos, Sistemas Operativos, Bases de Datos, Arquitectura del Software
– Ser una persona organizada y comunicativa
– Programación avanzada en Golang, C++ o Java (nuestro backend usa Golang)
– Solo para residentes en España

Requisitos deseados:

– Experiencia desarrollando videojuegos
– Conocimiento básico de Amazon Web Services
– Conocimiento de bases de datos no relacionales o tecnologías como Redis
– Contexto técnico fuerte y entendimiento de cómo funcionan las cosas a bajo nivel

Responsabilidades:

– Te encargarás de implementar y mantener nuevas funciones multijugador en nuestro backend
– Interactuarás con el resto del equipo tanto para clarificar los requisitos de tu trabajo como para explicar a diseñadores, operadores y otros programadores cómo usar los sistemas que implementes
– Mejorarás la escalabilidad y la disponibilidad de nuestros servicios
– Liderarás y expandirás áreas de conocimiento completas

Beneficios:

– Rango salarial: 40.000€ – 55.000€ anuales brutos
– Complemento salarial de 50€/mes por trabajo en remoto
– Core hours: 8 horas de trabajo diarias, 6 de las cuales en horario obligatorio de 10:00 a 17:00, las 2 horas restantes son en horario libre
– Oferta de trabajo solo para residentes en España
http://dlvr.it/TKt8Bv

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Level Up Game Dev Hub busca Assistant Producer – Game Incubator & Hub Operations (Remote – Spain timezone)

trabajos: Tipo de contrato:

Contrato a tiempo parcial

Tipo de jornada:

Jornada parcial (Tarde)

Texto de la oferta:

Level Up [Game Dev Hub] is a hybrid incubator and creative ecosystem based in Barcelona, Spain, dedicated to supporting independent game developers through training, mentorship, and production support. Since 2020, we’ve incubated dozens of game teams, helped secure funding through publishers and public grants, and provided hands-on guidance from industry veterans. Our programs combine entrepreneurial development with real-world production pipelines, helping studios build sustainable careers while crafting innovative games. We also operate a digital campus, host live events, and collaborate with international partners to promote the growth of emerging studios across Europe.

We’re looking for a bilingual Assistant Producer (Spanish-English) to join our game incubator and development Hub. This role is ideal for someone with hands-on production experience in indie or mid-sized teams, who is eager to support both emerging game projects and the operational backbone of a vibrant creative ecosystem.

Game Development Support (Internal Projects)
Assist the Executive Producer in planning and task tracking.
Support estimation and documentation of production pipelines.
Facilitate communication between technical, artistic, and narrative departments.
Help identify workflow bottlenecks and offer proactive solutions.

Requisitos mínimos:

Requirements

Fluent in Spanish and English (written and spoken).
2+ years experience as a game producer or associate producer in small or mid-sized teams.
Solid understanding of game production workflows, especially for indie PC titles.
Proven ability to coordinate across disciplines (art, tech, design, narrative).
Excellent communication, organizational and documentation skills.
Experience with budget tracking or financial aspects of game production.

Tools You Should Master

WordPress (advanced level)
Google Suite – especially Google Sheets
Video Streaming tools (OBS, YT studio, Twitch)
Video edition tools (Premiere + AE)
Confluence
Photoshop
Automation platforms like Zapier, n8n or similar
Nice to Have (wishables)
Knowledge of Unity Engine, Visual Scripting, or C# / PHP
Experience with Git or version control workflows
Understanding of narrative design or interactive storytelling
Previous experience working with creative communities or incubators

Requisitos deseados:

Bonus Requirements

You have been the lead producer on at least one PC game published by an external publisher, or
You have served as associate producer on two or more shipped PC games.
Work Conditions
Remote, but you must be based in or available to work in Spain timezone.
Flexible schedule, but afternoon availability is essential (most Hub events are held then).
Occasional morning meetings based on project needs.

Responsabilidades:

Key Responsibilities

Incubator Operations & Coordination
Coordinate mentoring schedules and mentor-team interactions.
Follow up with incubated teams to ensure deliverables, attendance, and production goals are on track.
Document and supervise production objectives and reports.
Publish content to our online campus and internal platforms.
Provide live support for virtual events (masterclasses, pitch sessions, etc.).

Beneficios:

???? Part-time – 25 hours/week
???? Annual gross salary: €12,300
???? Remote (must be available in Spain timezone)
???? Flexible schedule, with afternoon coverage required
http://dlvr.it/TKt74K

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Aristocrat busca Senior Project Manager

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are seeking an experienced Senior Project Manager to join our Production Team. In this role, you will collaborate with stakeholders, senior leadership, and cross-functional teams to align Aristocrat’s strategic objectives with Product Madness’s project portfolio. End to end project management will include facilitating and executing project intake and discovery efforts, driving process improvements, facilitating positive change, and fostering a culture of continuous improvement. Owning the projects’ outcome, making sure there is tight governance and a driving force is essential for this role. Exceptional strategic thinking, technical expertise, project management skills, customer focus will be instrumental in achieving successful project outcomes.

Reporting to the Program Manager, the Senior Project Manager in our central team, working closely with Game Producers in Business Units and with the wider Aristocrat PMO teams will oversee multiple projects within Product Madness.

Requisitos mínimos:

What We’re Looking For

Required Skills and Experience

· Bachelor’s degree in Business Administration, Project Management, or a related field.

· 6+ years of relevant experience as a Project Manager, leading strategic project intake, discovery, end to end delivery and change management for multiple initiatives, and overseeing the operational excellence of PMO functions.

· Exceptional strategic thinking and analytical skills, aligning operational project objectives with the business’ goals, delivering tangible results and continuous process improvement.

· Subject matter expert in project management methodologies, frameworks, and best practices, with proficiency in both Agile methodologies (e.g., Scrum, Kanban)/Waterfall and traditional project management practices.

· Exceptional communication and interpersonal skills with the ability to influence and collaborate effectively with stakeholders at all levels.

· Strong experience managing complex operational projects in a matrix organisation.

· Ability to manage multiple projects and priorities simultaneously while meeting deadlines.

· Experience in reporting status, risks, issues, and resource utilisation to stakeholders and leadership.

· Strong leadership abilities, including the ability to motivate and inspire cross-functional teams and foster a culture of excellence.

· Familiarity with resource management, capacity planning tools and techniques.

Requisitos deseados:

Preferred Skills and Experience:

· Knowledge of software development workflows, automated deployment processes, and collaborative coding platforms.

· AgilePM, PgMP, PMP or CSM certification is highly preferred.

· Experience in the gaming or entertainment technology sector.

· Passion for mobile games & the social casino category.

· Knowledge of regulatory requirements in the gaming industry.

About You:

· You are a strategic thinker with a creative mindset, capable of turning complex ideas into actionable plans.

· You possess a strong business acumen, combined with technical expertise.

· You are passionate about people and product, ensuring both are at the heart of everything you do.

· You thrive in a fast-paced, collaborative environment and are infamous for rolling up your sleeves to get things done.

· This role is pivotal in driving the success of our production and strategic technical initiatives within the Business Units and ensuring the delivery of exceptional products that delight our customers and drive business growth.

Responsabilidades:

What You’ll Do

Key Responsibilities:

Successful operational excellence for strategic project delivery demands critical daily, weekly, and monthly requirements and duties in the role:

· Collaborate with stakeholders, senior leadership, and cross-functional teams to facilitate and execute project intake and discovery efforts, aligning Product Madness’s business strategic objectives with the wider Aristocrat (ALABs’) project portfolio

· Having a transparent up-to-date status of the projects and relevant reporting

· Driving process improvements, facilitating positive change, and fostering a culture of continuous improvement.

· Plan and contribute to the development and implementation of PMO capabilities, toolsets and processes aligned with the PMO framework and methodology, driving operational excellence and ensuring efficient project execution.

· Define and monitor key performance indicators (KPIs) and metrics to assess health and effectiveness of the project management practices.

· Conduct thorough project discovery activities to gather requirements, analyze risks and dependencies, and define project scope and success criteria.

· Lead regular project reviews to evaluate project performance, risks, and issues.

· Monitor and evaluate change management efforts, measure effectiveness, and adjust as needed.

· Stay updated on industry trends, emerging tools, and methodologies related to project management, business case development, and change management.

· Ensure compliance with governance frameworks, project management methodologies, and regulatory requirements.

· Adapt and contribute to the overall success of the project management practice within the organization.

· Develop and maintain a comprehensive release management strategy aligned with project objectives and organizational goals.

· Oversee release planning activities across multiple projects

· Collaborate with Producers, development teams, QA, and operations to establish and optimize release processes and schedules.

· Facilitate communication between technical teams and business stakeholders regarding release status, timelines, and potential impacts.

· Provide guidance and mentorship to junior team members, fostering their growth in technical skills, project management practices.

Beneficios:

Why Product Madness?

You will be joining a global powerhouse where you will be part of a world-class talented team that creates remarkable hit games such as Heart of Vegas, Lightning Link, Cashman Casino, Mighty Fu, and Big Fish Casino. The success of these titles has led to over 400 million downloads and more than 50 million active users. But there is no stopping us there, we also have a new games team that is working on bringing new hit games to the market. Product Madness is an Aristocrat Technologies company within its digital games division of Pixel United.

Outstanding growth has seen us build Product Madness to more than 800 team members and counting, you can join one of our seven global talent hubs including London, USA, Canada, Spain, Poland, Ukraine & Israel.

You will be part of a company that is not only Mad about games but Mad about our people. Living by our value of people first, you will feel this firsthand from the moment you step into one of our fantastic studios. This is made possible by our amazing studio experience team who help make Product Madness such a fun place to work. Be it arranging endless snacks, weekly breakfasts & lunches, lavish Christmas & summer parties, happy hour drinks, social get-togethers and so much more.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So what is stopping you from coming and joining the Madness?

Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None
http://dlvr.it/TKsDxq

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Aristocrat busca QA Automation Engineer

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

You’ll be joining a newly formed Automation and AI team dedicated to revolutionizing how we develop, operate, and maintain our live games. Our mission is to build pipelines, tools, and AI-driven solutions that automate repetitive tasks, reduce operational overhead, and unlock new creative possibilities within Product Madness. This team has a startup mindset within a well-established gaming powerhouse, giving you the best of both worlds: the agility to innovate and the resources to make a real impact. We are embarking on a strategic roadmap involving the creation of an AI Knowledge Graph, implementation of Model-Based Testing, and leveraging AI for smarter QA practices.

As one of the foundational QA Engineers on the Automation and AI team, you will be instrumental in shaping and ensuring the quality of our innovative solutions from the ground up. You will be responsible for validating the end-to-end automation pipelines, the AI Knowledge Graph, AI-driven tools, Model-Based Testing implementations, and their integration with our Unity-based gaming platforms and backend systems. Your work involves defining QA strategies for novel systems, testing complex integrations including telemetry and AI feedback loops, and contributing directly to the team’s goals of enabling data-driven, risk-based, and eventually predictive QA approaches. You will collaborate closely with developers, designers, and data scientists to embed quality throughout the lifecycle of tools and workflows leveraging the latest AI trends.

Requisitos mínimos:

What We’re Looking For

Must-Have:

Proven QA Experience: 3-5+ years of professional experience in software quality assurance, with a strong emphasis on testing complex systems, integrations, and data pipelines.
Test Automation Proficiency: Demonstrable experience designing, developing, and maintaining automated test frameworks and scripts (e.g., using C#, Python, Java, or similar).
Technical Aptitude: Solid understanding of SDLC, QA methodologies, API testing (RESTful), database concepts (SQL/NoSQL), and CI/CD practices (Git, Jenkins, Docker).
Analytical & Problem-Solving Skills: Excellent ability to analyze complex requirements, identify risks/edge cases, troubleshoot issues, and think critically about testing novel systems.
Adaptability & Learning Mindset: Eagerness to learn and apply new concepts, particularly in AI/ML testing, Knowledge Graphs, and advanced automation techniques.
Excellent Communication & Teamwork: Ability to collaborate effectively in an agile, cross-functional team and communicate technical concepts clearly.

Requisitos deseados:

Nice to have:

Experience testing AI/ML-driven systems, understanding concepts like model validation, bias detection, or explainability testing.
Experience with Model-Based Testing (MBT) tools or methodologies.
Experience testing within the Unity engine environment or testing game development tools.
Familiarity with Knowledge Management systems, graph databases (like Neo4j), or testing semantic search functionality.
Experience validating telemetry/analytics data pipelines.
Experience implementing or utilizing risk-based testing strategies.
Experience working in the gaming industry.
Familiarity with cloud platforms (AWS, Azure, or GCP).

Responsabilidades:

Key Responsibilities

AI Knowledge Graph (KB) Quality Assurance:

Develop and execute test strategies for the AI Knowledge Graph, validating its structure, data ingestion (content aggregation, telemetry), accuracy of linkages (features, test cases, bugs, configs), and functionality (e.g., semantic search).
Test the integration points and feedback loops between the KB and AI tools (KB feeding test strategies/patterns to AI, AI generating insights/test cases back to KB).
Ensure the reliability and performance of the KB as it expands.
Model-Based Testing (MBT) Implementation & Validation:

Actively participate in the implementation of MBT methodologies.
Collaborate on MBT model design, ensuring accuracy and coverage of the systems under test.
Validate the correctness and effectiveness of automatically generated test cases derived from MBT models.
Test the integration of MBT execution and reporting within the CI/CD pipeline.
AI-Driven Automation & Tooling Validation:

Design and execute test plans for custom automation tools, AI features (including aspects of explainable AI), backend services, and Unity editor extensions developed by the team.
Validate telemetry integration, ensuring accurate collection of usage analytics and error logs for AI-driven testing insights.
Contribute to defining strategies for monitoring and testing AI model drift over time.
Test Automation Development & Maintenance:

Design, implement, and maintain robust automated test scripts and frameworks (potentially using C# for Unity, Python/Java/etc. for backend/APIs) to validate the team’s deliverables, including KB components and MBT outputs.
Integrate automated tests into CI/CD pipelines (e.g., Jenkins) for continuous quality feedback and reporting.
QA Strategy, Execution & Defect Management:

Define overall testing scope, approaches (manual, automated, performance, risk-based), and plans aligned with the project roadmap phases (KB building, Pilot Automation, MBT implementation, Expansion).
Execute diverse tests, meticulously document defects, verify fixes, and perform regression testing.
Contribute QA perspective to defining guidelines on data usage, model transparency, and compliance.
Collaboration & Continuous Improvement:

Partner effectively with developers and data scientists to understand technical implementations, AI models, reproduce issues, and ensure timely defect resolution.
Communicate test results, quality status, risks (especially related to AI/automation), and coverage gaps clearly.
Actively contribute to evolving QA processes towards risk-based testing, AI-driven test prioritization, and potentially bug prediction, leveraging insights from the KB and telemetry.
Participate in defining AI governance practices from a quality assurance standpoint.

Beneficios:

Why Join Us?
Impact & Innovation: Be a foundational member defining QA for cutting-edge AI and automation in game development, working on key initiatives like our AI Knowledge Graph and Model-Based Testing.
Growth Opportunities: Deep dive into AI testing, MBT, and data-driven QA practices; explore emerging technologies and shape the future of quality assurance at Product Madness.
Collaboration & Autonomy: Join a small, agile team with the freedom to experiment, influence process, and learn rapidly.
Work-Life Balance: Our culture places a high value on flexibility, well-being, and supportive collaboration.
Why Product Madness?
As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks
– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

Teambuilding-Aristocrat

So, what’s stopping you?
Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKsDss

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servicio de noticias del blog de mexico

BitBotNetworks busca Senior Backend Developer

Empresa: BitBotNetworks
Web: bitbotnetworks.com
Actividades: Desarrollo de videojuegos
Servicios de Internet
Servicios para empresas

Número de trabajadores: 3
Información acerca de la empresa:
BitBotNetworks somos una empresa pequeña con una misión: ayudar a otras empresas de videojuegos a que desarrollen de manera óptima sus juegos multijugador.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

¡Hola! En BitBotNetworks buscamos un programador de backend con muchas ganas de afrontar el reto de permitir a centenares de miles de jugadores usar nuestro juego multijugador cooperativo simultáneamente.

Nuestra empresa es pequeña y la jerarquía de trabajo es bastante horizontal. Nuestra misión: ayudar a otras empresas de videojuegos a que desarrollen de manera o?tima juegos multijugador.

Se ofrece un contrato indefinido, a tiempo completo y 100% remoto.

Requisitos mínimos:

– Nivel alto de inglés tanto oral como escrito
– 5 años de experiencia demostrable en sistemas backend, no necesariamente en videojuegos
– Amplia experiencia con bases de datos relacionales
– Conocimiento avanzado de diversos temas: Programación de Redes, Sistemas Distribuidos, Sistemas Operativos, Bases de Datos, Arquitectura del Software
– Ser una persona organizada y comunicativa
– Programación avanzada en Golang, C++ o Java (nuestro backend usa Golang)
– Solo para residentes en España

Requisitos deseados:

– Experiencia desarrollando videojuegos
– Conocimiento básico de Amazon Web Services
– Conocimiento de bases de datos no relacionales o tecnologías como Redis
– Contexto técnico fuerte y entendimiento de cómo funcionan las cosas a bajo nivel

Responsabilidades:

– Te encargarás de implementar y mantener nuevas funciones multijugador en nuestro backend
– Interactuarás con el resto del equipo tanto para clarificar los requisitos de tu trabajo como para explicar a diseñadores, operadores y otros programadores cómo usar los sistemas que implementes
– Mejorarás la escalabilidad y la disponibilidad de nuestros servicios
– Liderarás y expandirás áreas de conocimiento completas

Beneficios:

– Rango salarial: 40.000€ – 55.000€ anuales brutos
– Complemento salarial de 50€/mes por trabajo en remoto
– Core hours: 8 horas de trabajo diarias, 6 de las cuales en horario obligatorio de 10:00 a 17:00, las 2 horas restantes son en horario libre
– Oferta de trabajo solo para residentes en España
http://dlvr.it/TKrzcS

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Level Up Game Dev Hub busca Assistant Producer – Game Incubator & Hub Operations (Remote – Spain timezone)

Tipo de contrato:

Contrato a tiempo parcial

Tipo de jornada:

Jornada parcial (Tarde)

Texto de la oferta:

Level Up [Game Dev Hub] is a hybrid incubator and creative ecosystem based in Barcelona, Spain, dedicated to supporting independent game developers through training, mentorship, and production support. Since 2020, we’ve incubated dozens of game teams, helped secure funding through publishers and public grants, and provided hands-on guidance from industry veterans. Our programs combine entrepreneurial development with real-world production pipelines, helping studios build sustainable careers while crafting innovative games. We also operate a digital campus, host live events, and collaborate with international partners to promote the growth of emerging studios across Europe.

We’re looking for a bilingual Assistant Producer (Spanish-English) to join our game incubator and development Hub. This role is ideal for someone with hands-on production experience in indie or mid-sized teams, who is eager to support both emerging game projects and the operational backbone of a vibrant creative ecosystem.

Game Development Support (Internal Projects)
Assist the Executive Producer in planning and task tracking.
Support estimation and documentation of production pipelines.
Facilitate communication between technical, artistic, and narrative departments.
Help identify workflow bottlenecks and offer proactive solutions.

Requisitos mínimos:

Requirements

Fluent in Spanish and English (written and spoken).
2+ years experience as a game producer or associate producer in small or mid-sized teams.
Solid understanding of game production workflows, especially for indie PC titles.
Proven ability to coordinate across disciplines (art, tech, design, narrative).
Excellent communication, organizational and documentation skills.
Experience with budget tracking or financial aspects of game production.

Tools You Should Master

WordPress (advanced level)
Google Suite – especially Google Sheets
Video Streaming tools (OBS, YT studio, Twitch)
Video edition tools (Premiere + AE)
Confluence
Photoshop
Automation platforms like Zapier, n8n or similar
Nice to Have (wishables)
Knowledge of Unity Engine, Visual Scripting, or C# / PHP
Experience with Git or version control workflows
Understanding of narrative design or interactive storytelling
Previous experience working with creative communities or incubators

Requisitos deseados:

Bonus Requirements

You have been the lead producer on at least one PC game published by an external publisher, or
You have served as associate producer on two or more shipped PC games.
Work Conditions
Remote, but you must be based in or available to work in Spain timezone.
Flexible schedule, but afternoon availability is essential (most Hub events are held then).
Occasional morning meetings based on project needs.

Responsabilidades:

Key Responsibilities

Incubator Operations & Coordination
Coordinate mentoring schedules and mentor-team interactions.
Follow up with incubated teams to ensure deliverables, attendance, and production goals are on track.
Document and supervise production objectives and reports.
Publish content to our online campus and internal platforms.
Provide live support for virtual events (masterclasses, pitch sessions, etc.).

Beneficios:

???? Part-time – 25 hours/week
???? Annual gross salary: €12,300
???? Remote (must be available in Spain timezone)
???? Flexible schedule, with afternoon coverage required
http://dlvr.it/TKryPq

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servicio de noticias del blog de mexico

Aristocrat busca UI Art Lead

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We’re looking for a talented artist to join as a UI Art Lead on one of our main titles, Cashman Casino, at Product Madness. In this role, you will be responsible for creating and maintaining the User Interface of the game from initial conception to implementation.

You will lead and manage a small team of talented artists, setting a clear vision, building trust, providing consistent feedback, and understanding each artist’s goals and needs, helping to establish a clear path for everyone to achieve their goals.

You will also work alongside UX designers, technical artists, developers and product managers to ensure the UI supports the game experience. You will partner with production to develop high level execution plans and own the execution strategy.

As UI Art Lead, you are expected to develop the overall look and feel of the game, balancing visual satisfaction and gameplay clarity to ensure amazing experiences. You will push art quality where players see it and know when to pull back on quality where they won’t, being hands-on sometimes and contributing to the artwork benchmark.

Requisitos mínimos:

What We’re Looking For
Expert and flexible in using leading UI development tools, from Photoshop to Figma

Expert in hands-off processes: creating documentation, exporting assets, and presenting work

Strong in task refinement, prioritization, and building work plans and timelines

Experienced in mentoring other UI designers and supporting their professional growth

Skilled in working on Unity projects—from hand-off to asset integration

Capable of studying existing interfaces and suggesting improvements

Able to create working prototypes

Good understanding of the modern casual gaming market and current UI trends

Solid awareness of UX principles

Basic knowledge of illustration, including proportion, composition, and color

Professional level of English

Requisitos deseados:

It will be considered an advantage to have:
Previous experience working on mobile games

Experience in mentoring and growing other designers

Your portfolio should demonstrate:
Very high-quality UI work for mobile games, showcasing interface elements, logos, icons, and typography

Confidence in working across various styles and formats

Advanced structural UI design examples, including wireframes, mockups, and animatics

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So, what’s stopping you?

Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: Up to 25%

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKqV94

Categories
servicio de noticias del blog de mexico

Aristocrat busca UI Art Lead

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We’re looking for a talented artist to join as a UI Art Lead on one of our main titles, Cashman Casino, at Product Madness. In this role, you will be responsible for creating and maintaining the User Interface of the game from initial conception to implementation.

You will lead and manage a small team of talented artists, setting a clear vision, building trust, providing consistent feedback, and understanding each artist’s goals and needs, helping to establish a clear path for everyone to achieve their goals.

You will also work alongside UX designers, technical artists, developers and product managers to ensure the UI supports the game experience. You will partner with production to develop high level execution plans and own the execution strategy.

As UI Art Lead, you are expected to develop the overall look and feel of the game, balancing visual satisfaction and gameplay clarity to ensure amazing experiences. You will push art quality where players see it and know when to pull back on quality where they won’t, being hands-on sometimes and contributing to the artwork benchmark.

Requisitos mínimos:

What We’re Looking For
Expert and flexible in using leading UI development tools, from Photoshop to Figma

Expert in hands-off processes: creating documentation, exporting assets, and presenting work

Strong in task refinement, prioritization, and building work plans and timelines

Experienced in mentoring other UI designers and supporting their professional growth

Skilled in working on Unity projects—from hand-off to asset integration

Capable of studying existing interfaces and suggesting improvements

Able to create working prototypes

Good understanding of the modern casual gaming market and current UI trends

Solid awareness of UX principles

Basic knowledge of illustration, including proportion, composition, and color

Professional level of English

Requisitos deseados:

It will be considered an advantage to have:
Previous experience working on mobile games

Experience in mentoring and growing other designers

Your portfolio should demonstrate:
Very high-quality UI work for mobile games, showcasing interface elements, logos, icons, and typography

Confidence in working across various styles and formats

Advanced structural UI design examples, including wireframes, mockups, and animatics

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So, what’s stopping you?

Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: Up to 25%

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKpXnK

Categories
servicio de noticias del blog de mexico

Cosmic Spell S.L. busca Lead Game Designer

trabajos: Empresa: Cosmic Spell S.L.
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.

Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.

No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Lead Game Designer to join our team and reinforce the design department of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics.

Requisitos mínimos:

• 3+ years of experience as a Game Designer, with at least one shipped title.
• Proven experience in RPG and/or turn-based game design (preferably mobile or multiplatform).
• Strong game design fundamentals: systems design, economy design, balance, UX, and pacing.
• Excellent documentation skills and ability to translate ideas into dev-ready specs.
• Clear communication, critical thinking, and leadership abilities.
• Autonomous, structured, and proactive approach to problem-solving.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Experience with free-to-play mobile game design and monetization strategies.
• Experience with collection-based combat systems.
• Experience designing live-ops features, in-game events, and seasonal content.
• Familiarity with data analytics tools and KPI-based decision making.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Lead the Game Design department, working closely with the Game Director to shape and execute the game’s vision — from high-level concepts to detailed mechanics, systems, and content.
• Create and maintain clear, structured, and up-to-date design documentation covering features, progression systems, combat, economy, and user experience.
• Design, balance, and oversee both core and meta gameplay systems (collection, progression, monetization, live events, etc.) with a player-first mindset.
• Collaborate closely with the art, development, and production teams to ensure consistent, high-quality implementation aligned with the game’s creative vision.
• Provide constructive feedback to fellow designers and help foster a creative, open, and collaborative team environment.
• Monitor game performance using KPIs, analytics, and player feedback to make informed, data-driven decisions.
• Meet deadlines and deliverables set by the production team, ensuring consistent communication on design progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Spain).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.

Ready to Join?

If you are interested and would like to join our team, please send your CV and a link to your portfolio (if available) to jobs@cosmicspell.com, using the subject line: Lead Game Designer – [Your Name].

We look forward to discovering what you can bring to the world of Soul Breach.
http://dlvr.it/TKn0sQ

Categories
servicio de noticias del blog de mexico

Aristocrat busca Automation and AI Engineer (Unity & Backend Technologies)

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

As a Senior Software Automation Engineer on the Automation and AI team, you will be responsible for delivering end-to-end solutions that integrate seamlessly with our Unity-based gaming platforms and backend systems. Your work will directly influence our live game operations, player experiences, and the speed and quality of our production cycles. You will collaborate with designers, data scientists, QA teams, and other developers to conceptualize, build, and deploy cutting-edge tools and workflows that leverage the latest AI trends.

Requisitos mínimos:

What We’re Looking For

Must-Have

5+ years of professional experience in full stack development, preferably within a gaming context.

1+ years of professional experience in AI and Automation development and implementation on relevant practices ie: G-RAG,.

Proficiency in Unity (C#) with proven experience creating editor tools, game modules, or liveops features.

Strong back-end development experience with a modern language (e.g., Java, C#, Python, or Node.js) and frameworks (e.g., ASP.NET, Django, Express).

Experience with databases (SQL and/or NoSQL) and designing RESTful APIs or microservices architectures preferably Graph databases such as Neo4J.

Familiarity with DevOps & CI/CD practices and tools (Git, Docker, Jenkins, etc.).

Solid understanding of software engineering best practices (design patterns, code reviews, testing, and version control).

Excellent communication and teamwork skills, with the ability to work cross-functionally in an agile environment.

Requisitos deseados:

Nice-to-Have

Experience with AI/ML frameworks (TensorFlow, PyTorch, OpenAI APIs) or integrating third-party AI services.

Cloud platform experience (AWS, Azure, or GCP) including serverless computing, container orchestration (Kubernetes), and infrastructure as code.

Familiarity with gaming analytics, real-time multiplayer systems, or other liveops-related technologies.

Passion for gaming and a keen interest in the future of AI-driven game development.

Responsabilidades:

Key Responsibilities

End-to-End Development

Design, develop, and maintain both front-end (Unity) and back-end services (APIs, microservices, databases) to support AI-driven tools and automation workflows.

Implement secure, scalable, and high-performance features that integrate with existing game codebases and infrastructure.

Unity Tooling & Integration

Build and maintain custom Unity editor tools to automate repetitive tasks (e.g., content creation workflows, build pipelines, performance checks).

Leverage Unity’s scripting APIs to integrate AI services and automate manual steps in the development and liveops processes.

Backend & Infrastructure

Develop and optimize server-side applications and microservices that power AI features, data processing, and real-time analytics.

Collaborate with DevOps on CI/CD pipelines to automate testing, deployment, and monitoring of AI-driven solutions.

AI & Automation

Work closely with data scientists and AI specialists to integrate machine learning models, autonomous agents, and other advanced AI techniques into Unity and backend systems.

Evaluate emerging AI tools and frameworks to determine feasibility, integration points, and ROI for the business.

Quality Assurance & Testing

Implement automated testing strategies (unit, integration, functional, regression) to ensure reliability and maintainability of new and existing systems.

Use AI-driven or goal-led QA approaches to enhance coverage and reduce manual testing overhead.

Collaboration & Knowledge Sharing

Partner with game developers, architects and product managers to identify challenges and opportunities for automation and AI application.

Document designs, workflows, and best practices for broader internal adoption.

Continuous Improvement

Proactively identify areas for optimization, new tools, or process enhancements.

Stay up-to-date with the latest AI, gaming, and automation trends to propose and implement innovative solutions.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

Health insurance – CIGNA
Gympass gold plan
25 vacation days + 1 day on your birthday
Flexible payment – daycare, transport, etc
Pension plan 1% base salary
Food at the office twice a week
Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKm8lj

Categories
servicio de noticias del blog de mexico

Aristocrat busca Data Analyst

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are growing our teams and this is an opportunity for you to join our Barcelona office as a Data Analyst within the Analytics Performance Marketing team.
You will collaborate closely with Data Analysts, Data Scientists besides UA Managers and other Marketing roles to analyse and interpret data that drives our marketing strategies.

Your insights will play a key role in shaping campaign optimization, identifying growth opportunities, and ultimately contributing to the company’s success in a competitive gaming market.

As a Data Analyst you will have a key role in defining, extracting and actioning data from big and complex datasets from a variety of analytical solutions from simple to complex.

Requisitos mínimos:

What We’re Looking For

Required Qualifications:

3 to 5 years of experience as a Data Analyst or in a similar analytical role, preferably within the gaming / tech / financial industry.

Strong proficiency in data analysis tools (SQL, Python, Excel, etc.).

Experience with data modelling, time series analysis, A/B testing, Difference in Difference

Ability to identify trends, extract insights, and communicate findings in a clear and actionable manner.

Strong attention to detail and ability to work with large datasets.

Ability to present complex data in an easy-to-understand format to both technical and non-technical stakeholders.

Strong written and verbal communication skills.

Requisitos deseados:

Nice-to-Have Skills:

Familiarity with game-related metrics, mobile apps such as daily active users (DAU), in-app purchases (IAPs), and retention/engagement metrics.

Responsabilidades:

What You’ll Do

Key Responsibilities:

Data Analysis & Reporting:

Gather, clean, and analyze marketing data from multiple sources to provide actionable insights.

Produce ad hoc analyses to support decision-making for campaigns and product launches.

Monitor and evaluate the performance of marketing campaigns ( paid ads, organic TV, brand) and provide recommendations for optimisation.

Develop actionable insights from user data that inform marketing targeting, acquisition and retention strategies.

Collaboration:

Collaborate with cross-functional teams including Data Science, Data Engineer, to integrate marketing data with overall product and business objectives.

Communicate findings and insights to non-technical stakeholders through clear and concise visualizations and presentations.

Data Quality & Governance:

Ensure the accuracy and integrity of all marketing data through regular data audits and validation processes.

Help set and maintain data tracking standards across marketing channels, ensuring consistency and reliability.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None
http://dlvr.it/TKm8XD

Categories
servicio de noticias del blog de mexico

Cosmic Spell S.L. busca Lead Game Designer

Empresa: Cosmic Spell S.L.
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.

Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.

No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Lead Game Designer to join our team and reinforce the design department of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics.

Requisitos mínimos:

• 3+ years of experience as a Game Designer, with at least one shipped title.
• Proven experience in RPG and/or turn-based game design (preferably mobile or multiplatform).
• Strong game design fundamentals: systems design, economy design, balance, UX, and pacing.
• Excellent documentation skills and ability to translate ideas into dev-ready specs.
• Clear communication, critical thinking, and leadership abilities.
• Autonomous, structured, and proactive approach to problem-solving.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Experience with free-to-play mobile game design and monetization strategies.
• Experience with collection-based combat systems.
• Experience designing live-ops features, in-game events, and seasonal content.
• Familiarity with data analytics tools and KPI-based decision making.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Lead the Game Design department, working closely with the Game Director to shape and execute the game’s vision — from high-level concepts to detailed mechanics, systems, and content.
• Create and maintain clear, structured, and up-to-date design documentation covering features, progression systems, combat, economy, and user experience.
• Design, balance, and oversee both core and meta gameplay systems (collection, progression, monetization, live events, etc.) with a player-first mindset.
• Collaborate closely with the art, development, and production teams to ensure consistent, high-quality implementation aligned with the game’s creative vision.
• Provide constructive feedback to fellow designers and help foster a creative, open, and collaborative team environment.
• Monitor game performance using KPIs, analytics, and player feedback to make informed, data-driven decisions.
• Meet deadlines and deliverables set by the production team, ensuring consistent communication on design progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Spain).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.

Ready to Join?

If you are interested and would like to join our team, please send your CV and a link to your portfolio (if available) to jobs@cosmicspell.com, using the subject line: Lead Game Designer – [Your Name].

We look forward to discovering what you can bring to the world of Soul Breach.
http://dlvr.it/TKlzCR

Categories
servicio de noticias del blog de mexico

Cosmic Spell S.L. busca Lead Game Designer

Empresa: Cosmic Spell S.L.
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.

Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.

No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Lead Game Designer to join our team and reinforce the design department of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics.

Requisitos mínimos:

• 3+ years of experience as a Game Designer, with at least one shipped title.
• Proven experience in RPG and/or turn-based game design (preferably mobile or multiplatform).
• Strong game design fundamentals: systems design, economy design, balance, UX, and pacing.
• Excellent documentation skills and ability to translate ideas into dev-ready specs.
• Clear communication, critical thinking, and leadership abilities.
• Autonomous, structured, and proactive approach to problem-solving.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Experience with free-to-play mobile game design and monetization strategies.
• Experience with collection-based combat systems.
• Experience designing live-ops features, in-game events, and seasonal content.
• Familiarity with data analytics tools and KPI-based decision making.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Lead the Game Design department, working closely with the Game Director to shape and execute the game’s vision — from high-level concepts to detailed mechanics, systems, and content.
• Create and maintain clear, structured, and up-to-date design documentation covering features, progression systems, combat, economy, and user experience.
• Design, balance, and oversee both core and meta gameplay systems (collection, progression, monetization, live events, etc.) with a player-first mindset.
• Collaborate closely with the art, development, and production teams to ensure consistent, high-quality implementation aligned with the game’s creative vision.
• Provide constructive feedback to fellow designers and help foster a creative, open, and collaborative team environment.
• Monitor game performance using KPIs, analytics, and player feedback to make informed, data-driven decisions.
• Meet deadlines and deliverables set by the production team, ensuring consistent communication on design progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Spain).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.

Ready to Join?

If you are interested and would like to join our team, please send your CV and a link to your portfolio (if available) to jobs@cosmicspell.com, using the subject line: Lead Game Designer – [Your Name].

We look forward to discovering what you can bring to the world of Soul Breach.
http://dlvr.it/TKlqKB

Categories
servicio de noticias del blog de mexico

Aristocrat busca Automation and AI Engineer (Unity & Backend Technologies)

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

As a Senior Software Automation Engineer on the Automation and AI team, you will be responsible for delivering end-to-end solutions that integrate seamlessly with our Unity-based gaming platforms and backend systems. Your work will directly influence our live game operations, player experiences, and the speed and quality of our production cycles. You will collaborate with designers, data scientists, QA teams, and other developers to conceptualize, build, and deploy cutting-edge tools and workflows that leverage the latest AI trends.

Requisitos mínimos:

What We’re Looking For

Must-Have

5+ years of professional experience in full stack development, preferably within a gaming context.

1+ years of professional experience in AI and Automation development and implementation on relevant practices ie: G-RAG,.

Proficiency in Unity (C#) with proven experience creating editor tools, game modules, or liveops features.

Strong back-end development experience with a modern language (e.g., Java, C#, Python, or Node.js) and frameworks (e.g., ASP.NET, Django, Express).

Experience with databases (SQL and/or NoSQL) and designing RESTful APIs or microservices architectures preferably Graph databases such as Neo4J.

Familiarity with DevOps & CI/CD practices and tools (Git, Docker, Jenkins, etc.).

Solid understanding of software engineering best practices (design patterns, code reviews, testing, and version control).

Excellent communication and teamwork skills, with the ability to work cross-functionally in an agile environment.

Requisitos deseados:

Nice-to-Have

Experience with AI/ML frameworks (TensorFlow, PyTorch, OpenAI APIs) or integrating third-party AI services.

Cloud platform experience (AWS, Azure, or GCP) including serverless computing, container orchestration (Kubernetes), and infrastructure as code.

Familiarity with gaming analytics, real-time multiplayer systems, or other liveops-related technologies.

Passion for gaming and a keen interest in the future of AI-driven game development.

Responsabilidades:

Key Responsibilities

End-to-End Development

Design, develop, and maintain both front-end (Unity) and back-end services (APIs, microservices, databases) to support AI-driven tools and automation workflows.

Implement secure, scalable, and high-performance features that integrate with existing game codebases and infrastructure.

Unity Tooling & Integration

Build and maintain custom Unity editor tools to automate repetitive tasks (e.g., content creation workflows, build pipelines, performance checks).

Leverage Unity’s scripting APIs to integrate AI services and automate manual steps in the development and liveops processes.

Backend & Infrastructure

Develop and optimize server-side applications and microservices that power AI features, data processing, and real-time analytics.

Collaborate with DevOps on CI/CD pipelines to automate testing, deployment, and monitoring of AI-driven solutions.

AI & Automation

Work closely with data scientists and AI specialists to integrate machine learning models, autonomous agents, and other advanced AI techniques into Unity and backend systems.

Evaluate emerging AI tools and frameworks to determine feasibility, integration points, and ROI for the business.

Quality Assurance & Testing

Implement automated testing strategies (unit, integration, functional, regression) to ensure reliability and maintainability of new and existing systems.

Use AI-driven or goal-led QA approaches to enhance coverage and reduce manual testing overhead.

Collaboration & Knowledge Sharing

Partner with game developers, architects and product managers to identify challenges and opportunities for automation and AI application.

Document designs, workflows, and best practices for broader internal adoption.

Continuous Improvement

Proactively identify areas for optimization, new tools, or process enhancements.

Stay up-to-date with the latest AI, gaming, and automation trends to propose and implement innovative solutions.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

Health insurance – CIGNA
Gympass gold plan
25 vacation days + 1 day on your birthday
Flexible payment – daycare, transport, etc
Pension plan 1% base salary
Food at the office twice a week
Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKkylv

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Aristocrat busca Data Analyst

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are growing our teams and this is an opportunity for you to join our Barcelona office as a Data Analyst within the Analytics Performance Marketing team.
You will collaborate closely with Data Analysts, Data Scientists besides UA Managers and other Marketing roles to analyse and interpret data that drives our marketing strategies.

Your insights will play a key role in shaping campaign optimization, identifying growth opportunities, and ultimately contributing to the company’s success in a competitive gaming market.

As a Data Analyst you will have a key role in defining, extracting and actioning data from big and complex datasets from a variety of analytical solutions from simple to complex.

Requisitos mínimos:

What We’re Looking For

Required Qualifications:

3 to 5 years of experience as a Data Analyst or in a similar analytical role, preferably within the gaming / tech / financial industry.

Strong proficiency in data analysis tools (SQL, Python, Excel, etc.).

Experience with data modelling, time series analysis, A/B testing, Difference in Difference

Ability to identify trends, extract insights, and communicate findings in a clear and actionable manner.

Strong attention to detail and ability to work with large datasets.

Ability to present complex data in an easy-to-understand format to both technical and non-technical stakeholders.

Strong written and verbal communication skills.

Requisitos deseados:

Nice-to-Have Skills:

Familiarity with game-related metrics, mobile apps such as daily active users (DAU), in-app purchases (IAPs), and retention/engagement metrics.

Responsabilidades:

What You’ll Do

Key Responsibilities:

Data Analysis & Reporting:

Gather, clean, and analyze marketing data from multiple sources to provide actionable insights.

Produce ad hoc analyses to support decision-making for campaigns and product launches.

Monitor and evaluate the performance of marketing campaigns ( paid ads, organic TV, brand) and provide recommendations for optimisation.

Develop actionable insights from user data that inform marketing targeting, acquisition and retention strategies.

Collaboration:

Collaborate with cross-functional teams including Data Science, Data Engineer, to integrate marketing data with overall product and business objectives.

Communicate findings and insights to non-technical stakeholders through clear and concise visualizations and presentations.

Data Quality & Governance:

Ensure the accuracy and integrity of all marketing data through regular data audits and validation processes.

Help set and maintain data tracking standards across marketing channels, ensuring consistency and reliability.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None
http://dlvr.it/TKkyXx

Categories
servicio de noticias del blog de mexico

FrameOver busca Look-Dev Artist / Cinematic Artist en Unreal Engine 5

trabajos: Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa artista técnico con perfil artístico especializado en look-dev, escenas cinematográficas y creación de material visual en Unreal Engine 5.

· Fuerte sensibilidad estética.
· Experiencia en montaje de escenas visuales.
· Uso de Sequencer y capacidad para generar contenido visual que transmita el tono y la atmósfera del juego.

Requisitos mínimos:

Conocimientos en Unreal Engine 5 para el desarrollo de material visual, prototipos y cinemáticas con los siguientes requisitos aproximados:

Experiencia en creación de cutscenes, trailers, y material promocional con Sequencer.
Dominio de lighting, camera setup, depth of field y otras herramientas visuales del motor.
Capacidad para montar escenas completas: entornos, iluminación, cámaras, personajes, efectos.
Conocimiento en integración de assets, optimización de materiales y uso de LODs.
Habilidad para realizar renders de personajes con calidad in-game o pre-render, en tiempo real.
Capacidad para trabajar con esqueletos, animaciones y blending en escenas narrativas.

Requisitos deseados:

Experiencia en creación de in-engine trailers para pitching o materiales de marketing.
Familiaridad con técnicas de post-processing y render passes.

Responsabilidades:

Formarás parte de un equipo multidisciplinar en pleno desarrollo de varios prototipos.
Apoyo visual al equipo de diseño y producción en fases tempranas del desarrollo.
http://dlvr.it/TKk13M

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ByB_Digital busca 2D Artist

trabajos: Texto de la oferta:

Estamos buscando un/a artista 2D con experiencia en dibujo y color a mano, especializado/a en estilos de ilustración infantil. Se requiere un buen dominio de la ilustración tradicional o digital con acabado manual, y se valorará especialmente la experiencia previa en el sector de los videojuegos.

Requisitos mínimos:

Experiencia demostrable en dibujo y color a mano.

Estilo orientado al público infantil.

Experiencia previa en proyectos de videojuegos.

Es imprescindible contar con portafolio.

Requisitos deseados:

Se valorará conocimiento de Unity.

Residencia en Barcelona (no imprescindible).

Se valorará tener referencias en el sector.

Responsabilidades:

Diseño de personajes y escenarios para proyecto de corte infantil/educativo.

Composición de escenas en el motor con los assets creados.
http://dlvr.it/TKjvmZ

Categories
servicio de noticias del blog de mexico

FrameOver busca Look-Dev Artist / Cinematic Artist en Unreal Engine 5

Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa artista técnico con perfil artístico especializado en look-dev, escenas cinematográficas y creación de material visual en Unreal Engine 5.

· Fuerte sensibilidad estética.
· Experiencia en montaje de escenas visuales.
· Uso de Sequencer y capacidad para generar contenido visual que transmita el tono y la atmósfera del juego.

Requisitos mínimos:

Conocimientos en Unreal Engine 5 para el desarrollo de material visual, prototipos y cinemáticas con los siguientes requisitos aproximados:

Experiencia en creación de cutscenes, trailers, y material promocional con Sequencer.
Dominio de lighting, camera setup, depth of field y otras herramientas visuales del motor.
Capacidad para montar escenas completas: entornos, iluminación, cámaras, personajes, efectos.
Conocimiento en integración de assets, optimización de materiales y uso de LODs.
Habilidad para realizar renders de personajes con calidad in-game o pre-render, en tiempo real.
Capacidad para trabajar con esqueletos, animaciones y blending en escenas narrativas.

Requisitos deseados:

Experiencia en creación de in-engine trailers para pitching o materiales de marketing.
Familiaridad con técnicas de post-processing y render passes.

Responsabilidades:

Formarás parte de un equipo multidisciplinar en pleno desarrollo de varios prototipos.
Apoyo visual al equipo de diseño y producción en fases tempranas del desarrollo.
http://dlvr.it/TKjqp9

Categories
servicio de noticias del blog de mexico

FrameOver busca Look-Dev Artist / Cinematic Artist en Unreal Engine 5

Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa artista técnico con perfil artístico especializado en look-dev, escenas cinematográficas y creación de material visual en Unreal Engine 5.

· Fuerte sensibilidad estética.
· Experiencia en montaje de escenas visuales.
· Uso de Sequencer y capacidad para generar contenido visual que transmita el tono y la atmósfera del juego.

Requisitos mínimos:

Conocimientos en Unreal Engine 5 para el desarrollo de material visual, prototipos y cinemáticas con los siguientes requisitos aproximados:

Experiencia en creación de cutscenes, trailers, y material promocional con Sequencer.
Dominio de lighting, camera setup, depth of field y otras herramientas visuales del motor.
Capacidad para montar escenas completas: entornos, iluminación, cámaras, personajes, efectos.
Conocimiento en integración de assets, optimización de materiales y uso de LODs.
Habilidad para realizar renders de personajes con calidad in-game o pre-render, en tiempo real.
Capacidad para trabajar con esqueletos, animaciones y blending en escenas narrativas.

Requisitos deseados:

Experiencia en creación de in-engine trailers para pitching o materiales de marketing.
Familiaridad con técnicas de post-processing y render passes.

Responsabilidades:

Formarás parte de un equipo multidisciplinar en pleno desarrollo de varios prototipos.
Apoyo visual al equipo de diseño y producción en fases tempranas del desarrollo.
http://dlvr.it/TKhzbl