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trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We’re looking for a dedicated, creative and hard-working UI Artist to join us on one of our flagship titles which are enjoyed by millions around the world. In this role you will work with the art lead on small features or pieces of a project that play to your strengths.

Requisitos mínimos:

What We”re Looking For

You’ll be a great teammate, with a flexible approach.
Work with the least amount of feedback and rework
Have attention to detail and ensure work is completed to a high standard and in line with the desired style
You play mobile games regularly
You are influential in working with your team to adapt features for more impact
You are able to communicate your work to teammates and cross functional partners
You have a passion for games and are interested in what makes a game visually appealing

Responsabilidades:

What You”ll Do

Great knowledge of Adobe Suite

Good knowledge of visual design principles and how they relate to game development and the user interface

Knowledge about Design Systems and understanding the creative guidelines of the project

Knowledge about Information Architecture and Interaction Design

Knowledge about Logos, Icons and Typography

Great Artistic skills (proportion, composition, color)

Able to build interfaces autonomously (wireframe, mockups, animatics)

Able to build medium complexity prototypes

Maintain quality, efficiency and consistency across your work

Proven workflow crafting clean files that allow for fast iteration and the creation of final art assets

Understanding of the challenges presented by mobile platforms and the ability to adapt methodologies and solutions accordingly

Awareness of usability principles

Ability to work within gameplay design restraints

An online portfolio showcasing numerous examples of current up-to-date work

Professional level of English

Beneficios:

Perks
– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

Teambuilding-Aristocrat

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!
http://dlvr.it/TMvFGj

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servicio de noticias del blog de mexico

Aristocrat busca Game Design Director

trabajos: Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are looking for an insightful and innovative Head of Game design to join our Innovation Lab leadership team, helping to shape the future of mobile gaming. This role requires a strategic thinker with a growth-hacker mindset who can understand, anticipate, and act on market trends to develop high-potential game concepts. Reporting to the Head of Innovation Lab, you will be providing creative and practical guidance to solve user problems, optimize performance, and build commercially successful games.

Requisitos mínimos:

Requirements

– Experience: 10+ years in mobile game development in creative or R&D roles. (5+ years as Game Designer)

– Top-Grossing Track Record: Proven success in developing and launching commercially successful mobile games.

– Growth-Hacker Mentality: Strong understanding of user acquisition principles, with an experimental approach to driving user growth and engagement.

– Effective Communicator: Strong communication skills to articulate ideas, inspire teams, and advocate for innovative design solutions.

– Technical Expertise: Proficiency with advanced analytics tools, UA dashboards, complex in-game economy systems, and mathematical modeling

Responsabilidades:

Key Responsibilities

– Innovation Through Market Insight: Monitor, analyze, and anticipate trends in the mobile gaming industry to drive internal innovation and identify game concepts with high growth potential.

– Data-Driven Concept Development: Partner with Product Owners and game designers to find user-centric solutions that are informed by data. Act as a resource in interpreting player feedback, analytics, and UA performance metrics to refine and improve gameplay and design.

– Growth-Hacker Mindset: Leverage a growth-hacker’s approach to user acquisition, recognizing and acting on opportunities to drive game growth through innovative concepts, agile strategies, and data-based decision-making.

– Creative Leadership: Lead and support a team of four Product Owners, inspiring them to push creative boundaries while maintaining practical, data-driven design.

– Strategic Collaboration: Collaborate with the Head of Innovation Lab and other leaders to shape the department’s direction, aligning game innovation with company goals and market demands.

– Hands-On Problem Solving: Provide direct, hands-on support in making critical product decisions and pivoting when necessary to meet performance targets and user satisfaction.

– Industry Awareness and Trend Spotting: Stay at the forefront of gaming trends, best practices in game design, and emerging user acquisition techniques to ensure our projects are cutting-edge and responsive to player needs.

– Project Quality and Oversight: Ensure games meet high standards in design, usability, and engagement by overseeing timelines, milestones, and quality control.

– Enterprise Mindset: Act as the ambassador and key liaison between the Innovation Lab and the broader Aristocrat business. Foster collaboration by engaging with the Consumer Insights team, other game and R&D teams to identify synergies and drive cross-functional cooperation.

Beneficios:

Why Product Madness?

As part of the Aristocrat family, we share their mission of bringing joy to life through the power of play, with a world-class team who creates top-grossing, leading titles in the social casino genre, including Heart of Vegas, Lightning Link, Cashman Casino.

With 800 team members across the globe, Product Madness is headquartered in London, with offices in Barcelona, Gda?sk, Lviv, Montreal and a remote team spanning the USA, making us a truly global powerhouse.

We live by our People First principle. Regardless of where, when, or how they work, our team members have opportunities to elevate their careers, and grow alongside us. We take pride in fostering an inclusive culture, where our people are encouraged to be their very best, every day.

But don’t just take our word for it. In 2024, we made the Global Inspiring Workplace Awards list, and won a bronze award at the Stevies for Great Employers in the ‘Employer of the Year – Media and Entertainment’ category.

Perks

– Health insurance – CIGNA
– Gympass gold plan
– 25 vacation days + 1 day on your birthday
– Flexible payment – daycare, transport, etc
– Pension plan 1% base salary
– Food at the office twice a week

So, what’s stopping you?

Our Values

People First

We have the deepest respect for our people and their well being. We know they are exceptionally talented and will always have a choice. We want them to re-choose us every day. We are committed to building a culture where each person”s voice will always be heard and addressed.

MAD for More

Always improving, innovating and never settling for the existing. We push all boundaries with courage and ambition to become the world’s best games company.

Champion Together
We excel at what we do but yet remain humble and helpful to our teammates. We champion one another and hold each other to high standards without any egos.

Globally Inclusive

We are all Equal – regardless of the language we speak, where we live, our gender, religion or culture we come from. We want to build a global home, where everyone has the equal opportunity to make an impact.

Customer Focused

We always think from the customer”s perspective – be it players or internal customers.

Improving their experience and joy is what drives us. Every client”s success is our big win!

Travel Expectations: None

At this time, we are unable to sponsor work visas for this position. Candidates must be authorized to work in the job posting location for this position on a full-time basis without the need for current or future visa sponsorship.
http://dlvr.it/TMwBmL

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servicio de noticias del blog de mexico

ESDi busca Profesor Unreal

Tipo de contrato:

Autónomo/freelance

Texto de la oferta:

Profesor/a de Desarrollo de Videojuegos con Unreal Engine
Ubicación: Sabadell
Jornada: A tiempo parcial
Incorporación: Inmediata

Descripción del puesto
Estamos en búsqueda de un/a profesor/a especializado/a en desarrollo de videojuegos con Unreal Engine para incorporarse a nuestro equipo docente en ESDi. La persona seleccionada se encargará de impartir clases teórico-prácticas, guiar proyectos de los estudiantes y fomentar el aprendizaje innovador en un entorno creativo y dinámico.

Las personas interesadas pueden enviar su CV actualizado y ejemplos de proyectos realizados en Unreal Engine, a: inavales@esdi.edu.es

Requisitos mínimos:

Requisitos mínimos
• Titulación universitaria oficial en el ámbito de informática, programación, diseño de videojuegos o similar.
• Experiencia profesional demostrable en el desarrollo de videojuegos con Unreal Engine.
• Conocimientos sólidos de programación (C++ y/o Blueprints).

Requisitos deseados:

Requisitos deseados:
• Master en educación
• Experiencia previa como docente, formador/a o mentor/a (valorable en escuelas, academias o universidades).

Responsabilidades:

Responsabilidades
• Impartir asignaturas relacionadas con el desarrollo de videojuegos utilizando Unreal Engine.
• Diseñar materiales didácticos y prácticas adaptadas a distintos niveles de formación.
• Orientar y supervisar proyectos individuales y en equipo.
• Participar en la actualización de los contenidos del plan de estudios.
• Fomentar la motivación, la creatividad y el trabajo colaborativo del alumnado.
http://dlvr.it/TMwBJF

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servicio de noticias del blog de mexico

Saber Interactive Spain S.L. busca UI Technical Artist

trabajos: Empresa: Saber Interactive Spain S.L.
Web: http://www.saber3d.com
Actividades: Desarrollo de videojuegos

Información acerca de la empresa:
Saber Interactive is one of the world’s leading independent developers of interactive games and entertainment, with an unrivaled ability to deliver on a wide range of concepts. Founded in 2001, Saber has grown into one of the largest and longest-standing developers of interactive games in Russia/Eastern Europe and one of the few remaining independent game studios producing AAA content. No matter the genre, platform, or property, we bring AAA skillsets, cutting-edge technologies, and uncompromising inventiveness to everything we do. Our goal is to focus on extremely high quality experiences that rival the best in the industry.

Saber specializes in applying our proprietary cross-platform game engines to original IPs, as well as executing on a broad array of design, production, and management services – including Oculus and other VR platform development support. We are a trusted partners of Microsoft on one of the world’s biggest IPs – Halo, and of id and Bethesda on the iconic Quake franchise. We have cultivated a long history of fruitful relationships with many other industry leaders like Ubisoft, BANDAI NAMCO, Konami, Sierra Entertainment, and Atlus.

Tipo de contrato:

Contrato indefinido

Tipo de jornada:

Jornada completa

Texto de la oferta:

We are in search of a UI Technical Artist to join our team in Madrid, Spain, with solid experience in Unreal Engine 5, specializing in the implementation, optimization, and maintenance of UI systems in video game projects. This role is crucial for integrating visual designs and interactions into the engine, ensuring technical quality and smooth gameplay experiences.

You will participate directly in the development of Turok: Origins, as well as other unannounced projects currently in production.
We are looking for a technical profile with a high level of autonomy, a focus on optimization, and the ability to work collaboratively in multidisciplinary environments.

Saber Interactive is a worldwide publisher and developer consisting of 13 studios in the Americas and Europe.

Creating games for all major platforms based on original and licensed IPs, Saber’s titles include Warhammer 40,000: Space Marine 2, John Carpenter’s Toxic Commando, Jurassic Park: Survival, World War Z, SnowRunner, and Expeditions: A MudRunner Game. Founded in 2001, Saber is known for two decades of development partnerships with leading developer and publishers, including producing The Witcher 3: Wild Hunt for Nintendo Switch, Halo: The Master Chief Collection, Crysis Remastered, and many others.

To stay in the loop on all of our upcoming announcements, please make sure you’re following Saber across our official social channels.

Please apply at https://saber-interactive-spain.jobs.personio.com/job/2051539?language=es&display=en

Turok: Origins https://www.youtube.com/watch?v=x1ELi_UslrA

Our website is: https://saber.games/

Requisitos mínimos:

• Demonstrable experience of at least 2 years in Tech UI for video games, working with Unreal Engine (preferably version 5).
• Proficiency in UMG, Blueprints, and basic knowledge of C++ applied to UI.
• Experience in optimizing interfaces for different hardware platforms (PC and consoles).
• Ensure assets/UI are within memory and CPU constraints. Profile performance and the costs of UMG/Slate/C++ and texture memory.
• Know-how and experience creating materials for UI realms (Unreal UI materials, OpenGL shaders…).
• Understanding of best practices for technical integration, lightweight animations, and UI rendering.

Requisitos deseados:

• Bachelor of Arts in UI or interface design.
• Previous experience in commercial video game projects.
• Ability to rapidly prototype and conduct A/B testing of UI solutions.
• Additional knowledge of UX and usability in video games.
• Technical portfolio or examples of work implemented in Unreal Engine.

Responsabilidades:

• Implement user interfaces in Unreal Engine 5 using UMG and Blueprints.
• Integrate artistic designs and UX functionality into efficient, optimized workflows.
• Work closely with UI Artists, UX Designers, and Programmers to ensure responsiveness, consistency, visual quality, and performance.
• Participate in the analysis and resolution of technical issues related to UI.
• Document workflows, systems, and best practices for long-term maintenance.

Beneficios:

• Opportunity to work with a great international team of professionals on the next generation of AAA titles.
• Salary based on experience.
• Permanent, full-time contract.
• A good work environment.
• Flexible working hours.
• Hybrid working model.
• Fresh fruit, coffee and beverages at the office.

Saber Interactive Spain is an equal opportunity employer committed to diversity and inclusion in the workplace, especially to gender equality. We prohibit discrimination and harassment based on race, colour, sex, religion, sexual orientation, national origin, disability, genetic information, pregnancy, or any other protected characteristic as outlined by federal, state, or local laws.
http://dlvr.it/TMw1TX