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Aristocrat busca QA Automation Engineer

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

You’ll be joining a newly formed Automation and AI team dedicated to revolutionizing how we develop, operate, and maintain our live games. Our mission is to build pipelines, tools, and AI-driven solutions that automate repetitive tasks, reduce operational overhead, and unlock new creative possibilities within Product Madness. This team has a startup mindset within a well-established gaming powerhouse, giving you the best of both worlds: the agility to innovate and the resources to make a real impact. We are embarking on a strategic roadmap involving the creation of an AI Knowledge Graph, implementation of Model-Based Testing, and leveraging AI for smarter QA practices.

As one of the foundational QA Engineers on the Automation and AI team, you will be instrumental in shaping and ensuring the quality of our innovative solutions from the ground up. You will be responsible for validating the end-to-end automation pipelines, the AI Knowledge Graph, AI-driven tools, Model-Based Testing implementations, and their integration with our Unity-based gaming platforms and backend systems. Your work involves defining QA strategies for novel systems, testing complex integrations including telemetry and AI feedback loops, and contributing directly to the team’s goals of enabling data-driven, risk-based, and eventually predictive QA approaches. You will collaborate closely with developers, designers, and data scientists to embed quality throughout the lifecycle of tools and workflows leveraging the latest AI trends.

Requisitos mínimos:

What We’re Looking For

Must-Have:

Proven QA Experience: 3-5+ years of professional experience in software quality assurance, with a strong emphasis on testing complex systems, integrations, and data pipelines.
Test Automation Proficiency: Demonstrable experience designing, developing, and maintaining automated test frameworks and scripts (e.g., using C#, Python, Java, or similar).
Technical Aptitude: Solid understanding of SDLC, QA methodologies, API testing (RESTful), database concepts (SQL/NoSQL), and CI/CD practices (Git, Jenkins, Docker).
Analytical & Problem-Solving Skills: Excellent ability to analyze complex requirements, identify risks/edge cases, troubleshoot issues, and think critically about testing novel systems.
Adaptability & Learning Mindset: Eagerness to learn and apply new concepts, particularly in AI/ML testing, Knowledge Graphs, and advanced automation techniques.
Excellent Communication & Teamwork: Ability to collaborate effectively in an agile, cross-functional team and communicate technical concepts clearly.

Requisitos deseados:

Nice to have:

Experience testing AI/ML-driven systems, understanding concepts like model validation, bias detection, or explainability testing.
Experience with Model-Based Testing (MBT) tools or methodologies.
Experience testing within the Unity engine environment or testing game development tools.
Familiarity with Knowledge Management systems, graph databases (like Neo4j), or testing semantic search functionality.
Experience validating telemetry/analytics data pipelines.
Experience implementing or utilizing risk-based testing strategies.
Experience working in the gaming industry.
Familiarity with cloud platforms (AWS, Azure, or GCP).

Responsabilidades:

Key Responsibilities

AI Knowledge Graph (KB) Quality Assurance:

Develop and execute test strategies for the AI Knowledge Graph, validating its structure, data ingestion (content aggregation, telemetry), accuracy of linkages (features, test cases, bugs, configs), and functionality (e.g., semantic search).
Test the integration points and feedback loops between the KB and AI tools (KB feeding test strategies/patterns to AI, AI generating insights/test cases back to KB).
Ensure the reliability and performance of the KB as it expands.
Model-Based Testing (MBT) Implementation & Validation:

Actively participate in the implementation of MBT methodologies.
Collaborate on MBT model design, ensuring accuracy and coverage of the systems under test.
Validate the correctness and effectiveness of automatically generated test cases derived from MBT models.
Test the integration of MBT execution and reporting within the CI/CD pipeline.
AI-Driven Automation & Tooling Validation:

Design and execute test plans for custom automation tools, AI features (including aspects of explainable AI), backend services, and Unity editor extensions developed by the team.
Validate telemetry integration, ensuring accurate collection of usage analytics and error logs for AI-driven testing insights.
Contribute to defining strategies for monitoring and testing AI model drift over time.
Test Automation Development & Maintenance:

Design, implement, and maintain robust automated test scripts and frameworks (potentially using C# for Unity, Python/Java/etc. for backend/APIs) to validate the team’s deliverables, including KB components and MBT outputs.
Integrate automated tests into CI/CD pipelines (e.g., Jenkins) for continuous quality feedback and reporting.
QA Strategy, Execution & Defect Management:

Define overall testing scope, approaches (manual, automated, performance, risk-based), and plans aligned with the project roadmap phases (KB building, Pilot Automation, MBT implementation, Expansion).
Execute diverse tests, meticulously document defects, verify fixes, and perform regression testing.
Contribute QA perspective to defining guidelines on data usage, model transparency, and compliance.
Collaboration & Continuous Improvement:

Partner effectively with developers and data scientists to understand technical implementations, AI models, reproduce issues, and ensure timely defect resolution.
Communicate test results, quality status, risks (especially related to AI/automation), and coverage gaps clearly.
Actively contribute to evolving QA processes towards risk-based testing, AI-driven test prioritization, and potentially bug prediction, leveraging insights from the KB and telemetry.
Participate in defining AI governance practices from a quality assurance standpoint.

Beneficios:

Why Join Us?
Impact & Innovation: Be a foundational member defining QA for cutting-edge AI and automation in game development, working on key initiatives like our AI Knowledge Graph and Model-Based Testing.
Growth Opportunities: Deep dive into AI testing, MBT, and data-driven QA practices; explore emerging technologies and shape the future of quality assurance at Product Madness.
Collaboration & Autonomy: Join a small, agile team with the freedom to experiment, influence process, and learn rapidly.
Work-Life Balance: Our culture places a high value on flexibility, well-being, and supportive collaboration.
Why Product Madness?
As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks
– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

Teambuilding-Aristocrat

So, what’s stopping you?
Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKsDss

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BitBotNetworks busca Senior Backend Developer

Empresa: BitBotNetworks
Web: bitbotnetworks.com
Actividades: Desarrollo de videojuegos
Servicios de Internet
Servicios para empresas

Número de trabajadores: 3
Información acerca de la empresa:
BitBotNetworks somos una empresa pequeña con una misión: ayudar a otras empresas de videojuegos a que desarrollen de manera óptima sus juegos multijugador.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

¡Hola! En BitBotNetworks buscamos un programador de backend con muchas ganas de afrontar el reto de permitir a centenares de miles de jugadores usar nuestro juego multijugador cooperativo simultáneamente.

Nuestra empresa es pequeña y la jerarquía de trabajo es bastante horizontal. Nuestra misión: ayudar a otras empresas de videojuegos a que desarrollen de manera o?tima juegos multijugador.

Se ofrece un contrato indefinido, a tiempo completo y 100% remoto.

Requisitos mínimos:

– Nivel alto de inglés tanto oral como escrito
– 5 años de experiencia demostrable en sistemas backend, no necesariamente en videojuegos
– Amplia experiencia con bases de datos relacionales
– Conocimiento avanzado de diversos temas: Programación de Redes, Sistemas Distribuidos, Sistemas Operativos, Bases de Datos, Arquitectura del Software
– Ser una persona organizada y comunicativa
– Programación avanzada en Golang, C++ o Java (nuestro backend usa Golang)
– Solo para residentes en España

Requisitos deseados:

– Experiencia desarrollando videojuegos
– Conocimiento básico de Amazon Web Services
– Conocimiento de bases de datos no relacionales o tecnologías como Redis
– Contexto técnico fuerte y entendimiento de cómo funcionan las cosas a bajo nivel

Responsabilidades:

– Te encargarás de implementar y mantener nuevas funciones multijugador en nuestro backend
– Interactuarás con el resto del equipo tanto para clarificar los requisitos de tu trabajo como para explicar a diseñadores, operadores y otros programadores cómo usar los sistemas que implementes
– Mejorarás la escalabilidad y la disponibilidad de nuestros servicios
– Liderarás y expandirás áreas de conocimiento completas

Beneficios:

– Rango salarial: 40.000€ – 55.000€ anuales brutos
– Complemento salarial de 50€/mes por trabajo en remoto
– Core hours: 8 horas de trabajo diarias, 6 de las cuales en horario obligatorio de 10:00 a 17:00, las 2 horas restantes son en horario libre
– Oferta de trabajo solo para residentes en España
http://dlvr.it/TKrzcS

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Level Up Game Dev Hub busca Assistant Producer – Game Incubator & Hub Operations (Remote – Spain timezone)

Tipo de contrato:

Contrato a tiempo parcial

Tipo de jornada:

Jornada parcial (Tarde)

Texto de la oferta:

Level Up [Game Dev Hub] is a hybrid incubator and creative ecosystem based in Barcelona, Spain, dedicated to supporting independent game developers through training, mentorship, and production support. Since 2020, we’ve incubated dozens of game teams, helped secure funding through publishers and public grants, and provided hands-on guidance from industry veterans. Our programs combine entrepreneurial development with real-world production pipelines, helping studios build sustainable careers while crafting innovative games. We also operate a digital campus, host live events, and collaborate with international partners to promote the growth of emerging studios across Europe.

We’re looking for a bilingual Assistant Producer (Spanish-English) to join our game incubator and development Hub. This role is ideal for someone with hands-on production experience in indie or mid-sized teams, who is eager to support both emerging game projects and the operational backbone of a vibrant creative ecosystem.

Game Development Support (Internal Projects)
Assist the Executive Producer in planning and task tracking.
Support estimation and documentation of production pipelines.
Facilitate communication between technical, artistic, and narrative departments.
Help identify workflow bottlenecks and offer proactive solutions.

Requisitos mínimos:

Requirements

Fluent in Spanish and English (written and spoken).
2+ years experience as a game producer or associate producer in small or mid-sized teams.
Solid understanding of game production workflows, especially for indie PC titles.
Proven ability to coordinate across disciplines (art, tech, design, narrative).
Excellent communication, organizational and documentation skills.
Experience with budget tracking or financial aspects of game production.

Tools You Should Master

WordPress (advanced level)
Google Suite – especially Google Sheets
Video Streaming tools (OBS, YT studio, Twitch)
Video edition tools (Premiere + AE)
Confluence
Photoshop
Automation platforms like Zapier, n8n or similar
Nice to Have (wishables)
Knowledge of Unity Engine, Visual Scripting, or C# / PHP
Experience with Git or version control workflows
Understanding of narrative design or interactive storytelling
Previous experience working with creative communities or incubators

Requisitos deseados:

Bonus Requirements

You have been the lead producer on at least one PC game published by an external publisher, or
You have served as associate producer on two or more shipped PC games.
Work Conditions
Remote, but you must be based in or available to work in Spain timezone.
Flexible schedule, but afternoon availability is essential (most Hub events are held then).
Occasional morning meetings based on project needs.

Responsabilidades:

Key Responsibilities

Incubator Operations & Coordination
Coordinate mentoring schedules and mentor-team interactions.
Follow up with incubated teams to ensure deliverables, attendance, and production goals are on track.
Document and supervise production objectives and reports.
Publish content to our online campus and internal platforms.
Provide live support for virtual events (masterclasses, pitch sessions, etc.).

Beneficios:

???? Part-time – 25 hours/week
???? Annual gross salary: €12,300
???? Remote (must be available in Spain timezone)
???? Flexible schedule, with afternoon coverage required
http://dlvr.it/TKryPq

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Aristocrat busca UI Art Lead

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We’re looking for a talented artist to join as a UI Art Lead on one of our main titles, Cashman Casino, at Product Madness. In this role, you will be responsible for creating and maintaining the User Interface of the game from initial conception to implementation.

You will lead and manage a small team of talented artists, setting a clear vision, building trust, providing consistent feedback, and understanding each artist’s goals and needs, helping to establish a clear path for everyone to achieve their goals.

You will also work alongside UX designers, technical artists, developers and product managers to ensure the UI supports the game experience. You will partner with production to develop high level execution plans and own the execution strategy.

As UI Art Lead, you are expected to develop the overall look and feel of the game, balancing visual satisfaction and gameplay clarity to ensure amazing experiences. You will push art quality where players see it and know when to pull back on quality where they won’t, being hands-on sometimes and contributing to the artwork benchmark.

Requisitos mínimos:

What We’re Looking For
Expert and flexible in using leading UI development tools, from Photoshop to Figma

Expert in hands-off processes: creating documentation, exporting assets, and presenting work

Strong in task refinement, prioritization, and building work plans and timelines

Experienced in mentoring other UI designers and supporting their professional growth

Skilled in working on Unity projects—from hand-off to asset integration

Capable of studying existing interfaces and suggesting improvements

Able to create working prototypes

Good understanding of the modern casual gaming market and current UI trends

Solid awareness of UX principles

Basic knowledge of illustration, including proportion, composition, and color

Professional level of English

Requisitos deseados:

It will be considered an advantage to have:
Previous experience working on mobile games

Experience in mentoring and growing other designers

Your portfolio should demonstrate:
Very high-quality UI work for mobile games, showcasing interface elements, logos, icons, and typography

Confidence in working across various styles and formats

Advanced structural UI design examples, including wireframes, mockups, and animatics

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So, what’s stopping you?

Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: Up to 25%

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKqV94

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Aristocrat busca UI Art Lead

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We’re looking for a talented artist to join as a UI Art Lead on one of our main titles, Cashman Casino, at Product Madness. In this role, you will be responsible for creating and maintaining the User Interface of the game from initial conception to implementation.

You will lead and manage a small team of talented artists, setting a clear vision, building trust, providing consistent feedback, and understanding each artist’s goals and needs, helping to establish a clear path for everyone to achieve their goals.

You will also work alongside UX designers, technical artists, developers and product managers to ensure the UI supports the game experience. You will partner with production to develop high level execution plans and own the execution strategy.

As UI Art Lead, you are expected to develop the overall look and feel of the game, balancing visual satisfaction and gameplay clarity to ensure amazing experiences. You will push art quality where players see it and know when to pull back on quality where they won’t, being hands-on sometimes and contributing to the artwork benchmark.

Requisitos mínimos:

What We’re Looking For
Expert and flexible in using leading UI development tools, from Photoshop to Figma

Expert in hands-off processes: creating documentation, exporting assets, and presenting work

Strong in task refinement, prioritization, and building work plans and timelines

Experienced in mentoring other UI designers and supporting their professional growth

Skilled in working on Unity projects—from hand-off to asset integration

Capable of studying existing interfaces and suggesting improvements

Able to create working prototypes

Good understanding of the modern casual gaming market and current UI trends

Solid awareness of UX principles

Basic knowledge of illustration, including proportion, composition, and color

Professional level of English

Requisitos deseados:

It will be considered an advantage to have:
Previous experience working on mobile games

Experience in mentoring and growing other designers

Your portfolio should demonstrate:
Very high-quality UI work for mobile games, showcasing interface elements, logos, icons, and typography

Confidence in working across various styles and formats

Advanced structural UI design examples, including wireframes, mockups, and animatics

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So, what’s stopping you?

Our Values
People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: Up to 25%

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKpXnK

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Cosmic Spell S.L. busca Lead Game Designer

trabajos: Empresa: Cosmic Spell S.L.
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.

Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.

No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Lead Game Designer to join our team and reinforce the design department of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics.

Requisitos mínimos:

• 3+ years of experience as a Game Designer, with at least one shipped title.
• Proven experience in RPG and/or turn-based game design (preferably mobile or multiplatform).
• Strong game design fundamentals: systems design, economy design, balance, UX, and pacing.
• Excellent documentation skills and ability to translate ideas into dev-ready specs.
• Clear communication, critical thinking, and leadership abilities.
• Autonomous, structured, and proactive approach to problem-solving.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Experience with free-to-play mobile game design and monetization strategies.
• Experience with collection-based combat systems.
• Experience designing live-ops features, in-game events, and seasonal content.
• Familiarity with data analytics tools and KPI-based decision making.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Lead the Game Design department, working closely with the Game Director to shape and execute the game’s vision — from high-level concepts to detailed mechanics, systems, and content.
• Create and maintain clear, structured, and up-to-date design documentation covering features, progression systems, combat, economy, and user experience.
• Design, balance, and oversee both core and meta gameplay systems (collection, progression, monetization, live events, etc.) with a player-first mindset.
• Collaborate closely with the art, development, and production teams to ensure consistent, high-quality implementation aligned with the game’s creative vision.
• Provide constructive feedback to fellow designers and help foster a creative, open, and collaborative team environment.
• Monitor game performance using KPIs, analytics, and player feedback to make informed, data-driven decisions.
• Meet deadlines and deliverables set by the production team, ensuring consistent communication on design progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Spain).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.

Ready to Join?

If you are interested and would like to join our team, please send your CV and a link to your portfolio (if available) to jobs@cosmicspell.com, using the subject line: Lead Game Designer – [Your Name].

We look forward to discovering what you can bring to the world of Soul Breach.
http://dlvr.it/TKn0sQ

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Aristocrat busca Automation and AI Engineer (Unity & Backend Technologies)

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

As a Senior Software Automation Engineer on the Automation and AI team, you will be responsible for delivering end-to-end solutions that integrate seamlessly with our Unity-based gaming platforms and backend systems. Your work will directly influence our live game operations, player experiences, and the speed and quality of our production cycles. You will collaborate with designers, data scientists, QA teams, and other developers to conceptualize, build, and deploy cutting-edge tools and workflows that leverage the latest AI trends.

Requisitos mínimos:

What We’re Looking For

Must-Have

5+ years of professional experience in full stack development, preferably within a gaming context.

1+ years of professional experience in AI and Automation development and implementation on relevant practices ie: G-RAG,.

Proficiency in Unity (C#) with proven experience creating editor tools, game modules, or liveops features.

Strong back-end development experience with a modern language (e.g., Java, C#, Python, or Node.js) and frameworks (e.g., ASP.NET, Django, Express).

Experience with databases (SQL and/or NoSQL) and designing RESTful APIs or microservices architectures preferably Graph databases such as Neo4J.

Familiarity with DevOps & CI/CD practices and tools (Git, Docker, Jenkins, etc.).

Solid understanding of software engineering best practices (design patterns, code reviews, testing, and version control).

Excellent communication and teamwork skills, with the ability to work cross-functionally in an agile environment.

Requisitos deseados:

Nice-to-Have

Experience with AI/ML frameworks (TensorFlow, PyTorch, OpenAI APIs) or integrating third-party AI services.

Cloud platform experience (AWS, Azure, or GCP) including serverless computing, container orchestration (Kubernetes), and infrastructure as code.

Familiarity with gaming analytics, real-time multiplayer systems, or other liveops-related technologies.

Passion for gaming and a keen interest in the future of AI-driven game development.

Responsabilidades:

Key Responsibilities

End-to-End Development

Design, develop, and maintain both front-end (Unity) and back-end services (APIs, microservices, databases) to support AI-driven tools and automation workflows.

Implement secure, scalable, and high-performance features that integrate with existing game codebases and infrastructure.

Unity Tooling & Integration

Build and maintain custom Unity editor tools to automate repetitive tasks (e.g., content creation workflows, build pipelines, performance checks).

Leverage Unity’s scripting APIs to integrate AI services and automate manual steps in the development and liveops processes.

Backend & Infrastructure

Develop and optimize server-side applications and microservices that power AI features, data processing, and real-time analytics.

Collaborate with DevOps on CI/CD pipelines to automate testing, deployment, and monitoring of AI-driven solutions.

AI & Automation

Work closely with data scientists and AI specialists to integrate machine learning models, autonomous agents, and other advanced AI techniques into Unity and backend systems.

Evaluate emerging AI tools and frameworks to determine feasibility, integration points, and ROI for the business.

Quality Assurance & Testing

Implement automated testing strategies (unit, integration, functional, regression) to ensure reliability and maintainability of new and existing systems.

Use AI-driven or goal-led QA approaches to enhance coverage and reduce manual testing overhead.

Collaboration & Knowledge Sharing

Partner with game developers, architects and product managers to identify challenges and opportunities for automation and AI application.

Document designs, workflows, and best practices for broader internal adoption.

Continuous Improvement

Proactively identify areas for optimization, new tools, or process enhancements.

Stay up-to-date with the latest AI, gaming, and automation trends to propose and implement innovative solutions.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

Health insurance – CIGNA
Gympass gold plan
25 vacation days + 1 day on your birthday
Flexible payment – daycare, transport, etc
Pension plan 1% base salary
Food at the office twice a week
Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKm8lj

Categories
servicio de noticias del blog de mexico

Aristocrat busca Data Analyst

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are growing our teams and this is an opportunity for you to join our Barcelona office as a Data Analyst within the Analytics Performance Marketing team.
You will collaborate closely with Data Analysts, Data Scientists besides UA Managers and other Marketing roles to analyse and interpret data that drives our marketing strategies.

Your insights will play a key role in shaping campaign optimization, identifying growth opportunities, and ultimately contributing to the company’s success in a competitive gaming market.

As a Data Analyst you will have a key role in defining, extracting and actioning data from big and complex datasets from a variety of analytical solutions from simple to complex.

Requisitos mínimos:

What We’re Looking For

Required Qualifications:

3 to 5 years of experience as a Data Analyst or in a similar analytical role, preferably within the gaming / tech / financial industry.

Strong proficiency in data analysis tools (SQL, Python, Excel, etc.).

Experience with data modelling, time series analysis, A/B testing, Difference in Difference

Ability to identify trends, extract insights, and communicate findings in a clear and actionable manner.

Strong attention to detail and ability to work with large datasets.

Ability to present complex data in an easy-to-understand format to both technical and non-technical stakeholders.

Strong written and verbal communication skills.

Requisitos deseados:

Nice-to-Have Skills:

Familiarity with game-related metrics, mobile apps such as daily active users (DAU), in-app purchases (IAPs), and retention/engagement metrics.

Responsabilidades:

What You’ll Do

Key Responsibilities:

Data Analysis & Reporting:

Gather, clean, and analyze marketing data from multiple sources to provide actionable insights.

Produce ad hoc analyses to support decision-making for campaigns and product launches.

Monitor and evaluate the performance of marketing campaigns ( paid ads, organic TV, brand) and provide recommendations for optimisation.

Develop actionable insights from user data that inform marketing targeting, acquisition and retention strategies.

Collaboration:

Collaborate with cross-functional teams including Data Science, Data Engineer, to integrate marketing data with overall product and business objectives.

Communicate findings and insights to non-technical stakeholders through clear and concise visualizations and presentations.

Data Quality & Governance:

Ensure the accuracy and integrity of all marketing data through regular data audits and validation processes.

Help set and maintain data tracking standards across marketing channels, ensuring consistency and reliability.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None
http://dlvr.it/TKm8XD

Categories
servicio de noticias del blog de mexico

Cosmic Spell S.L. busca Lead Game Designer

Empresa: Cosmic Spell S.L.
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.

Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.

No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Lead Game Designer to join our team and reinforce the design department of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics.

Requisitos mínimos:

• 3+ years of experience as a Game Designer, with at least one shipped title.
• Proven experience in RPG and/or turn-based game design (preferably mobile or multiplatform).
• Strong game design fundamentals: systems design, economy design, balance, UX, and pacing.
• Excellent documentation skills and ability to translate ideas into dev-ready specs.
• Clear communication, critical thinking, and leadership abilities.
• Autonomous, structured, and proactive approach to problem-solving.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Experience with free-to-play mobile game design and monetization strategies.
• Experience with collection-based combat systems.
• Experience designing live-ops features, in-game events, and seasonal content.
• Familiarity with data analytics tools and KPI-based decision making.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Lead the Game Design department, working closely with the Game Director to shape and execute the game’s vision — from high-level concepts to detailed mechanics, systems, and content.
• Create and maintain clear, structured, and up-to-date design documentation covering features, progression systems, combat, economy, and user experience.
• Design, balance, and oversee both core and meta gameplay systems (collection, progression, monetization, live events, etc.) with a player-first mindset.
• Collaborate closely with the art, development, and production teams to ensure consistent, high-quality implementation aligned with the game’s creative vision.
• Provide constructive feedback to fellow designers and help foster a creative, open, and collaborative team environment.
• Monitor game performance using KPIs, analytics, and player feedback to make informed, data-driven decisions.
• Meet deadlines and deliverables set by the production team, ensuring consistent communication on design progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Spain).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.

Ready to Join?

If you are interested and would like to join our team, please send your CV and a link to your portfolio (if available) to jobs@cosmicspell.com, using the subject line: Lead Game Designer – [Your Name].

We look forward to discovering what you can bring to the world of Soul Breach.
http://dlvr.it/TKlzCR

Categories
servicio de noticias del blog de mexico

Cosmic Spell S.L. busca Lead Game Designer

Empresa: Cosmic Spell S.L.
Web: https://www.cosmicspell.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Cosmic Spell es un estudio especializado en el desarrollo de videojuegos, reconocido por su enfoque altamente competitivo y su cautivador estilo visual.

Fundado en Valencia en 2021 por emprendedores con más de 20 años de experiencia en startups exitosas dentro de la industria del videojuego y el entretenimiento, Cosmic Spell forma parte de No Spoon, un Venture Builder que nos brinda un entorno propicio para la innovación y el crecimiento.

No somos solo un equipo; somos una combinación de personas que aportan habilidades únicas, transformando cada proyecto en algo excepcional. Programadores, diseñadores, jugadores, streamers, periodistas, artistas y productores trabajamos como uno solo para crear productos verdaderamente únicos que trasciendan la pantalla y se integren en el mundo real.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Cosmic Spell is a forward-thinking video game development studio known for its innovative design approach and distinctive visual style. Founded in 2021 in Valencia by a team of entrepreneurs with over 20 years of experience in successful startups across the video game and entertainment sectors, we are backed by No Spoon, a renowned Venture Builder that fosters innovation and growth.

Our team is not just a group of developers – we are a multidisciplinary collective of programmers, designers, artists, gamers, streamers, journalists, and producers, all working together to create engaging, high-quality games. We strive to develop immersive gaming experiences that connect with players on a deeper level, ensuring our products have a lasting impact within and beyond the gaming industry.

We are currently looking for a Lead Game Designer to join our team and reinforce the design department of our first original IP: Soul Breach, a F2P turn-based RPG with collectible mechanics.

Requisitos mínimos:

• 3+ years of experience as a Game Designer, with at least one shipped title.
• Proven experience in RPG and/or turn-based game design (preferably mobile or multiplatform).
• Strong game design fundamentals: systems design, economy design, balance, UX, and pacing.
• Excellent documentation skills and ability to translate ideas into dev-ready specs.
• Clear communication, critical thinking, and leadership abilities.
• Autonomous, structured, and proactive approach to problem-solving.
• Fluent in Spanish (spoken and written), as our daily communication is in Spanish.
• Passion for games, especially RPGs and collectible mechanics.

Requisitos deseados:

• Experience with free-to-play mobile game design and monetization strategies.
• Experience with collection-based combat systems.
• Experience designing live-ops features, in-game events, and seasonal content.
• Familiarity with data analytics tools and KPI-based decision making.
• Hands-on knowledge of Jira, Confluence, and Agile workflows (Scrum/Kanban).
• Fluency in English (for documentation and potential cross-border collaborations).

Responsabilidades:

• Lead the Game Design department, working closely with the Game Director to shape and execute the game’s vision — from high-level concepts to detailed mechanics, systems, and content.
• Create and maintain clear, structured, and up-to-date design documentation covering features, progression systems, combat, economy, and user experience.
• Design, balance, and oversee both core and meta gameplay systems (collection, progression, monetization, live events, etc.) with a player-first mindset.
• Collaborate closely with the art, development, and production teams to ensure consistent, high-quality implementation aligned with the game’s creative vision.
• Provide constructive feedback to fellow designers and help foster a creative, open, and collaborative team environment.
• Monitor game performance using KPIs, analytics, and player feedback to make informed, data-driven decisions.
• Meet deadlines and deliverables set by the production team, ensuring consistent communication on design progress.

Beneficios:

• Immediate start.
• Full-time permanent contract with flexible working hours.
• Hybrid or fully remote setup (within Spain).
• Competitive salary, adjusted to experience and scope of responsibilities.
• A passionate, senior, and multidisciplinary team that values creativity, autonomy, and excellence.
• A studio culture built on quality, collaboration, and respect for both players and developers.

Ready to Join?

If you are interested and would like to join our team, please send your CV and a link to your portfolio (if available) to jobs@cosmicspell.com, using the subject line: Lead Game Designer – [Your Name].

We look forward to discovering what you can bring to the world of Soul Breach.
http://dlvr.it/TKlqKB

Categories
servicio de noticias del blog de mexico

Aristocrat busca Automation and AI Engineer (Unity & Backend Technologies)

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

As a Senior Software Automation Engineer on the Automation and AI team, you will be responsible for delivering end-to-end solutions that integrate seamlessly with our Unity-based gaming platforms and backend systems. Your work will directly influence our live game operations, player experiences, and the speed and quality of our production cycles. You will collaborate with designers, data scientists, QA teams, and other developers to conceptualize, build, and deploy cutting-edge tools and workflows that leverage the latest AI trends.

Requisitos mínimos:

What We’re Looking For

Must-Have

5+ years of professional experience in full stack development, preferably within a gaming context.

1+ years of professional experience in AI and Automation development and implementation on relevant practices ie: G-RAG,.

Proficiency in Unity (C#) with proven experience creating editor tools, game modules, or liveops features.

Strong back-end development experience with a modern language (e.g., Java, C#, Python, or Node.js) and frameworks (e.g., ASP.NET, Django, Express).

Experience with databases (SQL and/or NoSQL) and designing RESTful APIs or microservices architectures preferably Graph databases such as Neo4J.

Familiarity with DevOps & CI/CD practices and tools (Git, Docker, Jenkins, etc.).

Solid understanding of software engineering best practices (design patterns, code reviews, testing, and version control).

Excellent communication and teamwork skills, with the ability to work cross-functionally in an agile environment.

Requisitos deseados:

Nice-to-Have

Experience with AI/ML frameworks (TensorFlow, PyTorch, OpenAI APIs) or integrating third-party AI services.

Cloud platform experience (AWS, Azure, or GCP) including serverless computing, container orchestration (Kubernetes), and infrastructure as code.

Familiarity with gaming analytics, real-time multiplayer systems, or other liveops-related technologies.

Passion for gaming and a keen interest in the future of AI-driven game development.

Responsabilidades:

Key Responsibilities

End-to-End Development

Design, develop, and maintain both front-end (Unity) and back-end services (APIs, microservices, databases) to support AI-driven tools and automation workflows.

Implement secure, scalable, and high-performance features that integrate with existing game codebases and infrastructure.

Unity Tooling & Integration

Build and maintain custom Unity editor tools to automate repetitive tasks (e.g., content creation workflows, build pipelines, performance checks).

Leverage Unity’s scripting APIs to integrate AI services and automate manual steps in the development and liveops processes.

Backend & Infrastructure

Develop and optimize server-side applications and microservices that power AI features, data processing, and real-time analytics.

Collaborate with DevOps on CI/CD pipelines to automate testing, deployment, and monitoring of AI-driven solutions.

AI & Automation

Work closely with data scientists and AI specialists to integrate machine learning models, autonomous agents, and other advanced AI techniques into Unity and backend systems.

Evaluate emerging AI tools and frameworks to determine feasibility, integration points, and ROI for the business.

Quality Assurance & Testing

Implement automated testing strategies (unit, integration, functional, regression) to ensure reliability and maintainability of new and existing systems.

Use AI-driven or goal-led QA approaches to enhance coverage and reduce manual testing overhead.

Collaboration & Knowledge Sharing

Partner with game developers, architects and product managers to identify challenges and opportunities for automation and AI application.

Document designs, workflows, and best practices for broader internal adoption.

Continuous Improvement

Proactively identify areas for optimization, new tools, or process enhancements.

Stay up-to-date with the latest AI, gaming, and automation trends to propose and implement innovative solutions.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

Health insurance – CIGNA
Gympass gold plan
25 vacation days + 1 day on your birthday
Flexible payment – daycare, transport, etc
Pension plan 1% base salary
Food at the office twice a week
Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

Additional Information

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TKkylv

Categories
servicio de noticias del blog de mexico

Aristocrat busca Data Analyst

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are growing our teams and this is an opportunity for you to join our Barcelona office as a Data Analyst within the Analytics Performance Marketing team.
You will collaborate closely with Data Analysts, Data Scientists besides UA Managers and other Marketing roles to analyse and interpret data that drives our marketing strategies.

Your insights will play a key role in shaping campaign optimization, identifying growth opportunities, and ultimately contributing to the company’s success in a competitive gaming market.

As a Data Analyst you will have a key role in defining, extracting and actioning data from big and complex datasets from a variety of analytical solutions from simple to complex.

Requisitos mínimos:

What We’re Looking For

Required Qualifications:

3 to 5 years of experience as a Data Analyst or in a similar analytical role, preferably within the gaming / tech / financial industry.

Strong proficiency in data analysis tools (SQL, Python, Excel, etc.).

Experience with data modelling, time series analysis, A/B testing, Difference in Difference

Ability to identify trends, extract insights, and communicate findings in a clear and actionable manner.

Strong attention to detail and ability to work with large datasets.

Ability to present complex data in an easy-to-understand format to both technical and non-technical stakeholders.

Strong written and verbal communication skills.

Requisitos deseados:

Nice-to-Have Skills:

Familiarity with game-related metrics, mobile apps such as daily active users (DAU), in-app purchases (IAPs), and retention/engagement metrics.

Responsabilidades:

What You’ll Do

Key Responsibilities:

Data Analysis & Reporting:

Gather, clean, and analyze marketing data from multiple sources to provide actionable insights.

Produce ad hoc analyses to support decision-making for campaigns and product launches.

Monitor and evaluate the performance of marketing campaigns ( paid ads, organic TV, brand) and provide recommendations for optimisation.

Develop actionable insights from user data that inform marketing targeting, acquisition and retention strategies.

Collaboration:

Collaborate with cross-functional teams including Data Science, Data Engineer, to integrate marketing data with overall product and business objectives.

Communicate findings and insights to non-technical stakeholders through clear and concise visualizations and presentations.

Data Quality & Governance:

Ensure the accuracy and integrity of all marketing data through regular data audits and validation processes.

Help set and maintain data tracking standards across marketing channels, ensuring consistency and reliability.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None
http://dlvr.it/TKkyXx

Categories
servicio de noticias del blog de mexico

FrameOver busca Look-Dev Artist / Cinematic Artist en Unreal Engine 5

trabajos: Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa artista técnico con perfil artístico especializado en look-dev, escenas cinematográficas y creación de material visual en Unreal Engine 5.

· Fuerte sensibilidad estética.
· Experiencia en montaje de escenas visuales.
· Uso de Sequencer y capacidad para generar contenido visual que transmita el tono y la atmósfera del juego.

Requisitos mínimos:

Conocimientos en Unreal Engine 5 para el desarrollo de material visual, prototipos y cinemáticas con los siguientes requisitos aproximados:

Experiencia en creación de cutscenes, trailers, y material promocional con Sequencer.
Dominio de lighting, camera setup, depth of field y otras herramientas visuales del motor.
Capacidad para montar escenas completas: entornos, iluminación, cámaras, personajes, efectos.
Conocimiento en integración de assets, optimización de materiales y uso de LODs.
Habilidad para realizar renders de personajes con calidad in-game o pre-render, en tiempo real.
Capacidad para trabajar con esqueletos, animaciones y blending en escenas narrativas.

Requisitos deseados:

Experiencia en creación de in-engine trailers para pitching o materiales de marketing.
Familiaridad con técnicas de post-processing y render passes.

Responsabilidades:

Formarás parte de un equipo multidisciplinar en pleno desarrollo de varios prototipos.
Apoyo visual al equipo de diseño y producción en fases tempranas del desarrollo.
http://dlvr.it/TKk13M

Categories
servicio de noticias del blog de mexico

ByB_Digital busca 2D Artist

trabajos: Texto de la oferta:

Estamos buscando un/a artista 2D con experiencia en dibujo y color a mano, especializado/a en estilos de ilustración infantil. Se requiere un buen dominio de la ilustración tradicional o digital con acabado manual, y se valorará especialmente la experiencia previa en el sector de los videojuegos.

Requisitos mínimos:

Experiencia demostrable en dibujo y color a mano.

Estilo orientado al público infantil.

Experiencia previa en proyectos de videojuegos.

Es imprescindible contar con portafolio.

Requisitos deseados:

Se valorará conocimiento de Unity.

Residencia en Barcelona (no imprescindible).

Se valorará tener referencias en el sector.

Responsabilidades:

Diseño de personajes y escenarios para proyecto de corte infantil/educativo.

Composición de escenas en el motor con los assets creados.
http://dlvr.it/TKjvmZ

Categories
servicio de noticias del blog de mexico

FrameOver busca Look-Dev Artist / Cinematic Artist en Unreal Engine 5

Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa artista técnico con perfil artístico especializado en look-dev, escenas cinematográficas y creación de material visual en Unreal Engine 5.

· Fuerte sensibilidad estética.
· Experiencia en montaje de escenas visuales.
· Uso de Sequencer y capacidad para generar contenido visual que transmita el tono y la atmósfera del juego.

Requisitos mínimos:

Conocimientos en Unreal Engine 5 para el desarrollo de material visual, prototipos y cinemáticas con los siguientes requisitos aproximados:

Experiencia en creación de cutscenes, trailers, y material promocional con Sequencer.
Dominio de lighting, camera setup, depth of field y otras herramientas visuales del motor.
Capacidad para montar escenas completas: entornos, iluminación, cámaras, personajes, efectos.
Conocimiento en integración de assets, optimización de materiales y uso de LODs.
Habilidad para realizar renders de personajes con calidad in-game o pre-render, en tiempo real.
Capacidad para trabajar con esqueletos, animaciones y blending en escenas narrativas.

Requisitos deseados:

Experiencia en creación de in-engine trailers para pitching o materiales de marketing.
Familiaridad con técnicas de post-processing y render passes.

Responsabilidades:

Formarás parte de un equipo multidisciplinar en pleno desarrollo de varios prototipos.
Apoyo visual al equipo de diseño y producción en fases tempranas del desarrollo.
http://dlvr.it/TKjqp9

Categories
servicio de noticias del blog de mexico

FrameOver busca Look-Dev Artist / Cinematic Artist en Unreal Engine 5

Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa artista técnico con perfil artístico especializado en look-dev, escenas cinematográficas y creación de material visual en Unreal Engine 5.

· Fuerte sensibilidad estética.
· Experiencia en montaje de escenas visuales.
· Uso de Sequencer y capacidad para generar contenido visual que transmita el tono y la atmósfera del juego.

Requisitos mínimos:

Conocimientos en Unreal Engine 5 para el desarrollo de material visual, prototipos y cinemáticas con los siguientes requisitos aproximados:

Experiencia en creación de cutscenes, trailers, y material promocional con Sequencer.
Dominio de lighting, camera setup, depth of field y otras herramientas visuales del motor.
Capacidad para montar escenas completas: entornos, iluminación, cámaras, personajes, efectos.
Conocimiento en integración de assets, optimización de materiales y uso de LODs.
Habilidad para realizar renders de personajes con calidad in-game o pre-render, en tiempo real.
Capacidad para trabajar con esqueletos, animaciones y blending en escenas narrativas.

Requisitos deseados:

Experiencia en creación de in-engine trailers para pitching o materiales de marketing.
Familiaridad con técnicas de post-processing y render passes.

Responsabilidades:

Formarás parte de un equipo multidisciplinar en pleno desarrollo de varios prototipos.
Apoyo visual al equipo de diseño y producción en fases tempranas del desarrollo.
http://dlvr.it/TKhzbl

Categories
servicio de noticias del blog de mexico

FrameOver busca Look-Dev Artist / Cinematic Artist en Unreal Engine 5

Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa artista técnico con perfil artístico especializado en look-dev, escenas cinematográficas y creación de material visual en Unreal Engine 5.

· Fuerte sensibilidad estética.
· Experiencia en montaje de escenas visuales.
· Uso de Sequencer y capacidad para generar contenido visual que transmita el tono y la atmósfera del juego.

Requisitos mínimos:

Conocimientos en Unreal Engine 5 para el desarrollo de material visual, prototipos y cinemáticas con los siguientes requisitos aproximados:

Experiencia en creación de cutscenes, trailers, y material promocional con Sequencer.
Dominio de lighting, camera setup, depth of field y otras herramientas visuales del motor.
Capacidad para montar escenas completas: entornos, iluminación, cámaras, personajes, efectos.
Conocimiento en integración de assets, optimización de materiales y uso de LODs.
Habilidad para realizar renders de personajes con calidad in-game o pre-render, en tiempo real.
Capacidad para trabajar con esqueletos, animaciones y blending en escenas narrativas.

Requisitos deseados:

Experiencia en creación de in-engine trailers para pitching o materiales de marketing.
Familiaridad con técnicas de post-processing y render passes.

Responsabilidades:

Formarás parte de un equipo multidisciplinar en pleno desarrollo de varios prototipos.
Apoyo visual al equipo de diseño y producción en fases tempranas del desarrollo.
http://dlvr.it/TKhyrT

Categories
servicio de noticias del blog de mexico

FrameOver busca Look-Dev Artist / Cinematic Artist en Unreal Engine 5

Empresa: FrameOver
Web: www.frameover.com
Actividades: Animación 3D
Arte conceptual
Cine
Desarrollo de videojuegos
Animación 3D
Post-producción
Realidad virtual

Número de trabajadores: 18
Información acerca de la empresa:
Desde 2011 FrameOver realiza trabajos de Animación y VFX para todo tipo de clientes y marcas. Desde hace un año también desarrolla videojuegos y colabora en diversas producciones internacionales, incluyendo I+D para dispositivos de realidad virtual.

Texto de la oferta:

Se precisa artista técnico con perfil artístico especializado en look-dev, escenas cinematográficas y creación de material visual en Unreal Engine 5.

· Fuerte sensibilidad estética.
· Experiencia en montaje de escenas visuales.
· Uso de Sequencer y capacidad para generar contenido visual que transmita el tono y la atmósfera del juego.

Requisitos mínimos:

Conocimientos en Unreal Engine 5 para el desarrollo de material visual, prototipos y cinemáticas con los siguientes requisitos aproximados:

Experiencia en creación de cutscenes, trailers, y material promocional con Sequencer.
Dominio de lighting, camera setup, depth of field y otras herramientas visuales del motor.
Capacidad para montar escenas completas: entornos, iluminación, cámaras, personajes, efectos.
Conocimiento en integración de assets, optimización de materiales y uso de LODs.
Habilidad para realizar renders de personajes con calidad in-game o pre-render, en tiempo real.
Capacidad para trabajar con esqueletos, animaciones y blending en escenas narrativas.

Requisitos deseados:

Experiencia en creación de in-engine trailers para pitching o materiales de marketing.
Familiaridad con técnicas de post-processing y render passes.

Responsabilidades:

Formarás parte de un equipo multidisciplinar en pleno desarrollo de varios prototipos.
Apoyo visual al equipo de diseño y producción en fases tempranas del desarrollo.
http://dlvr.it/TKhyhB

Categories
servicio de noticias del blog de mexico

ByB_Digital busca 2D Artist

Texto de la oferta:

Estamos buscando un/a artista 2D con experiencia en dibujo y color a mano, especializado/a en estilos de ilustración infantil. Se requiere un buen dominio de la ilustración tradicional o digital con acabado manual, y se valorará especialmente la experiencia previa en el sector de los videojuegos.

Requisitos mínimos:

Experiencia demostrable en dibujo y color a mano.

Estilo orientado al público infantil.

Experiencia previa en proyectos de videojuegos.

Es imprescindible contar con portafolio.

Requisitos deseados:

Se valorará conocimiento de Unity.

Residencia en Barcelona (no imprescindible).

Se valorará tener referencias en el sector.

Responsabilidades:

Diseño de personajes y escenarios para proyecto de corte infantil/educativo.

Composición de escenas en el motor con los assets creados.
http://dlvr.it/TKhvL8

Categories
servicio de noticias del blog de mexico

StickyLock B.V. busca Senior Unreal Engine Developer

trabajos: Empresa: StickyLock B.V.
Web: https://stickylock.com/
Actividades: Animación 3D
Arte conceptual
Contenidos para móviles
Desarrollo de aplicaciones
Desarrollo de videojuegos
Diseño 3D
Edición de videojuegos
Investigación y desarrollo
Post-producción
Producción audiovisual
Producción de audio
Realidad virtual
Servicios para empresas
Simulación 3D
Testing & QA

Número de trabajadores: 20
Información acerca de la empresa:
We are StickyLock – a passionate international studio creating innovative digital experiences.

Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.

We have offices in the Netherlands(HQ) and Spain.

We truly love what we do and want to share our passion for the interactive entertainment industry with professionals and players worldwide.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are looking for a Senior Unreal Engine Developer to join our dynamic Mallorcan team. The ideal candidate will have a solid background in game development and a thorough understanding of the Unreal Engine. You will be responsible for implementing gameplay features, optimizing performance, and ensuring the technical quality of our latest game project.

Who are we:
We are StickyLock – a passionate international studio creating innovative digital experiences. Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.
Our offices are in the Netherlands and Spain. Currently we are developing a golf game.

Requisitos mínimos:

What will you bring with you:
• Bachelor’s degree in Computer Science, Software Engineering, Game Development, or equivalent relevant years of experience,
• Proven working experience (3+ years) as an Unreal Engine Developer,
• Solid knowledge of programming in C++ and Blueprints,
• Demonstrable experience of the game development process and 3D game engines through a published project,
• Understanding of network programming, physics, databases within the Unreal Engine,
• Exceptional problem-solving and debugging skills,
• Ability to work effectively in a collaborative team environment,
• Proficiency in written and spoken English,
• Excellent time management, organizational and prioritization skills,
• Familiarity with Microsoft Office and project applications (e.g. Jira),
• A good mood every day.

Who are you:
• An experienced professional with extensive coding skills,
• A highly self-motivated and positive communicator with strong work ethics,
• An excellent and flexible problem solver with an eye for detail,
• A structured and result driven mentor for our junior developers,
• Self-starter with the ability to work independently and take initiative,
• Open to giving and receiving feedforward.

Requisitos deseados:

What makes you stand out:
• Experienced in networking and/or databases,
• Affinity with technology and/or golf,
• Experienced in working in an internationally operating organization.

Responsabilidades:

What will you be doing:
• Develop and implement new gameplay features within the Unreal Engine to deliver exceptional user experience,
• Collaborate with designers, artists, and mentoring other programmers to create optimal, scalable solutions for game design challenges,
• Debug, optimize, and ensure software stability and security in the game’s engine,
• Integrate assets from the art and design teams, ensuring they meet the necessary technical requirements,
• Write clear, maintainable, portable, and highly functional code,
• Provide input during the design process and contribute to the overall game concept and playability,
• Maintain and enhance the Unreal Engine as required for the game’s development.

Beneficios:

What do we offer:
An exciting role, within an international growing company, plus:
• A good salary according to experience,
• An innovative, international and fast-growing environment,
• State of the art facilities and team building activities,
• A pleasant, informal working atmosphere,
• Relocation pack, if moving to Mallorca, one of the best places to live in the world,
• Or working remotely.
http://dlvr.it/TKgjz4

Categories
servicio de noticias del blog de mexico

Saber Interactive Spain S.L. busca VFX Artist

trabajos: Empresa: Saber Interactive Spain S.L.
Web: http://www.saber3d.com
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Saber Interactive is one of the world’s leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

Saber specializes in applying our proprietary cross-platform game engines to original IPs, as well as executing on a broad array of design, production, and management services – including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the world’s biggest IPs – Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are seeking a VFX Artist to join our team in Madrid and contribute to some of the most exciting projects in the video game world.

In addition to Turok Origins, you’ll have the unique opportunity to collaborate on other thrilling, unannounced AAA projects, shaping the future of unforgettable gaming experiences.

If you’ve ever dreamed of crafting breathtaking effects that bring adventure-filled universes to life, this is your moment. As a VFX Artist, you’ll play a pivotal role in creating stunning visual effects that immerse players in the action and elevate the visual impact of our projects.

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe.

Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, and Expeditions: A MudRunner Game. Founded in 2001, Saber is known for two decades of development partnerships with leading developer and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others.

To stay in the loop on all of our upcoming announcements, please make sure you’re following Saber across our official social channels.

Please apply at: https://saber-interactive-spain.jobs.personio.com/job/1933591?language=es&display=en

Trailer: https://www.youtube.com/watch?v=x1ELi_UslrA

Join the team and create unforgettable visual effects for players!

Requisitos mínimos:

• Proficiency in Unreal Engine 5, especially when it comes to creating complex materials, particle effects and optimizing for various platforms.
• Expertise in game console development (PS4, Xbox One).
• Knowledge of VFX simulation software like Houdini or similar tools.
• An eye for detail. You can break down effects in other games and take inspiration to create something truly unique.

Requisitos deseados:

• A solid foundation in art knowledge.
• 3D modeling experience using software like 3DS Max or Maya.
• Knowledge of shader programming (HLSL/GLSL) to push your effects even further.
• Experience with Unreal Engine 5 blueprints to integrate your effects seamlessly into gameplay.

Responsabilidades:

• Create magic: Design stunning real-time VFX across a variety of styles, pushing the boundaries of what players expect in modern games.
• Collaborate for greatness: Work primarily with our Programming Team, as well as Design and Animation, to develop innovative VFX solutions that balance visual impact with technical performance.

Beneficios:

• Opportunity to work with a great international team of professionals on the next generation of AAA titles.
• Salary based on experience.
• Permanent, full-time contract.
• A good work environment.
• Flexible working hours.
• Hybrid working model.
• Fresh fruit, coffee and beverages at the office.

Saber Interactive Spain is an equal opportunity employer committed to diversity and inclusion in the workplace, especially to gender equality. We prohibit discrimination and harassment based on race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
Saber Interactive Spain makes hiring decisions based solely on qualifications, merit, and business needs at the time.
http://dlvr.it/TKfdYz

Categories
servicio de noticias del blog de mexico

StickyLock B.V. busca Senior Unreal Engine Developer

Empresa: StickyLock B.V.
Web: https://stickylock.com/
Actividades: Animación 3D
Arte conceptual
Contenidos para móviles
Desarrollo de aplicaciones
Desarrollo de videojuegos
Diseño 3D
Edición de videojuegos
Investigación y desarrollo
Post-producción
Producción audiovisual
Producción de audio
Realidad virtual
Servicios para empresas
Simulación 3D
Testing & QA

Número de trabajadores: 20
Información acerca de la empresa:
We are StickyLock – a passionate international studio creating innovative digital experiences.

Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.

We have offices in the Netherlands(HQ) and Spain.

We truly love what we do and want to share our passion for the interactive entertainment industry with professionals and players worldwide.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are looking for a Senior Unreal Engine Developer to join our dynamic Mallorcan team. The ideal candidate will have a solid background in game development and a thorough understanding of the Unreal Engine. You will be responsible for implementing gameplay features, optimizing performance, and ensuring the technical quality of our latest game project.

Who are we:
We are StickyLock – a passionate international studio creating innovative digital experiences. Established to develop and publish unique cutting-edge experiences that evolve around the ever-growing and evolving entertainment industry.
Our offices are in the Netherlands and Spain. Currently we are developing a golf game.

Requisitos mínimos:

What will you bring with you:
• Bachelor’s degree in Computer Science, Software Engineering, Game Development, or equivalent relevant years of experience,
• Proven working experience (3+ years) as an Unreal Engine Developer,
• Solid knowledge of programming in C++ and Blueprints,
• Demonstrable experience of the game development process and 3D game engines through a published project,
• Understanding of network programming, physics, databases within the Unreal Engine,
• Exceptional problem-solving and debugging skills,
• Ability to work effectively in a collaborative team environment,
• Proficiency in written and spoken English,
• Excellent time management, organizational and prioritization skills,
• Familiarity with Microsoft Office and project applications (e.g. Jira),
• A good mood every day.

Who are you:
• An experienced professional with extensive coding skills,
• A highly self-motivated and positive communicator with strong work ethics,
• An excellent and flexible problem solver with an eye for detail,
• A structured and result driven mentor for our junior developers,
• Self-starter with the ability to work independently and take initiative,
• Open to giving and receiving feedforward.

Requisitos deseados:

What makes you stand out:
• Experienced in networking and/or databases,
• Affinity with technology and/or golf,
• Experienced in working in an internationally operating organization.

Responsabilidades:

What will you be doing:
• Develop and implement new gameplay features within the Unreal Engine to deliver exceptional user experience,
• Collaborate with designers, artists, and mentoring other programmers to create optimal, scalable solutions for game design challenges,
• Debug, optimize, and ensure software stability and security in the game’s engine,
• Integrate assets from the art and design teams, ensuring they meet the necessary technical requirements,
• Write clear, maintainable, portable, and highly functional code,
• Provide input during the design process and contribute to the overall game concept and playability,
• Maintain and enhance the Unreal Engine as required for the game’s development.

Beneficios:

What do we offer:
An exciting role, within an international growing company, plus:
• A good salary according to experience,
• An innovative, international and fast-growing environment,
• State of the art facilities and team building activities,
• A pleasant, informal working atmosphere,
• Relocation pack, if moving to Mallorca, one of the best places to live in the world,
• Or working remotely.
http://dlvr.it/TKfbn6

Categories
servicio de noticias del blog de mexico

Secuoya Nexus S.L. busca Animador/a 2D (Junior / Mid) – Moho Pro

trabajos: Tipo de jornada:

Jornada completa

Texto de la oferta:

Secuoya Nexus está en busca de un/a Animador/a 2D con experiencia en Moho para unirse a nuestro equipo creativo. Si te apasiona contar historias a través de la animación, tienes buen ojo para los movimientos expresivos y disfrutas trabajando en entornos colaborativos, ¡esta oferta es para ti!

Requisitos mínimos:

– Experiencia demostrable en animación con Moho Pro. Haber trabajado en una producción completa con Moho es un plus.

– Manejo de rigs predefinidos. Se valorará la capacidad para crear rigs propios.

– Conocimientos de otros programas como After Effects, Premiere, Photoshop e Illustrator.

– Buena gestión del tiempo, con capacidad para equilibrar calidad y eficiencia.

– Imprescindible enviar enlaces a reel y/o portfolio.

Responsabilidades:

– Animar personajes con expresividad y realismo utilizando Moho Pro.

– Dar vida a historias a partir de guiones, storyboards y animáticas.

– Animar escenas complejas con múltiples personajes y movimientos fluidos.

– Cumplir con altos estándares de calidad en plazos ajustados.

– Incorporar feedback de forma ágil y constructiva.

Beneficios:

– Modalidad de trabajo presencial aunque estamos abiertos a modalidad de trabajo en remoto.

– Contrato indefinido y salario competitivo acorde a tu experiencia.

– Acceso a proyectos emocionantes y diversos, dentro de una compañía líder en contenidos

– Un entorno de trabajo creativo, estable y con oportunidades de crecimiento.
http://dlvr.it/TKdt4D

Categories
servicio de noticias del blog de mexico

Saber Interactive Spain S.L. busca VFX Artist

Empresa: Saber Interactive Spain S.L.
Web: http://www.saber3d.com
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Saber Interactive is one of the world’s leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

Saber specializes in applying our proprietary cross-platform game engines to original IPs, as well as executing on a broad array of design, production, and management services – including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the world’s biggest IPs – Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are seeking a VFX Artist to join our team in Madrid and contribute to some of the most exciting projects in the video game world.

In addition to Turok Origins, you’ll have the unique opportunity to collaborate on other thrilling, unannounced AAA projects, shaping the future of unforgettable gaming experiences.

If you’ve ever dreamed of crafting breathtaking effects that bring adventure-filled universes to life, this is your moment. As a VFX Artist, you’ll play a pivotal role in creating stunning visual effects that immerse players in the action and elevate the visual impact of our projects.

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe.

Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, and Expeditions: A MudRunner Game. Founded in 2001, Saber is known for two decades of development partnerships with leading developer and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others.

To stay in the loop on all of our upcoming announcements, please make sure you’re following Saber across our official social channels.

Please apply at: https://saber-interactive-spain.jobs.personio.com/job/1933591?language=es&display=en

Trailer: https://www.youtube.com/watch?v=x1ELi_UslrA

Join the team and create unforgettable visual effects for players!

Requisitos mínimos:

• Proficiency in Unreal Engine 5, especially when it comes to creating complex materials, particle effects and optimizing for various platforms.
• Expertise in game console development (PS4, Xbox One).
• Knowledge of VFX simulation software like Houdini or similar tools.
• An eye for detail. You can break down effects in other games and take inspiration to create something truly unique.

Requisitos deseados:

• A solid foundation in art knowledge.
• 3D modeling experience using software like 3DS Max or Maya.
• Knowledge of shader programming (HLSL/GLSL) to push your effects even further.
• Experience with Unreal Engine 5 blueprints to integrate your effects seamlessly into gameplay.

Responsabilidades:

• Create magic: Design stunning real-time VFX across a variety of styles, pushing the boundaries of what players expect in modern games.
• Collaborate for greatness: Work primarily with our Programming Team, as well as Design and Animation, to develop innovative VFX solutions that balance visual impact with technical performance.

Beneficios:

• Opportunity to work with a great international team of professionals on the next generation of AAA titles.
• Salary based on experience.
• Permanent, full-time contract.
• A good work environment.
• Flexible working hours.
• Hybrid working model.
• Fresh fruit, coffee and beverages at the office.

Saber Interactive Spain is an equal opportunity employer committed to diversity and inclusion in the workplace, especially to gender equality. We prohibit discrimination and harassment based on race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
Saber Interactive Spain makes hiring decisions based solely on qualifications, merit, and business needs at the time.
http://dlvr.it/TKdQrV

Categories
servicio de noticias del blog de mexico

Secuoya Nexus S.L. busca Animador/a 2D (Junior / Mid) – Moho Pro

Tipo de jornada:

Jornada completa

Texto de la oferta:

Secuoya Nexus está en busca de un/a Animador/a 2D con experiencia en Moho para unirse a nuestro equipo creativo. Si te apasiona contar historias a través de la animación, tienes buen ojo para los movimientos expresivos y disfrutas trabajando en entornos colaborativos, ¡esta oferta es para ti!

Requisitos mínimos:

– Experiencia demostrable en animación con Moho Pro. Haber trabajado en una producción completa con Moho es un plus.

– Manejo de rigs predefinidos. Se valorará la capacidad para crear rigs propios.

– Conocimientos de otros programas como After Effects, Premiere, Photoshop e Illustrator.

– Buena gestión del tiempo, con capacidad para equilibrar calidad y eficiencia.

– Imprescindible enviar enlaces a reel y/o portfolio.

Responsabilidades:

– Animar personajes con expresividad y realismo utilizando Moho Pro.

– Dar vida a historias a partir de guiones, storyboards y animáticas.

– Animar escenas complejas con múltiples personajes y movimientos fluidos.

– Cumplir con altos estándares de calidad en plazos ajustados.

– Incorporar feedback de forma ágil y constructiva.

Beneficios:

– Modalidad de trabajo presencial aunque estamos abiertos a modalidad de trabajo en remoto.

– Contrato indefinido y salario competitivo acorde a tu experiencia.

– Acceso a proyectos emocionantes y diversos, dentro de una compañía líder en contenidos

– Un entorno de trabajo creativo, estable y con oportunidades de crecimiento.
http://dlvr.it/TKcfyN

Categories
servicio de noticias del blog de mexico

Bloxters busca Desarrollador de videojuegos (Roblox, Minecraft, Scratch)

trabajos: Tipo de contrato:

Contrato a tiempo parcial

Tipo de jornada:

Jornada parcial (Indiferente)

Texto de la oferta:

Bloxters está buscando profesores con conocimientos en desarrollo de videojuegos y preferiblemente, creación de entornos virtuales para Roblox y Minecraft. Buscamos perfiles como programadores, artistas o cualquier tipo de profesional digital con ganas de aprender y enseñar a los más pequeños.

Somos una escuela infantil creativa enfocada en el aprendizaje de niños y niñas. Utilizamos Scratch y Roblox como herramientas para que los más pequeños aprendan todo tipo de softskills, lógica y programación.

En caso de estar interesado en formar parte del proyecto, envíanos un correo con el asunto PROFESOR ROBLOX STRATOS al correo info@bloxters.school, adjunta tu CV, Links y/o portfolio de proyectos/trabajos.

Estamos buscando un perfil para trabajar presencialmente dando formación a los alumnos (con temporadas de trabajo en remoto) y también en el desarrollo de los cursos y los proyectos para los niños. La escuela se encuentra en Móstoles, parada de Metro: Manuela Malasaña. El horario, a partir de septiembre, sería de tarde a partir de las 15:30H hasta las 20:30H.

Durante junio, julio y agosto, Bloxters realizará campamentos de verano y el horario sería de 9:00H hasta las 14:00H.

Jornada: 25H semanales de Lunes a Viernes con posibilidades de ampliación a jornada completa.

Gran oportunidad de entrar en el proyecto, aunque no es necesario tener un conocimiento avanzado en Roblox, se valorará positivamente que el profesor conozca el sistema.

Al entrar aprenderás a trabajar con Roblox y su lenguaje de programación LUA con formación proporcionada por Bloxters para los nuevos profesores.

Website: https://www.bloxters.school

Requisitos mínimos:

– Conocimientos en programación de videojuegos.
– Experiencia en desarrollo para Unity, Unreal, Roblox, Minecraft, Scratch, Fortnite o cualquier otro editor o motor gráfico.
– Tener algún proyecto de muestra o portfolio de proyectos.
– Entender el mundo de los videojuegos y los entornos virtuales.
– Conocimiento básico de herramientas 3D como Blender y 2D como Photoshop.
– Inglés medio.
– Buenas habilidades comunicativas, sociales y pedagógicas para poder trabajar con niños.
– Habilidad de liderazgo para grupos infantiles.

Requisitos deseados:

– Conocimiento de Roblox y LUA o Minecraft
– Experiencia en algún proyecto de Roblox lanzado
– Nivel de inglés avanzado
– Certificado oficial de Minecraft o Roblox

Responsabilidades:

– Dar clase a los alumnos de la escuela
– Organizar los nuevos cursos
– Gestionar el calendario de clases
– Crear nuevos cursos y desarrollar nuevos proyectos

Beneficios:

– Salario competitivo
– Incentivos por objetivos
– Incorporación en un proyecto con gran potencial de crecimiento y expansión
– Posibilidad de trabajo remoto en las épocas de desarrollo de materiales y cursos
– Empresa con pilares técnicos sólidos y personal con amplia experiencia
– Buen ambiente de trabajo
– Flexibilidad
http://dlvr.it/TKcfpq

Categories
servicio de noticias del blog de mexico

Bloxters busca Desarrollador de videojuegos (Roblox, Minecraft, Scratch)

Tipo de contrato:

Contrato a tiempo parcial

Tipo de jornada:

Jornada parcial (Indiferente)

Texto de la oferta:

Bloxters está buscando profesores con conocimientos en desarrollo de videojuegos y preferiblemente, creación de entornos virtuales para Roblox y Minecraft. Buscamos perfiles como programadores, artistas o cualquier tipo de profesional digital con ganas de aprender y enseñar a los más pequeños.

Somos una escuela infantil creativa enfocada en el aprendizaje de niños y niñas. Utilizamos Scratch y Roblox como herramientas para que los más pequeños aprendan todo tipo de softskills, lógica y programación.

En caso de estar interesado en formar parte del proyecto, envíanos un correo con el asunto PROFESOR ROBLOX STRATOS al correo info@bloxters.school, adjunta tu CV, Links y/o portfolio de proyectos/trabajos.

Estamos buscando un perfil para trabajar presencialmente dando formación a los alumnos (con temporadas de trabajo en remoto) y también en el desarrollo de los cursos y los proyectos para los niños. La escuela se encuentra en Móstoles, parada de Metro: Manuela Malasaña. El horario, a partir de septiembre, sería de tarde a partir de las 15:30H hasta las 20:30H.

Durante junio, julio y agosto, Bloxters realizará campamentos de verano y el horario sería de 9:00H hasta las 14:00H.

Jornada: 25H semanales de Lunes a Viernes con posibilidades de ampliación a jornada completa.

Gran oportunidad de entrar en el proyecto, aunque no es necesario tener un conocimiento avanzado en Roblox, se valorará positivamente que el profesor conozca el sistema.

Al entrar aprenderás a trabajar con Roblox y su lenguaje de programación LUA con formación proporcionada por Bloxters para los nuevos profesores.

Website: https://www.bloxters.school

Requisitos mínimos:

– Conocimientos en programación de videojuegos.
– Experiencia en desarrollo para Unity, Unreal, Roblox, Minecraft, Scratch, Fortnite o cualquier otro editor o motor gráfico.
– Tener algún proyecto de muestra o portfolio de proyectos.
– Entender el mundo de los videojuegos y los entornos virtuales.
– Conocimiento básico de herramientas 3D como Blender y 2D como Photoshop.
– Inglés medio.
– Buenas habilidades comunicativas, sociales y pedagógicas para poder trabajar con niños.
– Habilidad de liderazgo para grupos infantiles.

Requisitos deseados:

– Conocimiento de Roblox y LUA o Minecraft
– Experiencia en algún proyecto de Roblox lanzado
– Nivel de inglés avanzado
– Certificado oficial de Minecraft o Roblox

Responsabilidades:

– Dar clase a los alumnos de la escuela
– Organizar los nuevos cursos
– Gestionar el calendario de clases
– Crear nuevos cursos y desarrollar nuevos proyectos

Beneficios:

– Salario competitivo
– Incentivos por objetivos
– Incorporación en un proyecto con gran potencial de crecimiento y expansión
– Posibilidad de trabajo remoto en las épocas de desarrollo de materiales y cursos
– Empresa con pilares técnicos sólidos y personal con amplia experiencia
– Buen ambiente de trabajo
– Flexibilidad
http://dlvr.it/TKbQRz

Categories
servicio de noticias del blog de mexico

Jognox busca Representante Comercial

trabajos: Texto de la oferta:

Buscamos Representante Comercial para Consultoría de Ingeniería de Software (comisión por cliente)

¿Quiénes somos?
Somos una consultoría especializada en ingeniería de software, desarrollo a medida, y soluciones técnicas robustas para empresas y startups. Ofrecemos servicios que van desde MVPs rápidos hasta arquitectura escalable, pasando por automatización, IA, sistemas embebidos o integraciones complejas.

¿Qué buscamos?
Alguien con perfil comercial que pueda ayudarnos a conseguir nuevos clientes. No necesitas ser técnico, pero sí saber explicar los beneficios de una buena ingeniería, escuchar las necesidades de empresas y saber conectar oportunidades.

Modelo de colaboración:

???? No hay sueldo fijo ni pagos por horas

???? Recibirás comisiones por cada cliente que nos consigas

???? El porcentaje de comisión será negociado según el tipo de cliente y volumen de trabajo cerrado

???? Trabajo completamente remoto y flexible

Ideal si tienes:

Contactos en startups, pymes o empresas que necesiten soluciones digitales

Experiencia en ventas de servicios B2B o similares

Buen nivel de comunicación y autonomía
http://dlvr.it/TKbJD9

Categories
servicio de noticias del blog de mexico

Moonmana busca Game Designer (Project-Based)

trabajos: Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada parcial (Indiferente)

Texto de la oferta:

We’re looking for an experienced Game Designer to join us on a freelance, project-based collaboration. You’ll be working on PC and console games in various genres such as simulators, MOBAs, and more, collaborating with a team of passionate developers and creatives.

Requisitos deseados:

Willingness to work across different areas of game design depending on the project.

A portfolio showcasing your previous game design work (concepts, documentation, prototypes, or shipped titles).

Solid understanding of game mechanics, player psychology, and balancing.

Proven experience in designing gameplay systems for PC and console games.

Passion to create games with an engaging player experience.

Upper-intermediate level of English.

A proactive, collaborative attitude and willingness to adapt to various project scopes.

Responsabilidades:

Contribute to game design development for a range of PC and console titles.

Design and balance core gameplay mechanics, progression systems, and in-game economies.

Develop engaging gameplay scenarios and narratives tailored to different genres.

Assist in pitch creation.

Collaborate closely with the team to bring gameplay ideas to life.

Beneficios:

Project-based work.
Opportunity to work on diverse tasks and engaging PC and console game projects across multiple genres.
Competitive financial compensation.
Fully remote position.
http://dlvr.it/TKb50P

Categories
servicio de noticias del blog de mexico

Jognox busca Representante Comercial

Texto de la oferta:

Buscamos Representante Comercial para Consultoría de Ingeniería de Software (comisión por cliente)

¿Quiénes somos?
Somos una consultoría especializada en ingeniería de software, desarrollo a medida, y soluciones técnicas robustas para empresas y startups. Ofrecemos servicios que van desde MVPs rápidos hasta arquitectura escalable, pasando por automatización, IA, sistemas embebidos o integraciones complejas.

¿Qué buscamos?
Alguien con perfil comercial que pueda ayudarnos a conseguir nuevos clientes. No necesitas ser técnico, pero sí saber explicar los beneficios de una buena ingeniería, escuchar las necesidades de empresas y saber conectar oportunidades.

Modelo de colaboración:

???? No hay sueldo fijo ni pagos por horas

???? Recibirás comisiones por cada cliente que nos consigas

???? El porcentaje de comisión será negociado según el tipo de cliente y volumen de trabajo cerrado

???? Trabajo completamente remoto y flexible

Ideal si tienes:

Contactos en startups, pymes o empresas que necesiten soluciones digitales

Experiencia en ventas de servicios B2B o similares

Buen nivel de comunicación y autonomía
http://dlvr.it/TKZ5s1

Categories
servicio de noticias del blog de mexico

Moonmana busca Game Designer (Project-Based)

Tipo de contrato:

Autónomo/freelance

Tipo de jornada:

Jornada parcial (Indiferente)

Texto de la oferta:

We’re looking for an experienced Game Designer to join us on a freelance, project-based collaboration. You’ll be working on PC and console games in various genres such as simulators, MOBAs, and more, collaborating with a team of passionate developers and creatives.

Requisitos deseados:

Willingness to work across different areas of game design depending on the project.

A portfolio showcasing your previous game design work (concepts, documentation, prototypes, or shipped titles).

Solid understanding of game mechanics, player psychology, and balancing.

Proven experience in designing gameplay systems for PC and console games.

Passion to create games with an engaging player experience.

Upper-intermediate level of English.

A proactive, collaborative attitude and willingness to adapt to various project scopes.

Responsabilidades:

Contribute to game design development for a range of PC and console titles.

Design and balance core gameplay mechanics, progression systems, and in-game economies.

Develop engaging gameplay scenarios and narratives tailored to different genres.

Assist in pitch creation.

Collaborate closely with the team to bring gameplay ideas to life.

Beneficios:

Project-based work.
Opportunity to work on diverse tasks and engaging PC and console game projects across multiple genres.
Competitive financial compensation.
Fully remote position.
http://dlvr.it/TKYvcB

Categories
servicio de noticias del blog de mexico

VirtualAge busca Lead 2D/3D Artist (Remote)

trabajos: Empresa: VirtualAge
Web: http://www.virtualage.io
Actividades: Desarrollo de videojuegos
Realidad virtual

Número de trabajadores: 10
Información acerca de la empresa:
VirtualAge is a game studio specializing in the design and development of the best Virtual Reality games. We strive for excellence in everything we do, and we are relentlessly focused on our players’ happiness and success.

If this sounds exciting to you, we are looking for a great virtual reality developers/artists to join our company. Join us!

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

VirtualAge Games is looking for a highly creative and talented Lead Artist to join the team.

We are looking for people with a can-do and positive mentality, proactive, autonomous, and avid learners. Team players, detail oriented, and good communicators.

More info of our games here : http://www.virtualage.com

Join us!

Requisitos mínimos:

• Strong skills in 2D concept art, both by hand and using digital tools.
• Experience creating realistic environments with Unity.
• Great knowledge of: Blender, Maya, 3DS Max, Substance Suite, Photoshop and Zbrush (or any other similar software)
• Excellent 3D modelling skills.
• The ability to work as a team.
• Portfolio displaying great game assets, environments, and concept art.
• A great artistic and creative eye.

Requisitos deseados:

• A love for realistic Sci-fi and/or medieval worlds.
• Experience in Unity and/or UE.
• Strong multitasking skills.
• Being a fast learner.
• Being able to think outside the box.
• Good understanding of light and color.

Responsabilidades:

You will be responsible for creating stunning 3D environments and high-quality 2D concept art to be as a guide for other artists.
This also includes:

• Creating concept art for environments, characters, and props.
• Review and validate the tasks of other artists to ensure a unified artistic result.
• End-to-end creation of props and environments.
• Texturing and UV.
• Retopology and asset optimization.
• Artistic composition of the level in Unity
• Light baking.

We will also value:
• Animation and rigging.
• Sculpting.

Beneficios:

Possibility to work with exciting new technologies in the AR/VR space.

Fully remote company. Work from the comfort of your home.

Competitive salary.

Please do not send emails. Upload your info and CV here : https://virtualage.es/talent/leadartist.htm
http://dlvr.it/TKXMLn

Categories
servicio de noticias del blog de mexico

One Man Studio busca Senior Character Animator – Unreal Engine – AAA project

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com

Requisitos mínimos:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com

Requisitos deseados:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com

Responsabilidades:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com

Beneficios:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com
http://dlvr.it/TKX7P0

Categories
servicio de noticias del blog de mexico

VirtualAge busca Lead 2D/3D Artist (Remote)

Empresa: VirtualAge
Web: http://www.virtualage.io
Actividades: Desarrollo de videojuegos
Realidad virtual

Número de trabajadores: 10
Información acerca de la empresa:
VirtualAge is a game studio specializing in the design and development of the best Virtual Reality games. We strive for excellence in everything we do, and we are relentlessly focused on our players’ happiness and success.

If this sounds exciting to you, we are looking for a great virtual reality developers/artists to join our company. Join us!

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

VirtualAge Games is looking for a highly creative and talented Lead Artist to join the team.

We are looking for people with a can-do and positive mentality, proactive, autonomous, and avid learners. Team players, detail oriented, and good communicators.

More info of our games here : http://www.virtualage.com

Join us!

Requisitos mínimos:

• Strong skills in 2D concept art, both by hand and using digital tools.
• Experience creating realistic environments with Unity.
• Great knowledge of: Blender, Maya, 3DS Max, Substance Suite, Photoshop and Zbrush (or any other similar software)
• Excellent 3D modelling skills.
• The ability to work as a team.
• Portfolio displaying great game assets, environments, and concept art.
• A great artistic and creative eye.

Requisitos deseados:

• A love for realistic Sci-fi and/or medieval worlds.
• Experience in Unity and/or UE.
• Strong multitasking skills.
• Being a fast learner.
• Being able to think outside the box.
• Good understanding of light and color.

Responsabilidades:

You will be responsible for creating stunning 3D environments and high-quality 2D concept art to be as a guide for other artists.
This also includes:

• Creating concept art for environments, characters, and props.
• Review and validate the tasks of other artists to ensure a unified artistic result.
• End-to-end creation of props and environments.
• Texturing and UV.
• Retopology and asset optimization.
• Artistic composition of the level in Unity
• Light baking.

We will also value:
• Animation and rigging.
• Sculpting.

Beneficios:

Possibility to work with exciting new technologies in the AR/VR space.

Fully remote company. Work from the comfort of your home.

Competitive salary.

Please do not send emails. Upload your info and CV here : https://virtualage.es/talent/leadartist.htm
http://dlvr.it/TKWKKp

Categories
servicio de noticias del blog de mexico

One Man Studio busca Senior Character Animator – Unreal Engine – AAA project

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com

Requisitos mínimos:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com

Requisitos deseados:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com

Responsabilidades:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com

Beneficios:

One Man Studio is an outsourcing studio working with the mayor AAA Companies in the industry. We are a Team of experienced and passionate developers who love videogames.

The role at One Man Studio

One Man Studio has an amazing opportunity for an experienced Senior 3d Character Animator, As a candidate, you must be passionate about all aspects of Animation design and implementation, with the ability to create dazzling animations within technical restrictions and that aid in gameplay immersion.

The ideal candidate will have a history of demonstrating an exceptional eye for detail, creative flair, stylistic versatility and the ability to communicate and collaborate on artistic and technical aspects with other team disciplines.

If you have a passion for creating character animations and would like to work within a highly collaborative and open team, then we have the right opportunity for you to improve and expand your skills in a very supportive environment.

This is a fully remote position.

Job Description

We’re looking for an experienced and highly skilled 3D Character Animator who has a passion for their profession and who’ll add life and motion to our fantasy videogame

We want to find someone who shares our passion for challenge and excellence to enjoy this path together.
Responsibilities
• 3D animation of various characters
• Animation Blueprints set up in Unreal Engine
• Communication with the Animation director and being part of the animation team

Skills & Requirements

Requirements
• Excellent knowledge and usage of Autodesk Maya
• 3+ years of experience in 2D character animation for games or interactive media.
• Portfolio or a demo reel of your previous works
• Proven practical skills of rigging, skinning, and character setup
• You must have experience in Unreal Engine

Where do we stand on diversity?

At One Man Studio, we know that diversity and inclusivity will make our teams (and the amazing work that they do) better! We encourage and welcome ALL applications.
Puedes contactarnos en:
mail: contact@theonemanstudio.com
web: http://www.theonemanstudio.com
http://dlvr.it/TKVzr0

Categories
servicio de noticias del blog de mexico

Lingokids busca Senior Game Animator

trabajos: Empresa: Lingokids
Web: https://jobs.lingokids.com/
Actividades: Desarrollo de aplicaciones
Desarrollo de videojuegos
Desarrollo web
Diseño gráfico
Edición de libros digitales
Edición de videojuegos
Producción audiovisual
Producción de audio
Servicios de Internet
Testing & QA

Número de trabajadores: 152
Información acerca de la empresa:
Lingokids is a global leader in educational technology, helping over 160 million families worldwide raise amazing kids through Playlearning™—our unique approach that blends education with play. Our mission is to empower children with modern learning experiences, combining educational subjects with essential life skills to help them grow into confident, conscious, and resilient lifelong learners.

Beyond our award-winning app, we’ve built a multi-platform educational universe, including our “Baby Bot” and “Baby Bot’s Backyard Tales” shows, Podcasts, and Music Publishing. Our content, developed in collaboration with top education experts and Oxford Press University, ensures an engaging, high-quality learning experience in a safe, ad-free environment. This dedication to excellence has earned Lingokids multiple industry awards across app, podcast, and video categories, including Best Original Learning App by Kidscreen Awards, National Parenting Product Awards by NAPPA Awards, and Best Parenting Product by Good Housekeeping, among many others!

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Lingokids is on a mission to help families raise amazing kids through Playlearning™. Ready to join us on this exciting journey?
Lingokids is a global leader in educational technology, helping over 160 million families worldwide raise amazing kids through Playlearning™—our unique approach that blends education with play. Our mission is to empower children with modern learning experiences, combining educational subjects with essential life skills to help them grow into confident, conscious, and resilient lifelong learners.

Beyond our award-winning app, we’ve built a multi-platform educational universe, including our “Baby Bot” and “Baby Bot’s Backyard Tales” shows, Podcasts, and Music Publishing. Our content, developed in collaboration with top education experts and Oxford Press University, ensures an engaging, high-quality learning experience in a safe, ad-free environment. This dedication to excellence has earned Lingokids multiple industry awards across app, podcast, and video categories, including Best Original Learning App by Kidscreen Awards, National Parenting Product Awards by NAPPA Awards, and Best Parenting Product by Good Housekeeping, among many others!

We’re looking for a Sr. Game Animator who will be responsible for bringing characters and interactive experiences to life through high-quality, engaging animations. This role plays a key part in shaping the player experience, ensuring animations not only look great but also support gameplay and usability. A key responsibility of this role is to mentor a team of ~five junior Game Animators, providing guidance and support in their day-to-day work and professional development.

Requisitos mínimos:

What you’ll bring

3+ years of experience in 2D character animation for games or interactive media.

Previous experience working in a cross-functional team (e.g., collaborating with game designers, artists, and programmers).

Proven track record of creating polished, engaging animations for mobile or web-based games is highly desirable.

Expert proficiency in Adobe Animate (essential).

Solid understanding of animation principles, including motion, timing, and character acting.

Experience optimizing animations for performance across platforms (especially mobile).

Familiarity with game engines (e.g., Unity) and experience integrating animations into game environments.

Strong creative eye with an ability to adapt quickly to an established visual style.

Detail-oriented with a commitment to continuous improvement.

Excellent communication and collaboration skills.

Highly organized and able to prioritize tasks in a fast-paced production environment.

Strong problem-solving mindset and adaptability.

English is a must: We’re a multicultural team providing a service in English, so while certifications aren’t necessary, fluency is essential. Clear and effective spoken and written communication is key to collaborating successfully.

*Please note that this role requires candidates to be located in Madrid.

Responsabilidades:

What you’ll do

Onboard, supervise, inspire, motivate, and mentor other Junior Game Animators.

Ensure the quality and consistency of in-game animations, striving for continuous improvement.

Create high-quality, engaging animations that align with the artistic direction and gameplay requirements.

Adapt to the current animation style and technical constraints of the project.

Work closely with designers, artists, and programmers to integrate animations seamlessly into the game.

Maintain and update animation libraries for efficiency and consistency across projects.

Troubleshoot and resolve animation-related issues in collaboration with the development team.

Ensure the animations support gameplay mechanics, usability, and player experience.

Deliver clear and actionable feedback to mid and junior animators to improve overall animation quality.

Follow and improve animation pipelines and workflows to optimize production efficiency.

Be involved in playtesting sessions to identify animation refinements that enhance user experience.

Beneficios:

Life at Lingokids

Career Growth: Your growth drives our success! We invest in your development up to €2,000 per year for books, conferences, and training—so you can keep learning and growing with us.

Stock Options: Your contribution matters! You”ll receive stock options, giving you the opportunity to own part of the company and share in its success.

Meal Allowances: Get €60/month on your Cobee card to enjoy meals at restaurants or food delivery—good food makes everything better!

Flexible Compensation: Manage your meal, transport and childcare expenses easily with Cobee, integrating them directly into your payroll.

Health Insurance: Access private health coverage at exclusive rates through Adeslas, seamlessly deducted from your payroll—quality care made simple.

Mental Health Support: We care about your well-being. Get access to professional mental health support through TherapySide whenever you need it.

Language Lessons: Learning never stops! Enjoy free language classes in Spanish and English, to sharpen your skills and stay connected in a global team.

Visa Sponsorship: If you need a visa to work in the EU, we’ll handle the process and cover the costs to make your transition seamless.

Company events: Yes! We love getting together from time to time in different corners of Spain, for team gatherings and recharging at our amazing offsites!

Passion matters more than perfection
Didn’t check every box for this role? No worries! We’re looking for passionate, driven individuals who believe in our mission. If that sounds like you, we’d still love to hear from you!

Diversity, Equity, and Inclusion
At Lingokids, diversity isn’t just a checkbox—it’s at the heart of everything we do. Just like we teach kids to embrace differences, we celebrate them in our team, knowing that the best ideas come from unique perspectives. We’re all about creating a space where everyone feels valued, heard, and empowered to be their authentic selves. No matter your background, identity, or story, if you’re passionate about making a difference in education, we want you here.
http://dlvr.it/TKVwJb

Categories
servicio de noticias del blog de mexico

MercurySteam busca Quality Assurance Tester

trabajos: Empresa: MercurySteam
Web: https://www.mercurysteam.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
MercurySteam es el único estudio plenamente metroidvania. Metroid, como desarrollador de Samus Returns y Dread, ambos galardonados con un GOTY durante la ceremonia anual de los Game Awards. Vania como los creadores de la saga Lord of Shadows, tres juegos que redefinieron el clásico de Konami como una remozada aventura 3D.

________________________________________________________________________

MercurySteam is the only worldwide studio fully metroidvania. Metroid as the developer of Samus Returns and Dread, both prized with a GOTY award in the Game Awards Ceremony. Vania as the creator of Lord of Shadows franchise, three games that redefined the Konami classic as a modern 3D adventure.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

MercurySteam, estudio AAA español, continúa creciendo y mejorando con el afán de seguir desarrollando experiencias que emocionen a jugadores de todo el mundo y en todas las plataformas como “Castlevania Lords of Shadow”, “Spacelords”, “Metroid: Samus Returns”, “Metroid Dread” y “Blades Of Fire”. Para ello estamos en busca de un/a QA Tester para que se incorpore al equipo y nos acompañe en nuestras aventuras. ¿Eres un apasionado de los videojuegos y deseas formar parte de un equipo que crea experiencias inolvidables? ¡Descubre tu oportunidad!

Requisitos mínimos:

• Conocimiento de los procesos que forman parte del desarrollo de un videojuego y de los equipos involucrados en el mismo.
• Gran capacidad analítica.
• Excelente organización interpersonal.
• Buenas habilidades de comunicación y presentación.
• Capacidad para recibir y aplicar feedback positivamente.
• Una ética de trabajo positiva y proactiva.

Requisitos deseados:

• Experiencia haciendo testing de Certificacion en juegos AA o AAA desde su concepción hasta su lanzamiento.
• Experiencia trabajando con test kits de desarrollo de consolas (PlayStation, Xbox, Nintendo).
• Experiencia trabajando con equipos multidisciplinares amplios (+30 personas).
• Experiencia realizando reportes de bugs y gestionándolos con programas de gestión de incidencias (JIRA, Mantis).
• Experiencia trabajando con Perforce o control de versiones similar.
• Español e inglés fluido, tanto oral como escrito (nivel mínimo: B2).

Responsabilidades:

Como QA Tester en MercurySteam jugarás un papel clave en el control de calidad, ayudando a crear juegos libres de bugs y creando una experiencia de usuario positiva en nuestros proyectos. Colaborarás estrechamente con un equipo de QA Testers y QA Engenieers, y tendrás contacto con equipos muy diferenciados como Diseño, Arte y Programación, para ayudar a crear una experiencia interactiva completa e inmersiva que balancee las necesidades del diseño de gameplay, la dirección de arte y la experiencia de usuario.
• Realizar testing manual del proyecto siguiendo test suites y test plans definidos por el Lead de QA.
• Reportar bugs y errores detectados.
• Realizar Verificaciones y Regressions de los bugs corregidos.
• Apoyo a las pruebas automatizadas de los QA Engenieers.
• Conocimiento del proyecto para identificar riesgos y realizar el testing adecuadamente.

Beneficios:

• Hacemos juegos AAA con un gran componente artesanal en el que todos los integrantes del equipo contribuyen activamente.
• Dispondrás de 23 días de vacaciones a libre disposición y además, cierre temporal del estudio en navidad, con esos días incluidos como parte de tus vacaciones.
• El equilibrio entre la vida laboral y personal es algo que respetamos, protegemos e incentivamos:
dispondrás de hasta 23 días de teletrabajo al año, dividido a tu libre elección, para que puedas organizarte con la mayor flexibilidad.
• No alimentamos la cultura del crunch.
• Posibilidad de jornada continua y horario flexible de entrada (8 a 10 de la mañana).
• Posibilidad de participación en beneficios al tercer año.
• Seguro médico privado.
• Mejora constante de nuestras herramientas y procesos para que puedas centrarte en la creatividad.
• Excelente ambiente de trabajo en compañía de profesionales altamente cualificados, que te ayudarán a sacar partido de tu potencial.
• Salario acorde a experiencia y capacidades.

——–Contacto——–

Si quieres formar parte de nuestro equipo, envíanos tu CV y enlace a tu porfolio/reel a:
jobs_hr@mercurysteam.com Asunto: QA Tester – Nombre candidato/a

Todas las muestras recibidas se considerarán confidenciales.
http://dlvr.it/TKV8FJ

Categories
servicio de noticias del blog de mexico

Lingokids busca Senior Game Animator

Empresa: Lingokids
Web: https://jobs.lingokids.com/
Actividades: Desarrollo de aplicaciones
Desarrollo de videojuegos
Desarrollo web
Diseño gráfico
Edición de libros digitales
Edición de videojuegos
Producción audiovisual
Producción de audio
Servicios de Internet
Testing & QA

Número de trabajadores: 152
Información acerca de la empresa:
Lingokids is a global leader in educational technology, helping over 160 million families worldwide raise amazing kids through Playlearning™—our unique approach that blends education with play. Our mission is to empower children with modern learning experiences, combining educational subjects with essential life skills to help them grow into confident, conscious, and resilient lifelong learners.

Beyond our award-winning app, we’ve built a multi-platform educational universe, including our “Baby Bot” and “Baby Bot’s Backyard Tales” shows, Podcasts, and Music Publishing. Our content, developed in collaboration with top education experts and Oxford Press University, ensures an engaging, high-quality learning experience in a safe, ad-free environment. This dedication to excellence has earned Lingokids multiple industry awards across app, podcast, and video categories, including Best Original Learning App by Kidscreen Awards, National Parenting Product Awards by NAPPA Awards, and Best Parenting Product by Good Housekeeping, among many others!

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Lingokids is on a mission to help families raise amazing kids through Playlearning™. Ready to join us on this exciting journey?
Lingokids is a global leader in educational technology, helping over 160 million families worldwide raise amazing kids through Playlearning™—our unique approach that blends education with play. Our mission is to empower children with modern learning experiences, combining educational subjects with essential life skills to help them grow into confident, conscious, and resilient lifelong learners.

Beyond our award-winning app, we’ve built a multi-platform educational universe, including our “Baby Bot” and “Baby Bot’s Backyard Tales” shows, Podcasts, and Music Publishing. Our content, developed in collaboration with top education experts and Oxford Press University, ensures an engaging, high-quality learning experience in a safe, ad-free environment. This dedication to excellence has earned Lingokids multiple industry awards across app, podcast, and video categories, including Best Original Learning App by Kidscreen Awards, National Parenting Product Awards by NAPPA Awards, and Best Parenting Product by Good Housekeeping, among many others!

We’re looking for a Sr. Game Animator who will be responsible for bringing characters and interactive experiences to life through high-quality, engaging animations. This role plays a key part in shaping the player experience, ensuring animations not only look great but also support gameplay and usability. A key responsibility of this role is to mentor a team of ~five junior Game Animators, providing guidance and support in their day-to-day work and professional development.

Requisitos mínimos:

What you’ll bring

3+ years of experience in 2D character animation for games or interactive media.

Previous experience working in a cross-functional team (e.g., collaborating with game designers, artists, and programmers).

Proven track record of creating polished, engaging animations for mobile or web-based games is highly desirable.

Expert proficiency in Adobe Animate (essential).

Solid understanding of animation principles, including motion, timing, and character acting.

Experience optimizing animations for performance across platforms (especially mobile).

Familiarity with game engines (e.g., Unity) and experience integrating animations into game environments.

Strong creative eye with an ability to adapt quickly to an established visual style.

Detail-oriented with a commitment to continuous improvement.

Excellent communication and collaboration skills.

Highly organized and able to prioritize tasks in a fast-paced production environment.

Strong problem-solving mindset and adaptability.

English is a must: We’re a multicultural team providing a service in English, so while certifications aren’t necessary, fluency is essential. Clear and effective spoken and written communication is key to collaborating successfully.

*Please note that this role requires candidates to be located in Madrid.

Responsabilidades:

What you’ll do

Onboard, supervise, inspire, motivate, and mentor other Junior Game Animators.

Ensure the quality and consistency of in-game animations, striving for continuous improvement.

Create high-quality, engaging animations that align with the artistic direction and gameplay requirements.

Adapt to the current animation style and technical constraints of the project.

Work closely with designers, artists, and programmers to integrate animations seamlessly into the game.

Maintain and update animation libraries for efficiency and consistency across projects.

Troubleshoot and resolve animation-related issues in collaboration with the development team.

Ensure the animations support gameplay mechanics, usability, and player experience.

Deliver clear and actionable feedback to mid and junior animators to improve overall animation quality.

Follow and improve animation pipelines and workflows to optimize production efficiency.

Be involved in playtesting sessions to identify animation refinements that enhance user experience.

Beneficios:

Life at Lingokids

Career Growth: Your growth drives our success! We invest in your development up to €2,000 per year for books, conferences, and training—so you can keep learning and growing with us.

Stock Options: Your contribution matters! You”ll receive stock options, giving you the opportunity to own part of the company and share in its success.

Meal Allowances: Get €60/month on your Cobee card to enjoy meals at restaurants or food delivery—good food makes everything better!

Flexible Compensation: Manage your meal, transport and childcare expenses easily with Cobee, integrating them directly into your payroll.

Health Insurance: Access private health coverage at exclusive rates through Adeslas, seamlessly deducted from your payroll—quality care made simple.

Mental Health Support: We care about your well-being. Get access to professional mental health support through TherapySide whenever you need it.

Language Lessons: Learning never stops! Enjoy free language classes in Spanish and English, to sharpen your skills and stay connected in a global team.

Visa Sponsorship: If you need a visa to work in the EU, we’ll handle the process and cover the costs to make your transition seamless.

Company events: Yes! We love getting together from time to time in different corners of Spain, for team gatherings and recharging at our amazing offsites!

Passion matters more than perfection
Didn’t check every box for this role? No worries! We’re looking for passionate, driven individuals who believe in our mission. If that sounds like you, we’d still love to hear from you!

Diversity, Equity, and Inclusion
At Lingokids, diversity isn’t just a checkbox—it’s at the heart of everything we do. Just like we teach kids to embrace differences, we celebrate them in our team, knowing that the best ideas come from unique perspectives. We’re all about creating a space where everyone feels valued, heard, and empowered to be their authentic selves. No matter your background, identity, or story, if you’re passionate about making a difference in education, we want you here.
http://dlvr.it/TKTkXG

Categories
servicio de noticias del blog de mexico

MercurySteam busca Quality Assurance Tester

Empresa: MercurySteam
Web: https://www.mercurysteam.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
MercurySteam es el único estudio plenamente metroidvania. Metroid, como desarrollador de Samus Returns y Dread, ambos galardonados con un GOTY durante la ceremonia anual de los Game Awards. Vania como los creadores de la saga Lord of Shadows, tres juegos que redefinieron el clásico de Konami como una remozada aventura 3D.

________________________________________________________________________

MercurySteam is the only worldwide studio fully metroidvania. Metroid as the developer of Samus Returns and Dread, both prized with a GOTY award in the Game Awards Ceremony. Vania as the creator of Lord of Shadows franchise, three games that redefined the Konami classic as a modern 3D adventure.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

MercurySteam, estudio AAA español, continúa creciendo y mejorando con el afán de seguir desarrollando experiencias que emocionen a jugadores de todo el mundo y en todas las plataformas como “Castlevania Lords of Shadow”, “Spacelords”, “Metroid: Samus Returns”, “Metroid Dread” y “Blades Of Fire”. Para ello estamos en busca de un/a QA Tester para que se incorpore al equipo y nos acompañe en nuestras aventuras. ¿Eres un apasionado de los videojuegos y deseas formar parte de un equipo que crea experiencias inolvidables? ¡Descubre tu oportunidad!

Requisitos mínimos:

• Conocimiento de los procesos que forman parte del desarrollo de un videojuego y de los equipos involucrados en el mismo.
• Gran capacidad analítica.
• Excelente organización interpersonal.
• Buenas habilidades de comunicación y presentación.
• Capacidad para recibir y aplicar feedback positivamente.
• Una ética de trabajo positiva y proactiva.

Requisitos deseados:

• Experiencia haciendo testing de Certificacion en juegos AA o AAA desde su concepción hasta su lanzamiento.
• Experiencia trabajando con test kits de desarrollo de consolas (PlayStation, Xbox, Nintendo).
• Experiencia trabajando con equipos multidisciplinares amplios (+30 personas).
• Experiencia realizando reportes de bugs y gestionándolos con programas de gestión de incidencias (JIRA, Mantis).
• Experiencia trabajando con Perforce o control de versiones similar.
• Español e inglés fluido, tanto oral como escrito (nivel mínimo: B2).

Responsabilidades:

Como QA Tester en MercurySteam jugarás un papel clave en el control de calidad, ayudando a crear juegos libres de bugs y creando una experiencia de usuario positiva en nuestros proyectos. Colaborarás estrechamente con un equipo de QA Testers y QA Engenieers, y tendrás contacto con equipos muy diferenciados como Diseño, Arte y Programación, para ayudar a crear una experiencia interactiva completa e inmersiva que balancee las necesidades del diseño de gameplay, la dirección de arte y la experiencia de usuario.
• Realizar testing manual del proyecto siguiendo test suites y test plans definidos por el Lead de QA.
• Reportar bugs y errores detectados.
• Realizar Verificaciones y Regressions de los bugs corregidos.
• Apoyo a las pruebas automatizadas de los QA Engenieers.
• Conocimiento del proyecto para identificar riesgos y realizar el testing adecuadamente.

Beneficios:

• Hacemos juegos AAA con un gran componente artesanal en el que todos los integrantes del equipo contribuyen activamente.
• Dispondrás de 23 días de vacaciones a libre disposición y además, cierre temporal del estudio en navidad, con esos días incluidos como parte de tus vacaciones.
• El equilibrio entre la vida laboral y personal es algo que respetamos, protegemos e incentivamos:
dispondrás de hasta 23 días de teletrabajo al año, dividido a tu libre elección, para que puedas organizarte con la mayor flexibilidad.
• No alimentamos la cultura del crunch.
• Posibilidad de jornada continua y horario flexible de entrada (8 a 10 de la mañana).
• Posibilidad de participación en beneficios al tercer año.
• Seguro médico privado.
• Mejora constante de nuestras herramientas y procesos para que puedas centrarte en la creatividad.
• Excelente ambiente de trabajo en compañía de profesionales altamente cualificados, que te ayudarán a sacar partido de tu potencial.
• Salario acorde a experiencia y capacidades.

——–Contacto——–

Si quieres formar parte de nuestro equipo, envíanos tu CV y enlace a tu porfolio/reel a:
jobs_hr@mercurysteam.com Asunto: QA Tester – Nombre candidato/a

Todas las muestras recibidas se considerarán confidenciales.
http://dlvr.it/TKSy83

Categories
servicio de noticias del blog de mexico

Larian Studios Spain busca Internship Gameplay Programmer

trabajos: Empresa: Larian Studios Spain
Web: www.larian.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 400
Información acerca de la empresa:
In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series – six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting!

Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our next game, Baldur’s Gate 3 is currently in Early Access.

Tipo de contrato:

Otros contratos

Tipo de jornada:

Jornada indiferente

Texto de la oferta:

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer (Internship) to join the team and help us craft the high-caliber games our fans have come to expect.

IMPORTANT: Keep in mind that this is an internship position. There are additional legal requirements, such as having graduated (at most) within the last three years or currently being enrolled in studies.

You can apply here: https://jobs.lever.co/larian/66e18bfb-466b-4da2-9a94-fb6114fbb701

We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.

Requisitos mínimos:

Technical skills:

Solid knowledge of C++
Have a solid understanding of basic C++ concepts (such as types, OOP, Memory management etc.)
Be able to write robust code without infinite loops and memory leaks

Portfolio of personal project(s) developed in C++ including source code not older than 2 years candidates without coding example will not be considered projects done during the coursework at university will not count as we would like to see what do you like to work on and your level of coding

Personality:

Open minded, willing to experiment and iterate over a specific feature
Good communication skills (in English)
Passion for making and playing great games

Responsabilidades:

You will be working with our developers on real gameplay systems so your programming skills are very important to us.
We want you to be an active participant in the production of the game; the technical side of the creative team!

Most of the time you will be:
Working on all aspects of gameplay systems of the RPG: code architecture and development and support.
Cooperate closely with the other departments to implement the needed game components.
Working together with the UI designers on the in-game UIs.
Writing robust and maintainable code.
http://dlvr.it/TKSqjC

Categories
servicio de noticias del blog de mexico

Team Hereicts busca Jefe de diseño

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

En Team Heretics estamos construyendo un nuevo equipo creativo para desarrollar contenido visual digital con estética gaming/esports, pensado para experiencias audiovisuales innovadoras vinculadas a nuestra comunidad, talentos y presencia online.

Buscamos un/a Senior Visual Designer con fuerte enfoque en UI que, además de diseñar, lidere la **dirección estética** del proyecto. Esta persona será el eje visual del equipo, marcando estilo, consistencia y calidad en cada pieza visual, y colaborando de forma directa con perfiles de animación y efectos visuales.

Tu criterio será clave: desde la composición inicial hasta el acabado final animado con efectos, tú defines qué está bien y qué no.

Requisitos mínimos:

– Experiencia sólida en diseño UI/visual en entornos digitales o gaming.
– Portfolio potente que demuestre criterio visual, sentido estético y versatilidad en estilos.
– Dominio de herramientas como Figma, Illustrator, Photoshop.
– Experiencia liderando o marcando dirección visual en proyectos anteriores.

Requisitos deseados:

– Conocimientos de **Motion Design** (After Effects, principios de animación, composición).
– Familiaridad con VFX para video (Trapcode, Red Giant, glitch FX, partículas).
– Capacidad para pensar en “diseño animado”: cómo se moverá lo que diseñas, qué efectos le aportan fuerza, cómo se presenta.
– Experiencia y conocimiento profundo de la comunidad de esports

Responsabilidades:

Tus funciones serán:

– Diseñar elementos visuales de estilo gaming/esports: sellos, insignias, banners, pantallas, composiciones.
– Establecer y mantener la dirección visual del proyecto: estilo, tono, consistencia, calidad.
– Coordinar con motion designers y FX artists para asegurar que los diseños se trasladan fielmente a lo animado.
– Revisar y dar feedback visual sobre animaciones, efectos y entregables del equipo creativo.
– Preparar assets listos para animación y plantear soluciones visuales con mentalidad de movimiento y feedback.

Beneficios:

– Libertad creativa dentro de un entorno exigente y con foco visual.
– Trabajo en un proyecto original de Heretics con visión a largo plazo.
– Colaboración directa con perfiles de alto nivel en motion y VFX.
– Formar parte del núcleo creativo de algo visualmente rompedor dentro del mundo gaming.
http://dlvr.it/TKSTYT

Categories
servicio de noticias del blog de mexico

Larian Studios Spain busca Internship Gameplay Programmer

Empresa: Larian Studios Spain
Web: www.larian.com
Actividades: Desarrollo de videojuegos

Número de trabajadores: 400
Información acerca de la empresa:
In 1996, in a small office in Ghent, Belgium, Larian Studios was born. Since then, our passion to create a world class video games has driven the Divinity series – six games that straddle multiple genres and defy expectations. Our first crowdfunded success, Divinity: Original Sin, won over 150 awards and nominations, and the recently-released sequel Divinity: Original Sin 2 launched with a 93 Metacritic rating, as well as over 160 awards (Including the Bafta for Best Multiplayer Game) and counting!

Thanks to the success of these two games, our family has grown to over 400 people around the world, working in our Ghent, Quebec, Dublin, Kuala Lumpur, Guildford and Barcelona studios. Our next game, Baldur’s Gate 3 is currently in Early Access.

Tipo de contrato:

Otros contratos

Tipo de jornada:

Jornada indiferente

Texto de la oferta:

With multiple awards to our name, Larian Studios has proven that we’re dedicated to delivering high-quality role-playing games. As we move on to new projects, the studio that brought you Baldur’s Gate 3 & Divinity: Original Sin 2 is looking for a Gameplay Programmer (Internship) to join the team and help us craft the high-caliber games our fans have come to expect.

IMPORTANT: Keep in mind that this is an internship position. There are additional legal requirements, such as having graduated (at most) within the last three years or currently being enrolled in studies.

You can apply here: https://jobs.lever.co/larian/66e18bfb-466b-4da2-9a94-fb6114fbb701

We are looking for highly motivated individuals with ever-evolving skillsets and passion for player experience. If you want to contribute to making amazing RPG experiences, we would love to hear from you.

Requisitos mínimos:

Technical skills:

Solid knowledge of C++
Have a solid understanding of basic C++ concepts (such as types, OOP, Memory management etc.)
Be able to write robust code without infinite loops and memory leaks

Portfolio of personal project(s) developed in C++ including source code not older than 2 years candidates without coding example will not be considered projects done during the coursework at university will not count as we would like to see what do you like to work on and your level of coding

Personality:

Open minded, willing to experiment and iterate over a specific feature
Good communication skills (in English)
Passion for making and playing great games

Responsabilidades:

You will be working with our developers on real gameplay systems so your programming skills are very important to us.
We want you to be an active participant in the production of the game; the technical side of the creative team!

Most of the time you will be:
Working on all aspects of gameplay systems of the RPG: code architecture and development and support.
Cooperate closely with the other departments to implement the needed game components.
Working together with the UI designers on the in-game UIs.
Writing robust and maintainable code.
http://dlvr.it/TKRdh4

Categories
servicio de noticias del blog de mexico

Team Hereicts busca Jefe de diseño

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

En Team Heretics estamos construyendo un nuevo equipo creativo para desarrollar contenido visual digital con estética gaming/esports, pensado para experiencias audiovisuales innovadoras vinculadas a nuestra comunidad, talentos y presencia online.

Buscamos un/a Senior Visual Designer con fuerte enfoque en UI que, además de diseñar, lidere la **dirección estética** del proyecto. Esta persona será el eje visual del equipo, marcando estilo, consistencia y calidad en cada pieza visual, y colaborando de forma directa con perfiles de animación y efectos visuales.

Tu criterio será clave: desde la composición inicial hasta el acabado final animado con efectos, tú defines qué está bien y qué no.

Requisitos mínimos:

– Experiencia sólida en diseño UI/visual en entornos digitales o gaming.
– Portfolio potente que demuestre criterio visual, sentido estético y versatilidad en estilos.
– Dominio de herramientas como Figma, Illustrator, Photoshop.
– Experiencia liderando o marcando dirección visual en proyectos anteriores.

Requisitos deseados:

– Conocimientos de **Motion Design** (After Effects, principios de animación, composición).
– Familiaridad con VFX para video (Trapcode, Red Giant, glitch FX, partículas).
– Capacidad para pensar en “diseño animado”: cómo se moverá lo que diseñas, qué efectos le aportan fuerza, cómo se presenta.
– Experiencia y conocimiento profundo de la comunidad de esports

Responsabilidades:

Tus funciones serán:

– Diseñar elementos visuales de estilo gaming/esports: sellos, insignias, banners, pantallas, composiciones.
– Establecer y mantener la dirección visual del proyecto: estilo, tono, consistencia, calidad.
– Coordinar con motion designers y FX artists para asegurar que los diseños se trasladan fielmente a lo animado.
– Revisar y dar feedback visual sobre animaciones, efectos y entregables del equipo creativo.
– Preparar assets listos para animación y plantear soluciones visuales con mentalidad de movimiento y feedback.

Beneficios:

– Libertad creativa dentro de un entorno exigente y con foco visual.
– Trabajo en un proyecto original de Heretics con visión a largo plazo.
– Colaboración directa con perfiles de alto nivel en motion y VFX.
– Formar parte del núcleo creativo de algo visualmente rompedor dentro del mundo gaming.
http://dlvr.it/TKRHZs

Categories
servicio de noticias del blog de mexico

Renacen busca 3D Artist Senior – Oportunidad en el Sector Aeronáutico

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Vacantes Disponibles: 5

Descripción del Puesto:
En nuestro equipo, estamos buscando incorporar dos modeladores 3D con amplia experiencia en 3dsMax. Este puesto es ideal para aquellos que tienen habilidades especializadas tanto en modelado orgánico como en superficies duras. Se valorará altamente la capacidad de cumplir con los plazos de entrega establecidos.Trabajamos a nivel internacional con empresas líderes en el sector aeronáutico, lo que representa una excelente oportunidad para desarrollar tu carrera profesional. Ofrecemos contratos fijos, un ambiente laboral excepcional y gran estabilidad laboral.

Requisitos mínimos:

Sólidos conocimientos y habilidades en modelado 3D son imprescindibles
Capacidad para trabajar en equipo y excelente comunicación con compañeros
Habilidad para gestionar feedback de manera efectiva
Experiencia con metodologías de organización de trabajo, como Trello
Alta capacidad organizativa.
Dominio de 3ds Max, Zbrush (o similares) y Photoshop o Illustrator
Mínimo cinco años de experiencia en el sector y uno como Senior

Responsabilidades:

Creación de modelos avanzados con UVs y texturizado
Capacidad de gestionar pequeños grupos de trabajos
Cumplir con las fechas de entregas

Beneficios:

Flexibilidad horaria
Salario fijo mensual
Estabilidad laboral
http://dlvr.it/TKN0BS

Categories
servicio de noticias del blog de mexico

MercurySteam busca Quality Assurance Tester

trabajos: Empresa: MercurySteam
Web: https://www.mercurysteam.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
MercurySteam es el único estudio plenamente metroidvania. Metroid, como desarrollador de Samus Returns y Dread, ambos galardonados con un GOTY durante la ceremonia anual de los Game Awards. Vania como los creadores de la saga Lord of Shadows, tres juegos que redefinieron el clásico de Konami como una remozada aventura 3D.

________________________________________________________________________

MercurySteam is the only worldwide studio fully metroidvania. Metroid as the developer of Samus Returns and Dread, both prized with a GOTY award in the Game Awards Ceremony. Vania as the creator of Lord of Shadows franchise, three games that redefined the Konami classic as a modern 3D adventure.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

MercurySteam, estudio AAA español, continúa creciendo y mejorando con el afán de seguir desarrollando experiencias que emocionen a jugadores de todo el mundo y en todas las plataformas como “Castlevania Lords of Shadow”, “Spacelords”, “Metroid: Samus Returns”, “Metroid Dread” y “Blades Of Fire”. Para ello estamos en busca de un/a QA Tester para que se incorpore al equipo y nos acompañe en nuestras aventuras. ¿Eres un apasionado de los videojuegos y deseas formar parte de un equipo que crea experiencias inolvidables? ¡Descubre tu oportunidad!

Requisitos mínimos:

• Conocimiento de los procesos que forman parte del desarrollo de un videojuego y de los equipos involucrados en el mismo.
• Gran capacidad analítica.
• Excelente organización interpersonal.
• Buenas habilidades de comunicación y presentación.
• Capacidad para recibir y aplicar feedback positivamente.
• Una ética de trabajo positiva y proactiva.

Requisitos deseados:

• Experiencia haciendo testing de Certificacion en juegos AA o AAA desde su concepción hasta su lanzamiento.
• Experiencia trabajando con test kits de desarrollo de consolas (PlayStation, Xbox, Nintendo).
• Experiencia trabajando con equipos multidisciplinares amplios (+30 personas).
• Experiencia realizando reportes de bugs y gestionándolos con programas de gestión de incidencias (JIRA, Mantis).
• Experiencia trabajando con Perforce o control de versiones similar.
• Español e inglés fluido, tanto oral como escrito (nivel mínimo: B2).

Responsabilidades:

Como QA Tester en MercurySteam jugarás un papel clave en el control de calidad, ayudando a crear juegos libres de bugs y creando una experiencia de usuario positiva en nuestros proyectos. Colaborarás estrechamente con un equipo de QA Testers y QA Engenieers, y tendrás contacto con equipos muy diferenciados como Diseño, Arte y Programación, para ayudar a crear una experiencia interactiva completa e inmersiva que balancee las necesidades del diseño de gameplay, la dirección de arte y la experiencia de usuario.
• Realizar testing manual del proyecto siguiendo test suites y test plans definidos por el Lead de QA.
• Reportar bugs y errores detectados.
• Realizar Verificaciones y Regressions de los bugs corregidos.
• Apoyo a las pruebas automatizadas de los QA Engenieers.
• Conocimiento del proyecto para identificar riesgos y realizar el testing adecuadamente.

Beneficios:

• Hacemos juegos AAA con un gran componente artesanal en el que todos los integrantes del equipo contribuyen activamente.
• Dispondrás de 23 días de vacaciones a libre disposición y además, cierre temporal del estudio en navidad, con esos días incluidos como parte de tus vacaciones.
• El equilibrio entre la vida laboral y personal es algo que respetamos, protegemos e incentivamos:
dispondrás de hasta 23 días de teletrabajo al año, dividido a tu libre elección, para que puedas organizarte con la mayor flexibilidad.
• No alimentamos la cultura del crunch.
• Posibilidad de jornada continua y horario flexible de entrada (8 a 10 de la mañana).
• Posibilidad de participación en beneficios al tercer año.
• Seguro médico privado.
• Mejora constante de nuestras herramientas y procesos para que puedas centrarte en la creatividad.
• Excelente ambiente de trabajo en compañía de profesionales altamente cualificados, que te ayudarán a sacar partido de tu potencial.
• Salario acorde a experiencia y capacidades.

——–Contacto——–

Si quieres formar parte de nuestro equipo, envíanos tu CV y enlace a tu porfolio/reel a:
jobs_hr@mercurysteam.com Asunto: QA Tester – Nombre candidato/a

Todas las muestras recibidas se considerarán confidenciales.
http://dlvr.it/TKMdxH

Categories
servicio de noticias del blog de mexico

Arsoft busca Desarrollador Unity Senior

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

En ARSOFT buscamos un Desarrollador Unity con experiencia en simuladores y serious games para incorporarse al equipo de desarrollo de nuestro simulador inmersivo de formación de operación ferroviaria.

Requisitos mínimos:

– Al menos 2 años de experiencia en el desarrollo de software con Unity y C#
– Conocimientos de optimización de rendimiento para aplicaciones desarrolladas en Unity.
– Conocimientos de SOLID y patrones de diseño para la programación orientada a objetos.
– Conocimientos en el uso de herramientas de control de versiones (Git o Plastic)

Requisitos deseados:

– Experiencia manipulando el render pipeline de Unity
– Experiencia previa en el desarrollo de simuladores
– Conocimientos en técnicas de shading.
– Experiencia previa trabajando con los SDK de OpenXR o Meta
– Conocimientos en Unreal Engine.
– Experiencia en el desarrollo para plataformas móviles como Android o IOS.

Responsabilidades:

– Implementar mecánicas avanzadas de simulación
– Creación de mecanismos de interacción complejos
– Colaborar con el equipo de diseño y UX en la creación de experiencias realistas e inmersivas
http://dlvr.it/TKMbBQ

Categories
servicio de noticias del blog de mexico

Renacen busca 3D Artist Senior – Oportunidad en el Sector Aeronáutico

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

Vacantes Disponibles: 5

Descripción del Puesto:
En nuestro equipo, estamos buscando incorporar dos modeladores 3D con amplia experiencia en 3dsMax. Este puesto es ideal para aquellos que tienen habilidades especializadas tanto en modelado orgánico como en superficies duras. Se valorará altamente la capacidad de cumplir con los plazos de entrega establecidos.Trabajamos a nivel internacional con empresas líderes en el sector aeronáutico, lo que representa una excelente oportunidad para desarrollar tu carrera profesional. Ofrecemos contratos fijos, un ambiente laboral excepcional y gran estabilidad laboral.

Requisitos mínimos:

Sólidos conocimientos y habilidades en modelado 3D son imprescindibles
Capacidad para trabajar en equipo y excelente comunicación con compañeros
Habilidad para gestionar feedback de manera efectiva
Experiencia con metodologías de organización de trabajo, como Trello
Alta capacidad organizativa.
Dominio de 3ds Max, Zbrush (o similares) y Photoshop o Illustrator
Mínimo cinco años de experiencia en el sector y uno como Senior

Responsabilidades:

Creación de modelos avanzados con UVs y texturizado
Capacidad de gestionar pequeños grupos de trabajos
Cumplir con las fechas de entregas

Beneficios:

Flexibilidad horaria
Salario fijo mensual
Estabilidad laboral
http://dlvr.it/TKLr3V

Categories
servicio de noticias del blog de mexico

MercurySteam busca Quality Assurance Tester

Empresa: MercurySteam
Web: https://www.mercurysteam.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
MercurySteam es el único estudio plenamente metroidvania. Metroid, como desarrollador de Samus Returns y Dread, ambos galardonados con un GOTY durante la ceremonia anual de los Game Awards. Vania como los creadores de la saga Lord of Shadows, tres juegos que redefinieron el clásico de Konami como una remozada aventura 3D.

________________________________________________________________________

MercurySteam is the only worldwide studio fully metroidvania. Metroid as the developer of Samus Returns and Dread, both prized with a GOTY award in the Game Awards Ceremony. Vania as the creator of Lord of Shadows franchise, three games that redefined the Konami classic as a modern 3D adventure.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

MercurySteam, estudio AAA español, continúa creciendo y mejorando con el afán de seguir desarrollando experiencias que emocionen a jugadores de todo el mundo y en todas las plataformas como “Castlevania Lords of Shadow”, “Spacelords”, “Metroid: Samus Returns”, “Metroid Dread” y “Blades Of Fire”. Para ello estamos en busca de un/a QA Tester para que se incorpore al equipo y nos acompañe en nuestras aventuras. ¿Eres un apasionado de los videojuegos y deseas formar parte de un equipo que crea experiencias inolvidables? ¡Descubre tu oportunidad!

Requisitos mínimos:

• Conocimiento de los procesos que forman parte del desarrollo de un videojuego y de los equipos involucrados en el mismo.
• Gran capacidad analítica.
• Excelente organización interpersonal.
• Buenas habilidades de comunicación y presentación.
• Capacidad para recibir y aplicar feedback positivamente.
• Una ética de trabajo positiva y proactiva.

Requisitos deseados:

• Experiencia haciendo testing de Certificacion en juegos AA o AAA desde su concepción hasta su lanzamiento.
• Experiencia trabajando con test kits de desarrollo de consolas (PlayStation, Xbox, Nintendo).
• Experiencia trabajando con equipos multidisciplinares amplios (+30 personas).
• Experiencia realizando reportes de bugs y gestionándolos con programas de gestión de incidencias (JIRA, Mantis).
• Experiencia trabajando con Perforce o control de versiones similar.
• Español e inglés fluido, tanto oral como escrito (nivel mínimo: B2).

Responsabilidades:

Como QA Tester en MercurySteam jugarás un papel clave en el control de calidad, ayudando a crear juegos libres de bugs y creando una experiencia de usuario positiva en nuestros proyectos. Colaborarás estrechamente con un equipo de QA Testers y QA Engenieers, y tendrás contacto con equipos muy diferenciados como Diseño, Arte y Programación, para ayudar a crear una experiencia interactiva completa e inmersiva que balancee las necesidades del diseño de gameplay, la dirección de arte y la experiencia de usuario.
• Realizar testing manual del proyecto siguiendo test suites y test plans definidos por el Lead de QA.
• Reportar bugs y errores detectados.
• Realizar Verificaciones y Regressions de los bugs corregidos.
• Apoyo a las pruebas automatizadas de los QA Engenieers.
• Conocimiento del proyecto para identificar riesgos y realizar el testing adecuadamente.

Beneficios:

• Hacemos juegos AAA con un gran componente artesanal en el que todos los integrantes del equipo contribuyen activamente.
• Dispondrás de 23 días de vacaciones a libre disposición y además, cierre temporal del estudio en navidad, con esos días incluidos como parte de tus vacaciones.
• El equilibrio entre la vida laboral y personal es algo que respetamos, protegemos e incentivamos:
dispondrás de hasta 23 días de teletrabajo al año, dividido a tu libre elección, para que puedas organizarte con la mayor flexibilidad.
• No alimentamos la cultura del crunch.
• Posibilidad de jornada continua y horario flexible de entrada (8 a 10 de la mañana).
• Posibilidad de participación en beneficios al tercer año.
• Seguro médico privado.
• Mejora constante de nuestras herramientas y procesos para que puedas centrarte en la creatividad.
• Excelente ambiente de trabajo en compañía de profesionales altamente cualificados, que te ayudarán a sacar partido de tu potencial.
• Salario acorde a experiencia y capacidades.

——–Contacto——–

Si quieres formar parte de nuestro equipo, envíanos tu CV y enlace a tu porfolio/reel a:
jobs_hr@mercurysteam.com Asunto: QA Tester – Nombre candidato/a

Todas las muestras recibidas se considerarán confidenciales.
http://dlvr.it/TKLZb1

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servicio de noticias del blog de mexico

MercurySteam busca Quality Assurance Tester

Empresa: MercurySteam
Web: https://www.mercurysteam.com/
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
MercurySteam es el único estudio plenamente metroidvania. Metroid, como desarrollador de Samus Returns y Dread, ambos galardonados con un GOTY durante la ceremonia anual de los Game Awards. Vania como los creadores de la saga Lord of Shadows, tres juegos que redefinieron el clásico de Konami como una remozada aventura 3D.

________________________________________________________________________

MercurySteam is the only worldwide studio fully metroidvania. Metroid as the developer of Samus Returns and Dread, both prized with a GOTY award in the Game Awards Ceremony. Vania as the creator of Lord of Shadows franchise, three games that redefined the Konami classic as a modern 3D adventure.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

MercurySteam, estudio AAA español, continúa creciendo y mejorando con el afán de seguir desarrollando experiencias que emocionen a jugadores de todo el mundo y en todas las plataformas como “Castlevania Lords of Shadow”, “Spacelords”, “Metroid: Samus Returns”, “Metroid Dread” y “Blades Of Fire”. Para ello estamos en busca de un/a QA Tester para que se incorpore al equipo y nos acompañe en nuestras aventuras. ¿Eres un apasionado de los videojuegos y deseas formar parte de un equipo que crea experiencias inolvidables? ¡Descubre tu oportunidad!

Requisitos mínimos:

• Conocimiento de los procesos que forman parte del desarrollo de un videojuego y de los equipos involucrados en el mismo.
• Gran capacidad analítica.
• Excelente organización interpersonal.
• Buenas habilidades de comunicación y presentación.
• Capacidad para recibir y aplicar feedback positivamente.
• Una ética de trabajo positiva y proactiva.

Requisitos deseados:

• Experiencia haciendo testing de Certificacion en juegos AA o AAA desde su concepción hasta su lanzamiento.
• Experiencia trabajando con test kits de desarrollo de consolas (PlayStation, Xbox, Nintendo).
• Experiencia trabajando con equipos multidisciplinares amplios (+30 personas).
• Experiencia realizando reportes de bugs y gestionándolos con programas de gestión de incidencias (JIRA, Mantis).
• Experiencia trabajando con Perforce o control de versiones similar.
• Español e inglés fluido, tanto oral como escrito (nivel mínimo: B2).

Responsabilidades:

Como QA Tester en MercurySteam jugarás un papel clave en el control de calidad, ayudando a crear juegos libres de bugs y creando una experiencia de usuario positiva en nuestros proyectos. Colaborarás estrechamente con un equipo de QA Testers y QA Engenieers, y tendrás contacto con equipos muy diferenciados como Diseño, Arte y Programación, para ayudar a crear una experiencia interactiva completa e inmersiva que balancee las necesidades del diseño de gameplay, la dirección de arte y la experiencia de usuario.
• Realizar testing manual del proyecto siguiendo test suites y test plans definidos por el Lead de QA.
• Reportar bugs y errores detectados.
• Realizar Verificaciones y Regressions de los bugs corregidos.
• Apoyo a las pruebas automatizadas de los QA Engenieers.
• Conocimiento del proyecto para identificar riesgos y realizar el testing adecuadamente.

Beneficios:

• Hacemos juegos AAA con un gran componente artesanal en el que todos los integrantes del equipo contribuyen activamente.
• Dispondrás de 23 días de vacaciones a libre disposición y además, cierre temporal del estudio en navidad, con esos días incluidos como parte de tus vacaciones.
• El equilibrio entre la vida laboral y personal es algo que respetamos, protegemos e incentivamos:
dispondrás de hasta 23 días de teletrabajo al año, dividido a tu libre elección, para que puedas organizarte con la mayor flexibilidad.
• No alimentamos la cultura del crunch.
• Posibilidad de jornada continua y horario flexible de entrada (8 a 10 de la mañana).
• Posibilidad de participación en beneficios al tercer año.
• Seguro médico privado.
• Mejora constante de nuestras herramientas y procesos para que puedas centrarte en la creatividad.
• Excelente ambiente de trabajo en compañía de profesionales altamente cualificados, que te ayudarán a sacar partido de tu potencial.
• Salario acorde a experiencia y capacidades.

——–Contacto——–

Si quieres formar parte de nuestro equipo, envíanos tu CV y enlace a tu porfolio/reel a:
jobs_hr@mercurysteam.com Asunto: QA Tester – Nombre candidato/a

Todas las muestras recibidas se considerarán confidenciales.
http://dlvr.it/TKLRsM

Categories
servicio de noticias del blog de mexico

Arsoft busca Desarrollador Unity Senior

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

En ARSOFT buscamos un Desarrollador Unity con experiencia en simuladores y serious games para incorporarse al equipo de desarrollo de nuestro simulador inmersivo de formación de operación ferroviaria.

Requisitos mínimos:

– Al menos 2 años de experiencia en el desarrollo de software con Unity y C#
– Conocimientos de optimización de rendimiento para aplicaciones desarrolladas en Unity.
– Conocimientos de SOLID y patrones de diseño para la programación orientada a objetos.
– Conocimientos en el uso de herramientas de control de versiones (Git o Plastic)

Requisitos deseados:

– Experiencia manipulando el render pipeline de Unity
– Experiencia previa en el desarrollo de simuladores
– Conocimientos en técnicas de shading.
– Experiencia previa trabajando con los SDK de OpenXR o Meta
– Conocimientos en Unreal Engine.
– Experiencia en el desarrollo para plataformas móviles como Android o IOS.

Responsabilidades:

– Implementar mecánicas avanzadas de simulación
– Creación de mecanismos de interacción complejos
– Colaborar con el equipo de diseño y UX en la creación de experiencias realistas e inmersivas
http://dlvr.it/TKLNsy